Divine Casters, Spell Lists and non-core material


Rules Questions


I always, even back in 3E days, wondered about how new spells for divine casters that appear in non-core supplements are supposed to be introduced into the game.

Do all divine casters add non-core divine spell XY to their spell list as soon as you decide that its allowed in your game? I think that this is how it works, because I cannot remember to have ever read any rule that describes how a divine caster can expand his spell list.

However, it also means that as soon as you say for instance (as I have done): "All new options from the APG are allowed in our game", the divine casters immediately gain a lot of nifty new options whereas arcane casters still have to learn every single spell (and therefore forego a core spell they would/could have otherwise learned).

This seems... problematic to me.

How do you handle this? Is there any official ruling?

Shadow Lodge

Divine Casters that normlly gain all spells on their spell list, (Cleric and Druid, but not Oracle for example), do officially gain all the spells on their list when they are able to cast them, (including rom other sorce books like the APG) with a few exceptions. Some spells are deity specific or your alignment may restrict some spells, and things like that.

As an optional rule, I am considering making all non-PF Core spells ones you have to find and learn in game, and not options that anyone can just take, (like a Wizards free spells per level). This was a common idea in 3E because there where so many spells. But essentually, they can be rewards for good roleplaying, quest goals, something that a caster can research and develope, or things like that, but they can't just go to a wizard school and pick up a scroll of "this new spell". However, unless you similarly restrict all other class features from all other books, I would highly suggest you be very lenient with this, (not use it as an excuse to disallow something for your own opinion). Especially because classes like the Clerc do not get much from any new book, so further disallowing it can really burn players of those classes.
In essence, if you are going to try this, make it fun and a reward, not some attempt to maintain balance or an excuse to keep out things you (so what you are a DM guy) don't like. (Third party material is a completely different subject in this regard)


Thanks for your opinion, Beckett!

Shadow Lodge

I intended that second part to come off a little more humorous than I think it did. . .


Beckett wrote:
I intended that second part to come off a little more humorous than I think it did. . .

I blame the medium (text)!


Beckett wrote:
I intended that second part to come off a little more humorous than I think it did. . .

I blame the medium (text)! *insert obligatory laugh*


Skylancer4 wrote:
Beckett wrote:
I intended that second part to come off a little more humorous than I think it did. . .
I blame the medium (text)! *insert obligatory laugh*

Bah, that's just assigning blame. I, for example, always make my intentions behind my words perfectly clear, even when I'm writing something down!


Beckett wrote:

Divine Casters that normlly gain all spells on their spell list, (Cleric and Druid, but not Oracle for example), do officially gain all the spells on their list when they are able to cast them, (including rom other sorce books like the APG) with a few exceptions. Some spells are deity specific or your alignment may restrict some spells, and things like that.

As an optional rule, I am considering making all non-PF Core spells ones you have to find and learn in game, and not options that anyone can just take, (like a Wizards free spells per level). This was a common idea in 3E because there where so many spells. But essentually, they can be rewards for good roleplaying, quest goals, something that a caster can research and develope, or things like that, but they can't just go to a wizard school and pick up a scroll of "this new spell". However, unless you similarly restrict all other class features from all other books, I would highly suggest you be very lenient with this, (not use it as an excuse to disallow something for your own opinion). Especially because classes like the Clerc do not get much from any new book, so further disallowing it can really burn players of those classes.
In essence, if you are going to try this, make it fun and a reward, not some attempt to maintain balance or an excuse to keep out things you (so what you are a DM guy) don't like. (Third party material is a completely different subject in this regard)

Very well said


Beckett wrote:
I intended that second part to come off a little more humorous than I think it did. . .

What second part? I thought your reply was very helpful. Now I am confused....

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