Witch's Hex special ability type


Rules Questions

The Exchange

Has anyone found or heard what kind of special ability Hex is?

As in, Supernatural, Extraordinary, or Spell-like. We've been assuming it was the latter, however a multi-classing Witch/Monk needs to know the exact type in order to establish if his build is broken or not.

If it is typeless...umm...I dunno what to say. Does that mean it fits into any of those categories if they ever come up? Like we can pick and choose according to our needs at the time?


It says on each individual hex. Most are supernatural though.


Hellim wrote:

Has anyone found or heard what kind of special ability Hex is?

As in, Supernatural, Extraordinary, or Spell-like. We've been assuming it was the latter, however a multi-classing Witch/Monk needs to know the exact type in order to establish if his build is broken or not.

If it is typeless...umm...I dunno what to say. Does that mean it fits into any of those categories if they ever come up? Like we can pick and choose according to our needs at the time?

It is supernatural, and a monk/witch is far from broken.

The Exchange

havoc xiii wrote:
It says on each individual hex. Most are supernatural though.

Oh, well that was easy, thanks.

The Exchange

Quote:
It is supernatural, and a monk/witch is far from broken.

The Monk class option in Advanced Player's Guide, Monk of the Four Winds, has the potential to cast three hexes in one round at level 12. We're pretty sure the DM is going to let us get away with it regardless of what is discovered here, he just wanted a second opinion.

I value messageboard input more than him I suppose; you guys know your business.


Hellim wrote:
Quote:
It is supernatural, and a monk/witch is far from broken.

The Monk class option in Advanced Player's Guide, Monk of the Four Winds, has the potential to cast three hexes in one round at level 12. We're pretty sure the DM is going to let us get away with it regardless of what is discovered here, he just wanted a second opinion.

I value messageboard input more than him I suppose; you guys know your business.

I will look at that. Standby :)


I am back.

prd wrote:


Slow Time (Su):
As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action.

Using Supernatural abilities is not on the list of available actions. He may have thought the extraordinary abilities counted, but EX and SU abilities are not the same.

The Exchange

Great, thank you for your expert breakdown sir. I shall return to my group with information in hand via laptop.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Witch's Hex special ability type All Messageboards

Want to post a reply? Sign in.