Antimagic Field & Sleep


Rules Questions


I would like to know how to rule the following situation.

There´s a Fighter under the effect of an antimagicfield - this Fighter posses various means of buffs & items which boost his saves, which are of course supressed by the antimagicfield.

Outside the Antimagifield is a Wizard casting a spell like sleep on the Fighter. - so what happens under the following presumption that the fighter would fail its save against the spell without it´s buffs ?

A. Does the Fighter have to save against the spell with his current supressed saves and then suffers the spell´s full effect after leaving the antimagic field ?

or

B. Does the Fighter have to save against the spell which was cast during inside the antimagicfield on him when he leaves the antimagicfield and his buffs as the spell cast on him start function again ? and what about Flesh to stone which effect is instantaneous and its duration permanent ?

Liberty's Edge

The spell does not function until they leave the anti-magic field. The first function of the spell is initial infliction, if they had to save against it while in the field it would be functioning in some fashion by forcing this save. The fighter makes no save until he leaves the field, at which point the buffs are working again.

Flesh to stone would simply not function until they left, meaning that this is a good case for staying in the field. Or using one as a temporary cure.

Basically, as soon as the field and spell meet, the spell is put on "pause." If this happens during the initial cast... nothing, not even a save happens until it is unpaused.

At least, that's how I interpret this. In my home games I just have any spell initially cast in the field be dispelled (if it allows SR) for simplicity. Spells that don't allow SR can be cast from outside in, but not any other combination in said home games.


StabbittyDoom wrote:

The spell does not function until they leave the anti-magic field. The first function of the spell is initial infliction, if they had to save against it while in the field it would be functioning in some fashion by forcing this save. The fighter makes no save until he leaves the field, at which point the buffs are working again.

Flesh to stone would simply not function until they left, meaning that this is a good case for staying in the field. Or using one as a temporary cure.

Basically, as soon as the field and spell meet, the spell is put on "pause." If this happens during the initial cast... nothing, not even a save happens until it is unpaused.

At least, that's how I interpret this. In my home games I just have any spell initially cast in the field be dispelled (if it allows SR) for simplicity. Spells that don't allow SR can be cast from outside in, but not any other combination in said home games.

Yeah on first sight i probably would rule the same way - but i got a problem with the fact that the spells have a duration.

Basically this would mean that during the time when the spell is supressed in the antimagicfield what counts agaisnt the duration.
The spell itself has´nt actually started, then for this to happen you normally have to save against it. - what resolves in respond to it actually being casted -

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