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Secret Wizard wrote:

I recommend being good at intimidate, to lower enemy attack.

Also, Spirit Totem is actually quite good for this kind of build, since you get 20% miss chance, plus you get to do something different. The CHA to be good with Spirit Totem also works well with Intimidate strategies.

Thank you! But I don't think Spirit Totem will work, gonna run with the beast totem for pounce I guess. But again 20% miss chance is nice


Hi,

1) I'm rolling a barbarian, and really liked the invulnerable rager cagm build (especiallt STR Ranger's build (see below)) Only problem with taking that route is that my DM only allow Core and APG and not ultimate combat, which means I can't go down that route.

So, any ideas of what to do (for example I loose Spell sunder =( )

2) I can't seem to find any good crit-fishing builds, would some good old crit-fishing be good to go with CAGM?

3) Barbarian strategies. After CAGM and dazing att i can see that low AC won't be too much of a problem, but how do you avoid getting redrum'ed the s%&t out of at lower levels? Any good ideas? (Tripping? Knockback?)

Thanks in advance guys

Below: STR RANGERS fantastic build

STR Ranger’s build:

Build: Invulnerable Rager 20
Race: Human (Heart of the fields- 1/day ignores fatigue or exhaustion)
or Dwarf
Favored Class:
Human= Favored Bonus: 2 to skills, 18 to Superstition
Dwarf= HP or Rage Rounds as you like
2 traits- Optimistic Gambler (Human) or Glory of Old (Dwarf)
and another I like:
Missing Sibling (sense motive and diplomacy are class skills)
Fast Movement, Rage, Power Attack, H- Raging Vitality
DR1/-, Lesser Beast Totem
Extreme Endurance, Improved Sunder
DR2/-, Power: Strength Surge
Extra Rage Power: Superstition
DR3/-, Cold Resist1, Beast Totem
Extra Rage Power: Reckless Abandon
DR4/-, Witchunter
Cold Resist2, Combat Reflexes
DR5/-,Gtr Beast Totem
Greater Rage Dazing Assault
Cold Resist3, DR6/-, Come and Get Me
Extra Rage Power: Spell Sunder
DR7/-, Eater of Magic
Cold Resist4, Raging Brutality
DR8/-, Ghost Rager
Tireless Rage, Extra Rage Power: Smasher
DR9/-, Cold Resist5, Surprise Accuracy
Extra Rage Power: Sunder Enchantment
Mighty Rage, DR10/-, Good for What Ails You


A short question:

as a ranger you'll get a favored enemy at level 1, which gives a +2 bonus to varius stuff. You'll get a new favored enemy at lvl 5. The first favored enemy then gets a extra +2 bonus (+4 all together) but what about the new fav enemy? Does it get +2 or +4?

if the first is correct, what do you need +2 bonus on anything at lvl20?

Hoping for good and fast answers


Hi,

I havn't found a good answer to this so I'll try.

What penalties does the Seeking spell negate?

Spell: Seeking
This ability can only be placed on a ranged weapon.

The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.

We can all agree it negate concealment, but the rules says: SUCH as concealment, and negating ANY miss chances. does this mean.

1) that it negates only concealment penalties? (I don't think so, then it wouldn't say any and such as)

2) that it negates cover penalties and the -4 melee penalty?

3) that it even negates penalties for such miss chances like rapid shot (-2) and deadly aim (-1)

Of course it don't negate full cover (can't hit what you can't see)

Any thoughts? The last thread I found on this subject ended up in a discussion about grappling =(


Treantmonk wrote:

Greetings all,

I've received several email requests for access to my Ranger guide over the past 3 days.

When I accessed my google doc account there was a message that there had been unusual activity and it had been shut down.

Once I got it going again, my Ranger guide had a message that it had been flagged for inappropriate content.

I've submitted for google to review the doc, not sure whether there's a picture on there I'm not allowed or something, there's no message as to why it's been flagged.

Apparently I cannot share the doc until the review is done, so I'll message here when I know more. Until then, I guess consider the guide temporarily down.

Thanks to those that submitted the requests, I would never had known anything was wrong otherwise.

Thank you for your response (and awesome guide!) Some kind soul on the forum sent me a copy so I'm good, but thanks again and please, PLEASE keep up the good work. Hope the stuff with bigbrother in google sorts itself out. Best of luck


GeraintElberion wrote:

Ah, now I've checked I see that I get asked to log in to google docs, which never happened before and does not happen with the other guides.

How peculiar.

Yeah... and when I try to log in I get an error (even tried another googledoc account... ) WEIRD


GeraintElberion wrote:
RuyanVe wrote:

Greetings, fellow traveller.

Here you go:

turned into a handy link

Ruyan.

there y' go

Thnx a lot, but I can't get that one either to work. I get a error msg. Weird. Any suggestions? (and yes, I have logged into my google doc account.)


Hi,

I'm having trouble accessing / finding Treantmonks fantastic Rangers guide. Anyone who can help me with any upto date links og can mail me the document?


Again, I'm humbled by all the feedback.

I think I'll make it easy and go for a pure meleefighter with a high damage output. So, where do we go from here? And would half-orc be a decent choice for race? Needs as previously stated kind of a talent three and all sorts of goods.

(If somebody would be bothered a build for a cleric would also be awesome and is it possible to play non-good alignment clerics?)

Thanks again guys!


Wow!

You guys are fast! Thanks a lot. We'll all start out as lvl 1 characters and the first bunch of sessions will be a Dungeon crawl... Hence the need for how to build from Lvl 1 and on. Probably going to get lots of XP in the first sessions and get a pretty rapid leveling.

I can see the problem with facemelters though, pretty open for other suggestions.

If you got links to builds, including them would be awesome.

Thanks again


Greetings ya'll!

Sorry for the wall of text.

I'm like totally new to pathfinder (only played AD&D once before, I played a barberian and got killed by an elk...) and I'm going to start playing in a pretty experienced group. The roleplaying bit ain't a problem, been a gamer for loads of years, but I got kind of a problem:

Last time I played with a lot of these guys they simply outclass me. I found a feat I liked, they found a feat that worked. So my barbarian got outfought by halfling bards, taken to school by 2end lvl wizzards and generally did nothing at all (except from getting killed by an elk, which was pretty humiliating) So what I'm looking for is a build. What to do, what to take and more important what NOT to do. Step by step (I mean like everything. Race, what spells to take, what feats to take, eqiupment etc.)(In World of Warcraft they had somethings called talent threes where you could go and kinda optimize your character) I'm looking for three different sets of character builds:

1) One heavy damage meleefighter (I know this is a horrible choice)I don't care too much about Hit points, I wanna destroy things.

2) One facemelter. Or in other words a badass spellcaster, not in the for the buffs or items, but in it for pure damage. Of course all kinds of spells are cool, but primary facemelting.

3) A sort of fighter/healer. Looking for something that can dish some damage, but also heal, and take a beating. Kinda like the bubbleboys (paladins) in WOW (I'm ashamed to type these words)

So if someone could help me, that would be incredible cool.

And yeah, I can only use the Corebook and the advanced player guide (can prob. use some other books IF their like mainstream)

Any advice would be AWESOME! Thanks a bunch guys