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Ok who out there would like to play PFRPG alone with no GM or other players? If thats you then post a comment and add to this thread. Imagine there you are rolling the probabilities of the actions of your character no other players to help you and no GM to guide you. You have to survive by your wits and skills, do you think you have what it takes? Well anyways please place your comments to follow if the demand for solo adventures happens, then we can bring about change.

Peasant Railgun |
I'm not sure what kind of game you're proposing.
Do you mean something like a GM-less adventure using Mythic Game Master Emulator?
Or a solo adventure like Fighting Fantasy or Choose You Own Adventure?

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Ok who out there would like to play PFRPG alone with no GM or other players? If thats you then post a comment and add to this thread. Imagine there you are rolling the probabilities of the actions of your character no other players to help you and no GM to guide you. You have to survive by your wits and skills, do you think you have what it takes? Well anyways please place your comments to follow if the demand for solo adventures happens, then we can bring about change.
A game for no one? Sounds like FATAL!

kikkoman |

gypsylore: Yes, I would love this. I've played a 4e solo game from a certain magazine and it was great. I wish I had time to design some on my own but don't. Ideally Id want a huge book with an adventure a week I can mess around with in my spare time alone. I'd even be happy if it was just battles to be totally honest. But designing awesome terrain takes a lot of time for me, ditto for encounters. I feel like id play a lot more if i had something like this.

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gypsylore: Yes, I would love this. I've played a 4e solo game from a certain magazine and it was great.
Honestly, I thought the OP was being sarcastic and joking... hence my silly comment. But if there's something to this, tell me about it. The closest to a solo adventure with no GM that I can think of (barring the use of Mythic or something like that) would be a Choose Your Own Adventure book...

hogarth |

Honestly, I thought the OP was being sarcastic and joking... hence my silly comment. But if there's something to this, tell me about it. The closest to a solo adventure with no GM that I can think of (barring the use of Mythic or something like that) would be a Choose Your Own Adventure book...
I seem to remember that a teenage whiz kid named James Jacobs wrote a solo adventure for Dungeon magazine ("Scepter of the Underworld" in Dungeon #12). It was "Choose Your Own Adventure"-like; combat was handled by having tactics listed for the various enemies.
I think Dungeon published some others as well.