Playing with a reckless wizard party member


Advice


Last session I got hit by multiple evocations and got nearly killed. We're lvl 5 and and my characters not looking to encourage a party kill. Looking for cost effective ways to protect myself or shut him down, non fatal. Besides just stepping aside when a large beatstick comes to play what other things could I use?


Zomburs wrote:
Last session I got hit by multiple evocations and got nearly killed. We're lvl 5 and and my characters not looking to encourage a party kill. Looking for cost effective ways to protect myself or shut him down, non fatal. Besides just stepping aside when a large beatstick comes to play what other things could I use?

Most DM's allow caster to place their spell exactly where they want to so they won't hit the party. If he just does not care about you dying I would talk to him about it outside of the game or just kill him in it.

If there some reason, such as him being the DM's brother or sister that the wizard is not being spoken to by the DM about this?


The DMs pretty laid back, we have good and evil and neutral characters in the party. I don't want to complain out of game but in game I do want to teach the wizard a lesson. Kinda like when the linemen in football let the QB take a few hits :D. I'm pretty new to pathfinder and not so awesome with item creation things. Hence I play fighter types! This wizard is stereo typical he plays a really smart wizard and he know way too many out of game stats/spells/ect so he tries to get away with alot. If I could put him in his place once I think he might get the idea.

RPG Superstar 2015 Top 8

Note: The following assumes the Wizard player in question is hurting PCs on purpose because he doesn't care about the consequences of his actions.

This is a very, very difficult thing to do, but:

1) Pick up the phone/open an email/speak to the Wizard's player next time you see him in person.

2) Say something along the lines of, "Dude, we need to work on our party tactics, because you nearly killed some of us last week. That's not fun for us, and it won't be fun for you if you kill us with a fireball and then the dragon swoops down and eats you. Can we get together and work out some tactics for the group? Maybe we can ask the GM to run us through some practice combats, etc."

3) He will either say,
a) "Sorry man! Yes, let's do that." Or
b) "You're a dork, stop telling me how to play my character, nyah."

If A, then all is well. Carry out with the planning.

If B, you have a couple choices. Proceed to step four.

4)
a) Talk to the GM about it, and come up with some solutions and go from there.

b) Find a gaming group that doesn't have selfish asshats in it who are bgetting their jollies off of PVP in what is supposed to be a cooperative game.

WHAT YOU ABSOLUTELY SHOULD NOT DO IN ANY CIRCUMSTANCE IS TRY TO DEAL WITH WHAT IS EFFECTIVELY A PLAYER PROBLEM WITH AN IN-CHARACTER SOLUTION. THIS DOES NOT WORK. It will, I absolutely promise you, result in further inter-game problems, and more PVP attitudes. It is passive aggressive, and WILL not get the point across the way you think it will. This sounds like a player issue, and the only way player issues are resolved are by out of game communication between players and GM. That is all.

Hopefully the situation is better than I perceived and this works out in short order. Good luck.


DeathQuaker has the right of it. Just make it known that you are not into a PvP game and if that's what he wants, either he stops or you are out. Odds are on that the rest of the group will likely prefer your company to his, but don't force the choice on them.


Dabbler wrote:
DeathQuaker has the right of it. Just make it known that you are not into a PvP game and if that's what he wants, either he stops or you are out. Odds are on that the rest of the group will likely prefer your company to his, but don't force the choice on them.

+1. If the player won't listen to reason, then one of you has to go.


Zomburs wrote:
The DMs pretty laid back, we have good and evil and neutral characters in the party.

Evil is not for everyone. I think this is one of those cases. The other person needs to realize that every party member that is taken out increases their chances to be targeted, and if you are the melee person that is another reason to keep you alive. They are only hurting themselves by taking out the other members. If such logic does not work then step out of the way and give the bad guys a free shot at them. If they live they will know what life is like without you around, hopefully without actually dying, but if they die then oh well.


Mr. Fishy isn't sure how to answer this one is this guy an fish hole or an idiot? If he's an idiot your in for a rough patch. If he's a fish hole yopu may need to accident smack the crap out of him. Damn Charm Person spells, damn illusions, stupid ummm...fumble.

Talk to the guy could be he's an idiot jerk. He's a jerk on purpose because he thinks you can take it and haven't complained to him. If that does work stand next to him if he fireballs you alchemist fire him.

Talk first, stick second.

Liberty's Edge

DeathQuaker wrote:
A lot of good advice

+1

You don't solve out of game problems in the game, you only make them worse. Targeting another player whether it is for fun or by mistake is an out of game problem. If the GM does not allow the arcane casters to target carefully then the GM is the one to blame and the one you need to talk to. If the other player is just being negligent or spiteful then talk to them. If no acceptable solution is available then either get over it or get moving on to another group.

Liberty's Edge

Mr.Fishy wrote:
Talk first, stick second.

This is pure genius.


Cookie for DQ :)

it's a player issue. Either he does not get it or gets and thinks it's funny.

You can fix the first option.

Just be polite :)

GNOME


Yeah, this is definitely a player problem. We've got a sorceress in our current group that focuses on blasting. There have been some instances were a single character was surrounded by 10+ enemies- an opportunity too great to pass up for the blaster. Generally speaking it's always an agreement between all the players involved if the blaster should just go ahead and hit them. There's usually never any PVP in our groups (we don't deal well with it), but these decisions are usually in character.

Ithunne the Sorceress: This is gonna hurt, Thanis. <fingertips start crackling>
Thanis the Cleric: Then make it fast, witch!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Playing with a reckless wizard party member All Messageboards

Want to post a reply? Sign in.