A n00b in desperate need of help for character creation.


Advice


Greetings ya'll!

Sorry for the wall of text.

I'm like totally new to pathfinder (only played AD&D once before, I played a barberian and got killed by an elk...) and I'm going to start playing in a pretty experienced group. The roleplaying bit ain't a problem, been a gamer for loads of years, but I got kind of a problem:

Last time I played with a lot of these guys they simply outclass me. I found a feat I liked, they found a feat that worked. So my barbarian got outfought by halfling bards, taken to school by 2end lvl wizzards and generally did nothing at all (except from getting killed by an elk, which was pretty humiliating) So what I'm looking for is a build. What to do, what to take and more important what NOT to do. Step by step (I mean like everything. Race, what spells to take, what feats to take, eqiupment etc.)(In World of Warcraft they had somethings called talent threes where you could go and kinda optimize your character) I'm looking for three different sets of character builds:

1) One heavy damage meleefighter (I know this is a horrible choice)I don't care too much about Hit points, I wanna destroy things.

2) One facemelter. Or in other words a badass spellcaster, not in the for the buffs or items, but in it for pure damage. Of course all kinds of spells are cool, but primary facemelting.

3) A sort of fighter/healer. Looking for something that can dish some damage, but also heal, and take a beating. Kinda like the bubbleboys (paladins) in WOW (I'm ashamed to type these words)

So if someone could help me, that would be incredible cool.

And yeah, I can only use the Corebook and the advanced player guide (can prob. use some other books IF their like mainstream)

Any advice would be AWESOME! Thanks a bunch guys


I can't really speak to 1 or 2...
But for #3, go paladin in PFRPG as well.
Granted they can't bubble, but you'll be amazed at their damage output and resilience vs evil opponents.
If you wanted to mimic a "healadin" from WoW, you can use the Hospitaler archtype from the Advanced Player's Guide.

Hope this was helpful.

Dark Archive

you will notice that alot of these advice threads usually ask you what the build specifications are, see we need to know what level your playing at, how many points in the build or if it is rolled what you rolled, ect

now you can kind of do all of the things you asked with the inquisitor class, smite can help boost the damage output (and you can buff yourself up), you can have damage spells or healing spells, so either of those 3 builds can be done with the inquisitor (though obviously there are better builds for any of the 3)


Awww - it's a pity that your previous group didn't appreciate your character better. Making a character, rather than a build, is really a more enjoyable experience in my opinion.

Have a look for any of the Treantmonk guides on the Paizo forums; they should give you a well-informed idea of what you can/should do to make a kick-ass build.

...just to tell you in advance: building something ridiculous is easy and it won't bring you much joy after the 5th time. Creating something original (and quirky) that can still kick ass is more fun and more of an intellectual challenge.


1) Turns out you can destroy things and have hitpoints, 2handed fighter works great for this. Big ole sword and you are ready to go.

2) This one is tricky. Unfortunately facemelting will never be as effective as many other kinds of magic, but its hard to deny its fun. What level are you starting at? Its a shame you cant use 3rd party stuff because the Super Genius Magus would let you get almost all of the face melting spells along with some help with metamagic (thus adding to the meltiness of the faces). Baring that I would recommend first the Sorceror (trusty facemelter classic) and then possibly some of the oracle choices, but that depends on the level you start at.

3)Paladin (more hit the heal but copetant at both) Paladin with Hospitaler (APG) archtype (Shift a little towards heal). Battle Oracle (almost half and half), Melee focused cleric (still all kinds of awesome), Inquisitor - a very even balance of stabbing/shooting stuff skills and divine spells


For Wizard and Paladin, you can check out the following optimization guides:

Wizard guide

Paladin


Wow!

You guys are fast! Thanks a lot. We'll all start out as lvl 1 characters and the first bunch of sessions will be a Dungeon crawl... Hence the need for how to build from Lvl 1 and on. Probably going to get lots of XP in the first sessions and get a pretty rapid leveling.

I can see the problem with facemelters though, pretty open for other suggestions.

If you got links to builds, including them would be awesome.

Thanks again


For option 3 you could consider a straight up cleric. Decent combat, potential to self-buff, major healing when needed, and the occasional offensive spell.

A friend of mine made Guligak. He's 5th level but you get the idea.


Romelus wrote:


1) One heavy damage meleefighter (I know this is a horrible choice)I don't care too much about Hit points, I wanna destroy things.

Bad choice shmad shmoice. Being the designated hitter can be great fun.

The most basic choice would be fighter. Fighters fight. They're not good at anything else, but when it comes to putting sharp things into things that scream and bleed, and doing that all day, nobody beats the fighter.

The basic setup is human fighter. Strength is most important, followed by constitution and then dexterity. Maybe a bit wisdom (for the will saves), but the mental ability scores are mostly window dressing.

You can probably get away with full plate - thanks to armour training, you will be able to use more than a bit of dexterity, at least on later levels, and it will also not slow you down at level 7 and up.

