Hi, 1) I'm rolling a barbarian, and really liked the invulnerable rager cagm build (especiallt STR Ranger's build (see below)) Only problem with taking that route is that my DM only allow Core and APG and not ultimate combat, which means I can't go down that route. So, any ideas of what to do (for example I loose Spell sunder =( ) 2) I can't seem to find any good crit-fishing builds, would some good old crit-fishing be good to go with CAGM? 3) Barbarian strategies. After CAGM and dazing att i can see that low AC won't be too much of a problem, but how do you avoid getting redrum'ed the s%&t out of at lower levels? Any good ideas? (Tripping? Knockback?) Thanks in advance guys Below: STR RANGERS fantastic build STR Ranger’s build: Build: Invulnerable Rager 20
A short question: as a ranger you'll get a favored enemy at level 1, which gives a +2 bonus to varius stuff. You'll get a new favored enemy at lvl 5. The first favored enemy then gets a extra +2 bonus (+4 all together) but what about the new fav enemy? Does it get +2 or +4? if the first is correct, what do you need +2 bonus on anything at lvl20? Hoping for good and fast answers
Hi, I havn't found a good answer to this so I'll try. What penalties does the Seeking spell negate? Spell: Seeking
The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby. We can all agree it negate concealment, but the rules says: SUCH as concealment, and negating ANY miss chances. does this mean. 1) that it negates only concealment penalties? (I don't think so, then it wouldn't say any and such as) 2) that it negates cover penalties and the -4 melee penalty? 3) that it even negates penalties for such miss chances like rapid shot (-2) and deadly aim (-1) Of course it don't negate full cover (can't hit what you can't see) Any thoughts? The last thread I found on this subject ended up in a discussion about grappling =(
Treantmonk wrote:
Thank you for your response (and awesome guide!) Some kind soul on the forum sent me a copy so I'm good, but thanks again and please, PLEASE keep up the good work. Hope the stuff with bigbrother in google sorts itself out. Best of luck
Again, I'm humbled by all the feedback. I think I'll make it easy and go for a pure meleefighter with a high damage output. So, where do we go from here? And would half-orc be a decent choice for race? Needs as previously stated kind of a talent three and all sorts of goods. (If somebody would be bothered a build for a cleric would also be awesome and is it possible to play non-good alignment clerics?) Thanks again guys!
Wow! You guys are fast! Thanks a lot. We'll all start out as lvl 1 characters and the first bunch of sessions will be a Dungeon crawl... Hence the need for how to build from Lvl 1 and on. Probably going to get lots of XP in the first sessions and get a pretty rapid leveling. I can see the problem with facemelters though, pretty open for other suggestions. If you got links to builds, including them would be awesome. Thanks again
Greetings ya'll! Sorry for the wall of text. I'm like totally new to pathfinder (only played AD&D once before, I played a barberian and got killed by an elk...) and I'm going to start playing in a pretty experienced group. The roleplaying bit ain't a problem, been a gamer for loads of years, but I got kind of a problem: Last time I played with a lot of these guys they simply outclass me. I found a feat I liked, they found a feat that worked. So my barbarian got outfought by halfling bards, taken to school by 2end lvl wizzards and generally did nothing at all (except from getting killed by an elk, which was pretty humiliating) So what I'm looking for is a build. What to do, what to take and more important what NOT to do. Step by step (I mean like everything. Race, what spells to take, what feats to take, eqiupment etc.)(In World of Warcraft they had somethings called talent threes where you could go and kinda optimize your character) I'm looking for three different sets of character builds: 1) One heavy damage meleefighter (I know this is a horrible choice)I don't care too much about Hit points, I wanna destroy things. 2) One facemelter. Or in other words a badass spellcaster, not in the for the buffs or items, but in it for pure damage. Of course all kinds of spells are cool, but primary facemelting. 3) A sort of fighter/healer. Looking for something that can dish some damage, but also heal, and take a beating. Kinda like the bubbleboys (paladins) in WOW (I'm ashamed to type these words) So if someone could help me, that would be incredible cool. And yeah, I can only use the Corebook and the advanced player guide (can prob. use some other books IF their like mainstream) Any advice would be AWESOME! Thanks a bunch guys |