Extra Attacks: What stacks?


Rules Questions


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In my current group we have a Ranger with Rapid Shot. Said Ranger also has Boots of Speed. If he uses both at the same time, does he get two extra attacks?

That's the main question. Of course, whatever is decided also has implications to TWF (and what happens if you have two Speed weapons?) and the Monk's Flurry of Blows (and don't forget his Ki extra attack), and anything else that I'm forgetting that provides extra attacks. How do these various things interact?

Obviously Speed weapons, Boots of Speed and the Haste spell don't stack because it's called out in the descriptions. What this boils down to is what constitutes a "similar effect"? One could argue that Rapid Shot isn't a similar effect as Haste because one is from training and completely non-magical, while the other is a spell that simply makes you move faster. On the other hand, they are both similar effects because they grant extra attacks.

This has been discussed in other threads, but they've all focused on one aspect or another, or been tangents to the main topic and thus buried in all the replies. So, what say all the rules gurus out there?


Rapid Shot and haste (and haste-mimicing item effects) could be considered different effects (and thus stacking) because Rapid Shot grants additional attack with a -2 penalty to all attack rolls while haste does not bestows penalty. Also, both effects are included in core rules and haste does not mention Rapid Shot or Two Weapon Fighting in the list of excluded effects while excluding (also from core rules) speed weapon - I think that exclusion of "similar effects" refers to any further works which might include items or spells granting additional attacks in manner of haste.

I think that Two Weapon Fighting/Rapid Shot/Flurry Of Blows (which is explicitly described "(...) as if using the Two-Weapon Fighting feat (even if the monk does not meet the prerequisites for the feat)." should be considered one, nonstacking source of additional attack(s).


Haste, two weapon fighting, and rapid shot all stack for determining bonus number of attacks. Note that their penalties also stack.

Haste cannot stack with itself. Two speed weapons do not grant two attacks. You've instead paid 60,000 gold for one bonus attack a turn with no other bonuses from haste.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Rapid Shot and Manyshot stack. So do Rapid Shot and Two Weapon Fighting (with thrown weapons and Quick Draw). A monk's Flurry of Blows does not stack with Two Weapon Fighting in Pathfinder RPG; however, Flurry of Blows does stack with Rapid Shot when throwing shuriken.

Haste effects will stack with the above, but not with other haste effects (i.e., boots of speed or speed weapons). You cannot gain more than one additional attack on a full attack action from a haste spell, boots of speed, speed weapons, etc., no matter how many effects are active (they are all haste effects and don't stack).

As a house rule, you could allow different speed weapons (or two ends of a double weapon, both with the speed ability) to each gain an extra attack; however, that makes marilith demons and other opponents that can wield multiple weapons potentially overwhelming: a marilith with 6 +1 speed scimitars and Improved Critical (Scimitar), for example, would gain 12 scimitar attacks at maximum BAB + 3 iterative scimitar attacks + tail slap on a full attack action (granted, 6 x 32,000gp = 192,000gp which is about three times the average reward for a CR 20 encounter and 33,000gp more than the total gear for a 20th level heroic NPC; however, if built as a BBEG with the same wealth by level as an 18th level PC, a marilith assassin 2 would have 530,000gp total gear and be a CR 19 encounter, CR 17 + 1 for two non-associated levels + 1 for PC wealth).

Grand Lodge

Is there official ruling anywhere to support Haste and Rapidshot Stack?


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Gobrious Blijek wrote:
Is there official ruling anywhere to support Haste and Rapidshot Stack?

Not that I know of, but there is absolutely nothing in the rules that would lead one to believe they don't stack.

Rapid shot is a feat that allows you to shoot more quickly at the expense of accuracy.

Haste is a spell that makes you faster, but doesn't stack with magic items based on haste, such as a speed weapon or boots of speed. For they are similar effects.

Any non-haste spell or ability that doesn't stack with haste will say as much in the description.


Merm7th wrote:
Gobrious Blijek wrote:
Is there official ruling anywhere to support Haste and Rapidshot Stack?

Not that I know of, but there is absolutely nothing in the rules that would lead one to believe they don't stack.

Rapid shot is a feat that allows you to shoot more quickly at the expense of accuracy.

Haste is a spell that makes you faster, but doesn't stack with magic items based on haste, such as a speed weapon or boots of speed. For they are similar effects.

Any non-haste spell or ability that doesn't stack with haste will say as much in the description.

This +1. Especially the last sentence.

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