Choose the falchion as a weapon. The 2d4 might be a bit worse than a greatsword's 2d6, but you are likelier to get crits (18-20 instead of 19-20. Later, you'll update to 15-20).

For feats, you can get the basic stuff (Weapon Focus, Weapon Specialisation, Improved WF and WS, Improved Critical) to just make you better with that weapon. You also want power attack. Naaasty!

Other nice feats: Dodge (for +1 to AC), Vital Strike and follow-ups (for those situations where you can't make a full attack), Critical Focus and follow-ups (all high-level stuff, but with those, you won't just really hurt enemies with crits, you'll also make them go blind, or stun them, or do other nasty stuff, depending on the crit feats you'll get), Disruptive and Spellbreaker (to make it worse for enemy spellcasters to stand near you), Step-up of course (to negate enemy 5-ft-steps by stepping right up), maybe Lunge (for instant reach!), Toughness (for extra HP)

The great part about this is that in addition to awesome damage output in almost every situation (no uses per day or enemy limitations for you - as long as you can attack it with your sword, it will be hurt; get a bow for those situations where you can't. There's also feats that let you ignore a certain amount of damage reduction!), you'll have a really good AC, as well as lots of hit points. You get one feat every single level (instead 1st - you get three feats on first as a human fighter), so you can go crazy with them.

Romelus wrote:


2) One facemelter. Or in other words a badass spellcaster, not in the for the buffs or items, but in it for pure damage. Of course all kinds of spells are cool, but primary facemelting.

Disclaimer: Since you mentioned warriors being a bad choice, you might want to hear that a lot of people (usually the same people who won't play fighters because it's not overpowered enough for them) don't like pure damage powers, either, since they think it's not effective enough. But let them talk.

You have two basic choices for a blaster arcanist: Wizard (especially evoker) and Sorcerer (especially the Draconic and Elemental bloodlines). Both can be really good at dealing magic damage.

I wouldn't totally ignore non-evocation magic, though. And you don't really need to, either.

Romelus wrote:


3) A sort of fighter/healer. Looking for something that can dish some damage, but also heal, and take a beating. Kinda like the bubbleboys (paladins) in WOW (I'm ashamed to type these words)

You can go paladin. Paladins can heal (not the best healers around, but they can do reasonably well) and fight. In fact, as long as they have a smite left and an enemy that can be smitten, they can be pure awesome (outperforming fighters in these situations). And they're quite charmed (in the sense of protected), too.

But please do me a favour: There's more paladin character concepts than "Cliché Paladin". Don't play Lawful Stupd!

Anyway, clerics can also fight reasonably well (with enough preparation time, they can rival warriors - though they're not as overpowered in the fighting section as they used to be in 3e), and are the best healers in the core game.

If you have access to the advanced player's guide, you might instead look into the oracle. An oracle of life can be a better healer than a cleric, and an oracle of battle can outfight clerics. They do give up some versatility, though, and you can't be an oracle of life AND battle...


KaeYoss wrote:
lots of good stuff

I think KaeYoss gives you some great choices, pick one and we'll start giving you details on how to make it more awesome then you can fit in a barrel full of monkeys dressed in costumes accurately re-enacting classic action movies.


KaeYoss wrote:
You can go paladin. Paladins can heal (not the best healers around, but they can do reasonably well) and fight. In fact, as long as they have a smite left and an enemy that can be smitten, they can be pure awesome (outperforming fighters in these situations). And they're quite charmed (in the sense of protected), too.

With a high Charisma Paladin, the foe might be smitten in both senses of the word.


Option 1 is by far the simplest to build and play. Take a high strength and go Fighter or Barbarian (depending on the level). If you are sticking below level 5, take Barbarian, but higher the fighter will start to win. Get a Two Handed Sword and the Power Attack feat and you will be dishing out the damage you want, killing things in 1-2 rounds. at higher levels the barbarian's damage wanes, but he picks up lots of neat tricks

Option 2 requires system mastery. It can be done, but you really need to know how to do it. I do not personally have that expertise with wizards or sorcs, and it requires you getting the right magic items.

Option 3 can be done a couple different ways, but depending on level will get vary different results.
Paladin is the best tank in the game, though there is no way to pull agro like in WoW. He has the highest saves, close to the best AC, and can heal himself as a free action. His damage output against single target- evil targets will also blow away pretty much any other class. It takes a couple levels to get going, but its highly effective and not too hard to play. You do have a roleplaying requirement to always follow the law, maintain a code of honor, and do good deeds.

