Booster Packs.... REALLY?


Off-Topic Discussions


Booster Packs for Gamma World?
*facepalm*

Dark Archive

LOL! I got nothing to add.


Spanky the Leprechaun wrote:

Booster Packs for Gamma World?

*facepalm*

But Wait! There's More!

Because every four dollars you spend gives you 8 random cards out of the set of 120 new mutations and tech cards you can't use otherwise!

That means if you never get a duplicate, ever, E.V.E.R., all those abilities will be yours for only sixty dollars!

A Steal! (For who i won't say.)

Dark Archive Owner - Johnny Scott Comics and Games

Dude, I was on the bandwagon to buy the new Gamma World because I loved the original game so much. Needless to say, once I saw the dreaded words "Booster Packs", I immediatley changed my mind.

Get your CCG out of my RPG, dammit!


O.o

I know some fellas that were looking forward to Gamma World 4e as well ... I wonder what they'll think of this "development" ...


Larry Lichman wrote:

Dude, I was on the bandwagon to buy the new Gamma World because I loved the original game so much. Needless to say, once I saw the dreaded words "Booster Packs", I immediatley changed my mind.

Get your CCG out of my RPG, dammit!

I thought the line was "get your crappy sci-fi outta my fantasy setting" or does that only apply to 2nd now?

Liberty's Edge

Please. "Encounter cards" for the Ravenloft Board Game (wonder if they'll make boosters for it?).

Oh, and don't forget the Fortune cards for your plain old D&D game.


Ashe Ravenheart wrote:

Please. "Encounter cards" for the Ravenloft Board Game (wonder if they'll make boosters for it?).

Oh, and don't forget the Fortune cards for your plain old D&D game.

Oh my god... seriously? Extra powers (encounter/daily/whatever) "sold" for 4 bucks a pop (8 randoms)???

Sjeesh, how low can you fall...

Looks like they really did fire all their creative talent and went for marketteers (better paid, but with obvious results in the community)

*sigh*

Liberty's Edge

Oh, just found this pdf online.

Quote:

KEY SELLING POINTS

1. Dungeons & Dragons Fortune Cards enhance and promote the D&D Encounters in-store play program experience.
2. The cards provide Dungeons & Dragons characters with in-game benefits and brief power-ups during encounters. Although intended for the D&D Encounters in-store play program, Dungeons & Dragons Fortune Cards can be incorporated into any home campaign at the Dungeon Master’s discretion.
3. Every D&D Encounters player wants to give their character an edge at the game table, and the cards do exactly that. The low price point and collectability make the cards an alluring and accessible Dungeons & Dragons game accessory for players.
4. This initial set of D&D Fortune Cards has 80 cards, sold in randomized booster packs. Each booster pack contains 5 common, 2 uncommon, and 1 rare card. Each booster pack includes instructions for how to use the cards in play.

(emphasis mine)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I think WoTC has failed to realize, or at least remember, that D&D unlike magic, is cooperative, not competitive, and isn't played in tournaments for cash prizes. People can and will pirate the cards as their is 0 incentive to not. I don't advocate piracy of intellectual property, but as the math Rathendar shows, they are taking a $20-40 dollar book, cutting it up, removing all the fluff that we like, and foil wrapping it at random, to sell back to you for much much more then the original cost of the product. I would be surprised if more then one set of power cards ever came out before they either scrap this, or re-envision, in any event, I'm liable to pick up the main rules, and ignore the rest.


Galnörag wrote:
I think WoTC has failed to realize, or at least remember, that D&D unlike magic, is cooperative, not competitive, and isn't played in tournaments for cash prizes. People can and will pirate the cards as their is 0 incentive to not. I don't advocate piracy of intellectual property, but as the math Rathendar shows, they are taking a $20-40 dollar book, cutting it up, removing all the fluff that we like, and foil wrapping it at random, to sell back to you for much much more then the original cost of the product. I would be surprised if more then one set of power cards ever came out before they either scrap this, or re-envision, in any event, I'm liable to pick up the main rules, and ignore the rest.

First, 4e is my preferred system, however I have no interest in Gamma World or the fortune cards (which by the way, say they won't have powers).

That said, and having played some Encounters and Living Forgotten Realms, I think the younger generation is going to buy these. The way I've seen players hoarding the rewards cards and telling their "I'm so powerful" stories, makes me think it would be dumb for WotC to not try and tap into that. And the card format keeps the cost/risk low for WotC.

Liberty's Edge

ghettowedge wrote:
That said, and having played some Encounters and Living Forgotten Realms, I think the younger generation is going to buy these. The way I've seen players hoarding the rewards cards and telling their "I'm so powerful" stories, makes me think it would be dumb for WotC to not try and tap into that. And the card format keeps the cost/risk low for WotC.

Sad but true. The new market of gamers were raised on Pokemon and Yu-Gi-Oh, and are much more receptive to that sort of thing. And just think, if I had been born a few years later, I would have been one of them... I mean, Magic: the Gathering was enough of a drain on my bank account.

Liberty's Edge

The Eldritch Mr. Shiny wrote:
ghettowedge wrote:
That said, and having played some Encounters and Living Forgotten Realms, I think the younger generation is going to buy these. The way I've seen players hoarding the rewards cards and telling their "I'm so powerful" stories, makes me think it would be dumb for WotC to not try and tap into that. And the card format keeps the cost/risk low for WotC.
Sad but true. The new market of gamers were raised on Pokemon and Yu-Gi-Oh, and are much more receptive to that sort of thing. And just think, if I had been born a few years later, I would have been one of them... I mean, Magic: the Gathering was enough of a drain on my bank account.

I hear you and fully agree. I was basically too poor to get into magic, but the Star Wars CCG introduced me to enough of that grief. I'm glad I didn't have enough money to really go overboard with it.

The Exchange

Quote:
The way I've seen players hoarding the rewards cards and telling their "I'm so powerful" stories, makes me think it would be dumb for WotC to not try and tap into that. And the card format keeps the cost/risk low for WotC.

"Mommy, mommy!! You HAVE to buy me more booster packs so I can be as good at D&D as Timmy! YOU HAVE TO!"

Good grief.


My apologies to vomit guy, but:

*SSSSSSSPLORTCH*

Liberty's Edge

Well, discovered another "fun" fact on my trip to Target this evening.

Looking at the Star Wars figures, I discovered a new line of action figures: Star Wars Saga Legends

Now, these aren't just action figures. They come with a Battle Card, extra weapons, a secret weapon, a d6 and rules on how you can battle the different figures!

That's right, kiddos. Star Wars action figures are now a collectible game.

Luke, I rolled 6 on my d6 so I cut off your hand! Oh, and I'm your daddy.


Ashe Ravenheart wrote:

Well, discovered another "fun" fact on my trip to Target this evening.

Looking at the Star Wars figures, I discovered a new line of action figures: Star Wars Saga Legends

Now, these aren't just action figures. They come with a Battle Card, extra weapons, a secret weapon, a d6 and rules on how you can battle the different figures!

That's right, kiddos. Star Wars action figures are now a collectible game.

Luke, I rolled 6 on my d6 so I cut off your hand! Oh, and I'm your daddy.

Yeah, I'm wondering if this is what Lucasfilm was hinting at when they cryptically said after the Saga/Minis deal was over with WOTC that something was in the works. If it is, they really have no concept of what their licensees were doing.

Liberty's Edge

KnightErrantJR wrote:
Ashe Ravenheart wrote:

Well, discovered another "fun" fact on my trip to Target this evening.

Looking at the Star Wars figures, I discovered a new line of action figures: Star Wars Saga Legends

Now, these aren't just action figures. They come with a Battle Card, extra weapons, a secret weapon, a d6 and rules on how you can battle the different figures!

That's right, kiddos. Star Wars action figures are now a collectible game.

Luke, I rolled 6 on my d6 so I cut off your hand! Oh, and I'm your daddy.

Yeah, I'm wondering if this is what Lucasfilm was hinting at when they cryptically said after the Saga/Minis deal was over with WOTC that something was in the works. If it is, they really have no concept of what their licensees were doing.

The fun part? They're produced by HASBRO. So, they canceled the RPG & Miniatures to make a collectible action figure game. *sigh*


Why does Darth Vader have guns? DAMN YOU HASBRO!!!!

Also, about the Gamma World stuff, I would guess that if the cards do not sell well, they will add them into the expansions because they are lazy which means for those of us who are going to not purchase the cards and might purchase the expansions we could potentially get all of the cards anyways. Of course now that I have said this it will not happen. DAMN ME!!!


The core rules for 4e was enough to kill my interest in WotC products.

If you want a post-apocalyptic game, there are other options, including the upcoming: Warlords of the Apocalypse (PFRPG) by Cubicle 7 Entertainment.

Also, Green Ronin is releasing a new edition of Mutants & Masterminds in December (Mutants & Masterminds Heroes Handbook). I'm sure that it would work for Gamma World as well.

Cheers!


see it because of stuff like this is why I don't want to even try 4E. I really hate all this "its collectible" cash grab shit. Like some people have said it, they fired the creative people and hired for advertising people. but I think this really stems from the idea of `profit at any cost` even i it destroys something that we all love.

Liberty's Edge

JMD031 wrote:
Why does Darth Vader have guns? DAMN YOU HASBRO!!!!

DO NOT WANT!!!

Paizo Employee Chief Technical Officer

JMD031 wrote:
Why does Darth Vader have guns? DAMN YOU HASBRO!!!!

Hasbro didn't exactly give Vader guns—it's just that that particular assortment of figures comes with an extra little bundle of guns in every package.

And the "game" is only *slightly* more sophisticated than Top Trumps. The main difference is that in Top Trumps, players select the categories to be compared; in the Star Wars game, you roll a special die to determine the category. (Which also means that you get one of those dice with every single figure you buy, even though you only "need" one die to play.) There's also some interplay with the action figure stands—you slot the card into the stand, and notches in the stand reveal a bonus for that character in certain categories.


Vic Wertz wrote:
JMD031 wrote:
Why does Darth Vader have guns? DAMN YOU HASBRO!!!!

Hasbro didn't exactly give Vader guns—it's just that that particular assortment of figures comes with an extra little bundle of guns in every package.

And the "game" is only *slightly* more sophisticated than Top Trumps. The main difference is that in Top Trumps, players select the categories to be compared; in the Star Wars game, you roll a special die to determine the category. (Which also means that you get one of those dice with every single figure you buy, even though you only "need" one die to play.) There's also some interplay with the action figure stands—you slot the card into the stand, and notches in the stand reveal a bonus for that character in certain categories.

And know I know.

Flint: And knowing is half the battle.

G.I. Joooooooooooooooooooooooooe!

Paizo Employee Chief Technical Officer

Anybody remember Steve Jackson's BattleCards, the trading card game with single-use scratch-off cards as the combat mechanic? (It was designed by Steve Jackson—but not *that* Steve Jackson.)

Liberty's Edge

Vic Wertz wrote:
Anybody remember Steve Jackson's BattleCards, the trading card game with single-use scratch-off cards as the combat mechanic? (It was designed by Steve Jackson—but not *that* Steve Jackson.)

I remember them being around, and I remember thinking they were stupid even when I was a kid.

Scarab Sages

Yeah I had a bunch of those Battle Cards... "ugh"

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