| sempai33 |
Hi,
I have 4 questions about wizard:
- At the beginning (level 1), his first spell book is free or the PC have to buy it?
- Each time the wizard gains a level, he gains 2 spells. For exemple a wizard level 5 (who can cast some 3rd level spells) must choose 2 spells from 1st, 2nd and 2rd spell lists or he gains 2 spell from the 1st spell list, 2 spells from the 2nd and 2 spells from the 3rd?
- If a wizard want to activate a divine wand, has he ahd to make a "use magic device" (DC 20+ spell level) like if he want to use a divine scroll?
- In order to craft (pages 550 to 553 Corebook), you need, of course to have the correct feat, but you only have to have one the described skills and nt all of them? For example, to create a rod you only have to use Spellcraft OR craft 'jewelry) OR craft (sculpture) OR craft (weapons) and not 3 of them. Is that correct? What is the DC to create magic item?
Thanks a lot !
| Tanis |
1) Yes, it is free.
2)
Lvl 1: 2 1st lvl spells;
Lvl 2: 2 1st lvl spells;
Lvl 3: 2 2nd or 1st lvl spells;
Lvl 4: 2 2nd or 1st lvl spells;
Lvl 5: 2 3rd, 2nd, or 1st lvl spells.
3) Yes, but the DC is 20 flat.
4) Yes, one check with either Spellcraft or other associated skill. The DC to create a magic item is 5 + the caster level for the item.
| Squeeks |
4) Yes, one check with either Spellcraft or other associated skill. The DC to create a magic item is 5 + the caster level for the item.
The DC to craft an item is 5+CL of item+5 for each prerequisite of the item you do not meet. For instance: an Immovable Rod, if you do not have access to the spell requirement would have a DC 20 Spellcraft check to make, or it's a cursed item. :) Though, if an item has a prerequisite CL needed, like an Ioun Stone has of CL 12, this must be fulfilled and cannot be bypassed by simply adding 5 to the check at creation.
| Hobbun |
Tanis wrote:4) Yes, one check with either Spellcraft or other associated skill. The DC to create a magic item is 5 + the caster level for the item.The DC to craft an item is 5+CL of item+5 for each prerequisite of the item you do not meet. For instance: an Immovable Rod, if you do not have access to the spell requirement would have a DC 20 Spellcraft check to make, or it's a cursed item. :) Though, if an item has a prerequisite CL needed, like an Ioun Stone has of CL 12, this must be fulfilled and cannot be bypassed by simply adding 5 to the check at creation.
Just to clarify, it only becomes a cursed item if you miss the DC by 5 or more. It doesn’t automatically become cursed if you fail the check.
Edit: And on your second point, in regards to the requirement of CL 12, there is also some contention on what is truly required and what isn’t. Where I agree with you, if the area under “Construction” says it has to be ‘x’ caster level, that should also be mandatory.
But there have been others that have argued that there are truly only two mandatory requirements, emphasis mine:
The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.
People have even argued the 3 caster levels per +1 for armor and weapons are not truly mandatory (can be bypassed with a +5 DC) as it is not in the above statement.
The magic item creation rules is kind of a mess, IMO. It takes some decisions for the DM to make, which I don’t feel should be the case.
But this discussion is for another thread.
| BigNorseWolf |
- At the beginning (level 1), his first spell book is free or the PC have to buy it?
Free, Just like the druids animal companion.
- Each time the wizard gains a level, he gains 2 spells. For exemple a wizard level 5 (who can cast some 3rd level spells) must choose 2 spells from 1st, 2nd and 2rd spell lists or he gains 2 spell from the 1st spell list, 2 spells from the 2nd and 2 spells from the 3rd?
Two spells of any level. most wizards are going to pick two of the highest level spells they can get.
- If a wizard want to activate a divine wand, has he ahd to make a "use magic device" (DC 20+ spell level) like if he want to use a divine scroll?
WANDS are not arcane or divine the way scrolls are. If the spell is on the wizard list and the cleric list it doesn't really matter who made the wand
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell . This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
So if you have a wand of Bulls strength any cleric, paladin, sorcerer or wizard can pick it up and use it.
It only matters if its arcane or divine in a few cases. For example a wand of continual flame is level 2 for wizards and level 3 for clerics. It can be used by either, but if it was made by a cleric then it functions in an area of a second level darkness spell.
[/quote ]In order to craft (pages 550 to 553 Corebook), you need, of course to have the correct feat, but you only have to have one the described skills and nt all of them? For example, to create a rod you only have to use Spellcraft OR craft 'jewelry) OR craft (sculpture) OR craft (weapons) and not 3 of them. Is that correct? What is the DC to create magic item? Thanks a lot !
Any one of them. You can enchant any magic item with spellcraft (which is something a caster should have maxed out anyway) so that should be your primary casting stat. You can buy a masterwork sword from a swordsmith and then enchant it using spellcraft or craft weapon. You can buy a nice backpack from a leatherworker and enchant it using spellcraft or craft leatherworking.
The spellcraft dc is 5+ the caster level for the object
At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item.