Inquisitor, from the Advanced Players Guide, on the other hand is a very difficult class to master. It has more complicated spell casting, but can get incredible single target DPR on just about anyone. It takes him some time to ramp up though, because he needs to get more than 1 buff up. Inquisitor also suffers early game damage issues and does not really come into their own until 5th level when they get Bane, with another big jump in power at 4th level spells taking Divine Power. They have resource management issues, so if you are fighting a lot you need to be careful of which buffs you use when and how many you want to use. If they blow everything in 1 fight, they are much less awesome in later ones. Normal management though will make them on par with any other fighting class, with the potential to be real cannons. Oh and they can heal, but thats not really important for them. They also get great out of combat skills and abilities.

Cleric can also fill this role, but can have issues in the early game, where they will not have as much damage as you seem to be looking for but can heal the entire party with a decent AoE heal or focus a more powerful single target heal. They have more utility spells, but can buff themselves up to be a decent combat character.


Again, I'm humbled by all the feedback.

I think I'll make it easy and go for a pure meleefighter with a high damage output. So, where do we go from here? And would half-orc be a decent choice for race? Needs as previously stated kind of a talent three and all sorts of goods.

(If somebody would be bothered a build for a cleric would also be awesome and is it possible to play non-good alignment clerics?)

Thanks again guys!


Romelus wrote:

Greetings ya'll!

3) A sort of fighter/healer. Looking for something that can dish some damage, but also heal, and take a beating. Kinda like the bubbleboys (paladins) in WOW (I'm ashamed to type these words)

And yeah, I can only use the Corebook and the advanced player guide (can prob. use some other books IF their like mainstream)

Any advice would be AWESOME! Thanks a bunch guys

The Advanced Players Guide on p. 329 has "Faith Trait - Sacred Touch: As a standard action, you may automatically stabilize a dying creature merely by touching it." That would give you the ability to save your friends when they fall in battle. Ask your GM if they're going to allow Character Traits in addition to the starting feats.

The Advanced Players Guide beginning on p.74 has a lot, and I mean a lot, of new Barbarian raging abilities as well as flavors. Start looking here to fine-tune your barbarian, if you want to go that way again.

The Advanced Player's Guide on p. 22-23 has a lot of new "edge" abilities, almost feats, if you are willing to give up a human bonus feat or skill bonus per level. Check these out as well. "Heart of the Streets" on p. 23 is nice if you are always going to be fighting next to your pals.

On p.36 of the APG if you have Cavalier as your class you can choose "Order of the Shield", which gives you the Heal skill as a class skill with a 1/2 class bonus. That's a fighter who can do mundane healing with a healing kit. "Order of the Star" on p.37 is similar.

The Inquisitor class on p. 38 of the AGP has Heal as a skill, a decent hit die (D8), free Teamwork feats, and casts spells as a cleric can. A good alternative to the paladin with no alignment problems.

That's my ideas for you!


Fairly standard half-orc fighter, 20 point buy:

str 18 (16+2 race) 10 pts
con 14 5 pts
dex 14 5 pts
int 10 0 pts
wis 12 2 pts
cha 8 -2 pts

Feats:
lvl1 power attack
F1: Weapon Focus (Falchion)
F2: Cleave
lvl3: Iron Will
F4: Weapon Spec (Falchion)
lvl5: Step Up
F6: Lunge
lvl7: Vital Strike
F8: Improved Critical
lvl9: Greater Weapon Focus (Falchion)
F10: Crital Focus
lvl11: Sickening Critical

Skills: Perception, Accrobatics

Lots of this stuff is up in the air, as there is a lot of variability in this build. Power Attack is really the only necessary feat, though spec, focus, and Iron will are standbys for any fighter.

Other stuff should be pretty easy. Pick up random utility items, like bags of flour to reveal invisible foes, rope, chalk.

Make sure you get a decent composite bow, and your second fighter weapon group should be bows. If you want, fitting deadly aim into the build will make you a very compotent archer for when melee is not an option.

Strength is your primary stat, but you cannot ignore dex or con, and they will only make you better.

For magic items: str boosters are most important, followed by weapon, then saves, then armor. Lots of little armor bonuses is cheaper than 1 big armor bonus (ring of protection, Amulet Nat. armor, and armor enhancements all stack, and 3 +1s are almost as much as a +2)


Caineach's build is good, but one thing you could omit is tying the character to the falchion via Wea Foc & Spec. They're excellent feats, but they're not deal breakers either. If you don't specialize, you open yourself up to whatever random weapon the DM throws at you.

Also, Hu-mon is never a bad racial choice for n00b.


QOShea wrote:
KaeYoss wrote:
You can go paladin. Paladins can heal (not the best healers around, but they can do reasonably well) and fight. In fact, as long as they have a smite left and an enemy that can be smitten, they can be pure awesome (outperforming fighters in these situations). And they're quite charmed (in the sense of protected), too.
With a high Charisma Paladin, the foe might be smitten in both senses of the word.

It hurt because I was so happy for you!


There's also my Guides to Rogues and Fighters for some basic advice. Like Treantmonk's, they were written before the APG though.


If you want something crazy, you can try this thread here

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / A n00b in desperate need of help for character creation. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice