Permanency spells and effects


Rules Questions


One of my players wants to cast two spells on himself: see invisible and dark vision. Of course he wants these permanent.

I am a little confused on the rules, so I am hoping to get clarification.

To start off: he is an elf rogue 6th/wizard 1st with an 18 int.

Cost:

He will use scrolls to place these effects on himself. To do this he needs to buy two permanency scrolls with a caster level of 10th with the material costs included. Those should cost 6,125 gp each (1,125 + 5,000)

adding scroll for darkvision and see invisibility, 150 each, we are at 6,275 for each ability.

To make the rolls:

Darkvision/See Invisibility scroll: Caster level check DC = 3 (scroll's caster level of 2 + 1)

Permanency scroll: Caster level check DC = 11 (scroll's caster level of 10 + 1)

For a first level caster, he will cast see invisible on himself, level check of 2 and then cast permanency, a level check of 10.

My questions:

Would he have to increase the DC by 5 because he is using scrolls to cast the permanency?

Would he radiate magic if a detect magic is caste on him?

Am I calculating all the above correctly?


Globetrotter wrote:


My questions:

Would he have to increase the DC by 5 because he is using scrolls to cast the permanency?

The DC would be 20 + caster level for scrolls. Since the caster level must be 10, the use magic device DC will be 30 for the Permanency scrolls.

Quote:

Would he radiate magic if a detect magic is caste on him?

Absolutely.

Quote:

Am I calculating all the above correctly?

The gold costs look correct.

As a side note, the rogue will also risks losing these spells if he ever gets hit with a spell like dispel magic from a caster that is higher level than the CL of the spell.


DC.. 30?

But he has a level in wizard, wouldn't that eliminate the need for UMD?

Quote:

To have any chance of activating a scroll spell, the scroll user must meet the following requirements.

* The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
* The user must have the spell on her class list.
* The user must have the requisite ability score.

If the user meets all the requirements noted above, and her caster level is at least equal to the spell's caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell's caster level, then she has to make a caster level check (DC = scroll's caster level + 1) to cast the spell successfully.


I am pretty sure he knows that it is easy to loose these abilities, but I am going to tell him again. He probably doesn't realize that he will radiate magic if detected. That is like having a continual fairy fire spell on you to those that can detect magic at will, lol.

I will clue him in on this.

I am still confused about casting on scrolls... doesn't it seem too easy? Casting a scroll created by a 10th level caster, you have a 50% success rate if you are 1st level? Is this right?

I am looking forward to the answers to this and my above questions.


Detect magic "seeing" a 6th level PC is already an issue... assuming you aren't in a world where magic doesn't exist.

Seriously- if he has *one single* magical item then he already glows like a lightbulb under detect magic. Having 2 more spells cast on him isn't gonna be a big deal.

Dispel Magic is the biggie. One or two castings of this and his gold just got flushed. I really wish they'd have changed that about permanency. (would rather it disable the spell for casterlevel/rounds of the dispeller.. but thats just me)

-S

Liberty's Edge

Globetrotter wrote:

I am pretty sure he knows that it is easy to loose these abilities, but I am going to tell him again. He probably doesn't realize that he will radiate magic if detected. That is like having a continual fairy fire spell on you to those that can detect magic at will, lol.

I will clue him in on this.

I am still confused about casting on scrolls... doesn't it seem too easy? Casting a scroll created by a 10th level caster, you have a 50% success rate if you are 1st level? Is this right?

I am looking forward to the answers to this and my above questions.

To the first: Detect magic only gives presence or absence on the first round. Even scratching your nose while wearing a magical ring will trip that, much less having nearby party members. To be useful the caster would have to cast it and concentrate for a minimum of 2 rounds, probably 3 to be able to use it to detect the rogue with any accuracy. (In other words: It would arouse suspicion at best, not immediately cause a fight.)

To the second: Yes, but if you screw up casting the scroll (if you do the caster level check route) you have to make a DC5 wisdom check or take a backlash effect and lose the scroll.


That is kind of what I was thinking.

You are right about the detect magic, but for devils, for example, it would almost eliminate any sneaking/stealth, right?


of course, after saying that, I figure most characters would be sensed anyway since they are carrying magical items.

Make you think, how could someone sneak up to a creature who has detect magic as a constant ability? Makes it hard.

Liberty's Edge

Globetrotter wrote:

of course, after saying that, I figure most characters would be sensed anyway since they are carrying magical items.

Make you think, how could someone sneak up to a creature who has detect magic as a constant ability? Makes it hard.

I view the constant ability portion as meaning that all they have to do is begin concentrating in an area, not cast it, not that it lets them bypass the time it takes.

That said, Arcane Sight can see right through your magical nonsense.


Disclaimer: This is 3.5 knowledge, not Pathfinder.

Since he's a wizard, he can cast the scrolls with a caster level check. The check to read a scroll that you aren't normally high enough level to cast, I believe, is a caster level check with a DC of the caster level of the scroll +1, or 11 in this case. If he fails, he only loses the scroll if he fails a DC5 Wisdom check, if I recall correctly.

I don't know; that's only 50/50 for a lvl 1 wizard so he might be better off with the DC30 UMD check.

Ken


kenmckinney wrote:

Disclaimer: This is 3.5 knowledge, not Pathfinder.

Since he's a wizard, he can cast the scrolls with a caster level check. The check to read a scroll that you aren't normally high enough level to cast, I believe, is a caster level check with a DC of the caster level of the scroll +1, or 11 in this case. If he fails, he only loses the scroll if he fails a DC5 Wisdom check, if I recall correctly.

I don't know; that's only 50/50 for a lvl 1 wizard so he might be better off with the DC30 UMD check.

Ken

Considering the rogue in question has probably a +10-12 UMD skill(7 ranks + class skill + cha mod), they would need an 18-20 to activate the scroll that way. Of course the advantage of UMD is that I do not believe you risk losing the scroll on a failure. The only UMD checks that carry a risk are the activate blindly checks.

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