If you have all the prerequisites it should be about impossible to fail the check, and i read that that was deliberate. The other poster was right about the rules having a few problems. The words prerequisite and "you must" were used repeatedly and interchangeably for things you could evade by adding 5 to the dc. As it stands, the only items where you need to have the spell yourself or cast via wand or another caster are wands and scrolls. (spell completion and spell trigger)
| Hobbun |
At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item.
Where are you getting this information from? From my understanding when crafting magic items, you make a check (Spellcraft or associated crafting skill) for every week (or every 1000 gp of the item). The “end of the process” would just be the final week, or final 1000 gp.
| BigNorseWolf |
Where are you getting this information from? From my understanding when crafting magic items, you make a check (Spellcraft or associated crafting skill) for every week (or every 1000 gp of the item). The “end of the process” would just be the final week, or final 1000 gp.
http://paizo.com/pathfinderRPG/prd/magicItem/magicItemCreation.html#magic-i tem-creation
So yes, its weird but there are more checks involved in making a masterwork sword than a wand of fireballs.
| Hobbun |
Sorry, I didn’t see on the url you provided the information you are referring to.
Not trying to be critical, but you have me for a loss. Are you talking about crafting the Masterwork component for the original item or crafting a magic item? They fall under two completely different crafting rules.
You don’t “need” to craft the Masterwork item/weapon/armor/etc. yourself, just as long as you can get access to one.
| BigNorseWolf |
Sorry, I didn’t see on the url you provided the information you are referring to.
Not trying to be critical, but you have me for a loss. Are you talking about crafting the Masterwork component for the original item or crafting a magic item? They fall under two completely different crafting rules.
You don’t “need” to craft the Masterwork item/weapon/armor/etc. yourself, just as long as you can get access to one.
Its the first paragraph, starting at the second sentence.
| BigNorseWolf |
Hobbun wrote:Sorry, I didn’t see on the url you provided the information you are referring to.
Not trying to be critical, but you have me for a loss. Are you talking about crafting the Masterwork component for the original item or crafting a magic item? They fall under two completely different crafting rules.
You don’t “need” to craft the Masterwork item/weapon/armor/etc. yourself, just as long as you can get access to one.
Its the first paragraph, starting at the second sentence.
Grumble... links on this board never seem to work. Is there something you have to do when the link is longer than one line?
| Hobbun |
Grumble... links on this board never seem to work. Is there something you have to do when the link is longer than one line?
Its the first paragraph, starting at the second sentence.
That’s ok, I found it. Right at the top. lol
I had immediately scrolled down to the crafting magic weapons. Should have looked at the top, first.
That’s strange. I never saw that before. I just looked in the SRD and saw it as well. Just completely missed it. So that means that is another check you need to make on top of the the weekly (1000 gp) checks?
| BigNorseWolf |
That’s strange. I never saw that before. I just looked in the SRD and saw it as well. Just completely missed it. So that means that is another check you need to make on top of the the weekly (1000 gp) checks?
There are no weekly 1,000 gp checks. For enchanting magic items you make ONE check whether its a 100 gold potion or a 170,000 gp greater metamagic wand of quicken.
For the regular crafting rules for non magical items (swords, backpacks, alchemist items) you make it on a weekly basis.
| Hobbun |
There are no weekly 1,000 gp checks. For enchanting magic items you make ONE check whether its a 100 gold potion or a 170,000 gp greater metamagic wand of quicken.
For the regular crafting rules for non magical items (swords, backpacks, alchemist items) you make it on a weekly basis.
No kidding.
I had figured magic items were the same way as creating normal items (in the multiple checks needed). But one check, and that’s it? I can deal with that with creation feat character I am making.
Edit: I just thought of something else. Since you do not make multiple checks when crafting magic items, what if you decide to break up the time crafting the item? Meaning, it isn’t going to be done consecutively.
For example, you decide to make something worth 10,000 GP. So it would take you 10 days worth to craft. Let’s say you only have time to do 5 days worth because you are going out to adventure, so you decide to finish it when you get back. Would that require two checks? The first five day increment and then another check for the second 5 days? Or is it one check at the end, even though the time was split up?
And yes, I am aware you can craft while adventuring, but I just decided to have him finish when coming home to keep my example simple.
| BigNorseWolf |
BigNorseWolf wrote:
There are no weekly 1,000 gp checks. For enchanting magic items you make ONE check whether its a 100 gold potion or a 170,000 gp greater metamagic wand of quicken.
Edit: I just thought of something else. Since you do not make multiple checks when crafting magic items, what if you decide to break up the time crafting the item? Meaning, it isn’t going to be done consecutively.
For example, you decide to make something worth 10,000 GP. So it would take you 10 days worth to craft. Let’s say you only have time to do 5 days worth because you are going out to adventure, so you decide to finish it when you get back. Would that require two checks? The first five day increment and then another check for the second 5 days? Or is it one check at the end, even though the time was split up?
And yes, I am aware you can craft while adventuring, but I just decided to have him finish when coming home to keep my example simple.
One check at the end, but you expend all of the materials and gold upfront.