| Calypsopoxta |
| 4 people marked this as FAQ candidate. |
Back in February, a post was put up with a a valid question. I recently had this issue shoved in my face and would like a solid ruling on it myself.
Many evolutions, such as rake and pounce are limited to the base quadruped form. Why is that? Why can't I take the serpent form, add a quartet of legs, and then take rake and/or pounce?
I find that other evolutions are similarly limited to base forms (even though I could buy other evolutions that logically should allow them).
Also, many evolutions have a specific limit as to how many times you can take them. How does that work when putting the evolutions onto the summoner?
Say, for example, I can take the Improved Natural Armor evolution 4 times. Can I put it 4 times EACH on the eidolon and the summoner? Or do I have to split the 4 selections BETWEEN the summoner and eidolon?
This is especially important for evolutions that can only be taken once. If I give my eidolon a spell-like ability, does that mean that my summoner can no longer ALSO select that option for himself?
I would love to make a mounted combat summoner who has the water breathing and the swim speed evolutions right along with his eidolon so that they can both go on aquatic adventures together. :)
The particular problem was the limitations when applying to the summoner...can I get some insight here?
| Sigfried Trent |
Just my personal take on this...
I ran into the second question while working on the builds for Advanced Feats: The Summoner's Circle. Truthfully the rules are silent on the issue. I played it safe and gave the summoner aspect evolutions that were not duplicates of the eidolon's.
That said, I can't think of a compelling balance reason why you would need to do it that way. The one challenge you could run into is with Twin Eidolon. Technically you would gain both the eidolon's evolutions and still retain your aspect evolutions. I think you could easily handle this by ruling that any duplicate evolutions or evolutions over the limit are suppressed during the use of Twin Eidolon.
As to the first part, I imagine they wanted to make each form have some uniqueness and so some evolutions are exclusive. I don't see harm in house ruling that instead of a base form certain sets of evolutions are required.
Other fun Eidolon rules questions....
What happens when I'm riding my eidolon and it uses tumble?
Can it hold me in the saddle with its tentacle?
What happens when I ride my eidolon and it uses burrowing?
How many crossbows can an eight armed eidolon reload in one round?
Its a crazy fun class for rules quandaries. :)
Thalin
|
Tumble > no longer the word; it's acrobatics. Think of it as sidestepping or rushing past.
Burrowing > you are left sitting on the ground. You can't follow it into the ground.
Tentacles > would you want a slimy tentacle holding you down?
Reload > unless they have rapid reload, 1 (2 with no attack). With it 4.
| james maissen |
Reload > unless they have rapid reload, 1 (2 with no attack). With it 4.
Hmm with rapid reload it would be a free action to reload a crossbow (for say a normal 2 armed human) that would require 2 hands (one to hold, one to reload). Said loader could do so as many times in the round as they needed (say with a high BAB).
It would seem that an 8 armed creature could hold 7 crossbows and have 1 hand free would be able to rapid reload all of them.
-James
| Calypsopoxta |
Holy cow. I didn't know the new Advanced Feats book was out, and for summoners! I've just now been reading it and it's incredible...2 feats so you can share 1 item slot, double scent range...alot of awesome stuff. I wonder how these books have been received here at the forums...
Anyways, it'd be excellent if Paizo would clerify on the question here.
On the crossbow comments. Honestly who in their right mind would give an eidolon so many weapons that they could never be properly enchanted. 7 +1 Crossbows would cost 14k...you'd be suffering for -2 for one handed crossbow shooting and -2 for off hand shots, making your total chance to hit vs natural weapons or one big weapon at a -4 to -8 potential, which is horrid for a 15 max BAB creature.