| thenovalord |
Erastil works for a druid who wants to integrate settlements with nature. For a more elemental/tempest type druid probably Gozreh. For the more general druid 'deity' you could go with The Green Faith.
erastil seems the correct choice, but as a good guy may struggle trying to resolves the utter exploitation of the land to follow
Our Druid, who is NG and 8th level, stuggles with the otehrs on many a morale, ethical points as the real deity is KM is CASH
Tessius
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I just remembered that Erastil is LG. I know druid have to have one neutral alignment component, can druids be one axis away from their deity or do they have to the same alignment?
As for money being the real deity, depends on how its run, both by the dm's and players. Who's to say that a druid didn't sign for the expedition just help pacify a dangerous region and the charter is just an excuse to let him go there.
the David
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Erastil? Really?
''Old Deadeye is set in his ways and doesn't take well to those who challenge his opinions or upset how things work. He believes the strength of a man's will makes him the center of a household, and while women can be strong, they should defer to and support their husbands, as their role is to look after the house and raise strong children.''
Hanspur is likewise a poor choice. I don't think she'd like the drowning babies aspect of Hanspur's faith.
I don't know much about the Green Faith though. Where can I find more info on that?
| Ramarren |
The cleric is my just-starting Kingmaker game worships Erastil. He chose to be NG and he simply is of a sect that does not tightly follow Erastil's more chauvanistic teachings.
A druid could easily follow Erastil and be NG, LN, or even True Neutral, as only Clerics are restricted in that manner as far as I know. (He may follow Erastil, but the source of his powers are somewhat more primal)
the David
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The Green Faith
Yeah, I knew that much. The problem is, that's not a lot of info. I could use more.
cyrusduane
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GM Wulfson wrote:The Green FaithYeah, I knew that much. The problem is, that's not a lot of info. I could use more.
There isn't a lot out there about it, partially because it's a rough abstraction of various forms of nature worship in the real world.
Essentially, DM and player should make it whatever works for them.