| Phazzle |
Hi all,
I have two interesting scenarios that are about to come up in my campaign.
I have a PC who has some very creative ideas about a special bladed suit of armor that he has constructed. He has basically built his character around the suit and has even gone so far as to take Master Craftsman Armorsmithing and Weaponsmithing to add magical abilities to his creation, he also has an insane craft(arms and armor) skill. I think it is something like +16 or 17 when using masterwork tools. He also has set up a business around producing masterwork weapons and armor and is going to move into producing magic items (mid-magic campaign)
Anyway, I have two questions I would like to put up for discussion.
1) Since he has sacrificed two feats would it be reasonable to think that I can up his wealth-by-level by 20% or so and tailor my treasure awards accordingly?
2) If he is going to start selling magic items how would you go about handling these high-value transactions. I, personally work in software sales and I know from experience that when someone is looking at a big ticket item like software for 2000PCs or 6 months worth of consulting that it takes a LONG time to work out the details. I am inclined to handle each transaction on a case-by-case basis. I.E. "So, Mr. Noble you want a sword that you can throw and have it return to your hand...that will cost you..."
Thoughts and opinions are appreciated. Thanks.
| Kryzbyn |
1) WBL is a guideline for creating characters higher than 1st level.
That's all it was intended for, really. If you choose to use it to judge where the character should be at, feel free to, just don't feel the need to limit the story becasue of it, or feel like you're giving too much away by giving 20% higher than what the book says...
2) My opinion is yes. Sometimes brokering the deal is more fun that crafting the item. Again, he may hire someone to handle that for him, depending on where his people skills are at. Most of the time a craftman's product is all that's needed to convince a buyer of it's value...
| Tom S 820 |
I all way looked to crafting feat like this. If you Craft for you self /and or party then build all you want have great day. If you want go in to business then thanks for playing I will run you guy as NPC. MAKE a new CHARICTER. If answer is still no I have to play this guy then balance the use this Formula A+B=C.
Where A is = to Money gained by Adventuring
Where B is = to Money gained by Business
Where C is = combined party wealth for level See Chart CORE BOOK page 399* # of PC
Just do not let the PC get a ahead of the wealth curve. Get balanced back out.
Have King tax him.
Have the Thief guild want there cut.
Have Wizard Guild take there cut.
Have Cleric Temple talk to him making a offering cause the they need new wing on the church.
The Druid Circle needs money to lobby the king to stop cutting trees.
The holy order Paladins want money to save war starved orphans up by the World Wound.
Ect.
ALso yo controll the amout of down time do not give him any.
The ship is leaving in 3 day but you got 10 day left on item to be built. Pluss you need to deliver them on time or else the buy will go some place else. Then they stuck with item I mean not every body want +2 Bane Animal & ooze, Vemin, plant, Merciful Throwing Club....
It your game run it, don’t run from it.
| Phazzle |
1) WBL is a guideline for creating characters higher than 1st level.
That's all it was intended for, really. If you choose to use it to judge where the character should be at, feel free to, just don't feel the need to limit the story becasue of it, or feel like you're giving too much away by giving 20% higher than what the book says...2) My opinion is yes. Sometimes brokering the deal is more fun that crafting the item. Again, he may hire someone to handle that for him, depending on where his people skills are at. Most of the time a craftman's product is all that's needed to convince a buyer of it's value...
1) Thanks for the input, while I do not strictly adhere to WBL I do think it is a useful guideline to prevent things from going haywire. In this case I think that I can give the PC a pass since he took item creation feats instead of combat feats.
2) My thoughts exactly, more on that below.
| Phazzle |
I all way looked to crafting feat like this. If you Craft for you self /and or party then build all you want have great day. If you want go in to business then thanks for playing I will run you guy as NPC. MAKE a new CHARICTER. If answer is still no I have to play this guy then balance the use this Formula A+B=C.
Where A is = to Money gained by Adventuring
Where B is = to Money gained by BusinessWhere C is = combined party wealth for level See Chart CORE BOOK page 399* # of PC
Just do not let the PC get a ahead of the wealth curve. Get balanced back out.
Have King tax him.
Have the Thief guild want there cut.
Have Wizard Guild take there cut.
Have Cleric Temple talk to him making a offering cause the they need new wing on the church.
The Druid Circle needs money to lobby the king to stop cutting trees.
The holy order Paladins want money to save war starved orphans up by the World Wound.
Ect.ALso yo controll the amout of down time do not give him any.
The ship is leaving in 3 day but you got 10 day left on item to be built. Pluss you need to deliver them on time or else the buy will go some place else. Then they stuck with item I mean not every body want +2 Bane Animal & ooze, Vemin, plant, Merciful Throwing Club....It your game run it, don’t run from it.
I see where you are going with this and I am already way ahead of you. There are several factors that I have not mentioned.
1) The guy is about to take the campaign over as GM in about six sessions and his character will, in fact, become an NPC, at least for awhile.
2) We will enjoy roleplaying the various interactions that the PC is going to have. His diplomacy is quite low so he may have to work with a good "salesman," to get deals done and he might have to take price breaks. I also do not see many people asking for items greater than +2 at least not until he has established himself as a reputable master smith.
3) Furthermore, he is a dwarf and this is definitely a big dwarf behavior, which I commend.
4) Also, he just made a deal with a local thieves guild who is funding his expanded operation (it's complicated). Their leader is taking an 8% cut of his profits and he wants a return on his investment ASAP. So, I see where you are coming from what with different interests encroaching on his profits. Surely tax collectors, shylocks, and clergymen will all want to take their cut.
5) In terms of downtime I tend to give it out about once/level so he really will need to decide if he wants to make something nifty for himself or if he wants to pocket a few thousand gold pieces, which I think is a reasonable trade-off.
Thanks for the input!