Greycloak of Bowness
|
RotR braintrust,
The player of the character who is to become Aldern Foxglove's obsession won't be able to make it for next session, which will include the Boar Hunt and is thus a real drag. The PC is a rich kid sorceror from Sandpoint (the youngest of the Valdemar children).
I am thinking about cooking up a short solo side-quest for this player involving a trip to Magnimar, maybe while Aldern on his way to meet with the Brothers of Seven (where he gets his ultimatum to return to the manor and get the fungus stuff). I guess I am looking for ideas about a scene or two that would further the story without blowing the whodunnit in Skinsaw.
Ideas so far:
- Some kind of trouble on the way. I've put feelers out for some banditry on the Lost Coast Road already but this is pretty stereotypical stuff and not my first choice
- Some kind of trouble in town - maybe Foxglove is looking into one last shady deal to get himself above water and is looking for help from the PC.
- I could extract one of the scenes from the first Second Darkness adventure:
My criteria:
1) Not too too deadly - L1 sorceror plus Foxglove as an aristocrat only plus body guard or two.
2) Is has some XP for the character
3) It ends up with Aldern in worse shape than when it started so he can get a bit pissy and send the PC away
4) It doesn't spoil Skinsaw but it would be nice if they were loosely connected and be the kind of thing the PC could figure out when he returns to Aldern's manorhouse in a couple months.
5) It isn't too combat heavy as I'd like to run it by email
The rest of my Players will be involved in some side-quest stuff of their own and may get to the end of the Glassworks while the PC is away - 4 or 5 days.
Any ideas? Discussion?
ZangRavnos
|
RotR braintrust,
The player of the character who is to become Aldern Foxglove's obsession won't be able to make it for next session, which will include the Boar Hunt and is thus a real drag. The PC is a rich kid sorceror from Sandpoint (the youngest of the Valdemar children).
I am thinking about cooking up a short solo side-quest for this player involving a trip to Magnimar, maybe while Aldern on his way to meet with the Brothers of Seven (where he gets his ultimatum to return to the manor and get the fungus stuff). I guess I am looking for ideas about a scene or two that would further the story without blowing the whodunnit in Skinsaw.
Ideas so far:
- Some kind of trouble on the way. I've put feelers out for some banditry on the Lost Coast Road already but this is pretty stereotypical stuff and not my first choice
- Some kind of trouble in town - maybe Foxglove is looking into one last shady deal to get himself above water and is looking for help from the PC.
- I could extract one of the scenes from the first Second Darkness adventure:** spoiler omitted **My criteria:
1) Not too too deadly - L1 sorceror plus Foxglove as an aristocrat only plus body guard or two.
2) Is has some XP for the character
3) It ends up with Aldern in worse shape than when it started so he can get a bit pissy and send the PC away
4) It doesn't spoil Skinsaw but it would be nice if they were loosely connected and be the kind of thing the PC could figure out when he returns to Aldern's manorhouse in a couple months.
5) It isn't too combat heavy as I'd like to run it by emailThe rest of my Players will be involved in some side-quest stuff of their own and may get to the end of the Glassworks while the PC is away - 4 or 5 days.
Any ideas? Discussion?
Interesting predicament. If it were me, I would play on the idea of Foxglove wanting to get to know pretty much everything about the character. Cook up something interesting to the effect of wanting to become an adventurer himself. Maybe he asks for the character to teach him a thing or two, which is interrupted by remnants of the goblin raid setting upong them inadvertently. With a caster, this would be more of a social encounter than anything else. Maybe they ambush a guard and hold him ransom for everything the PC and Foxglove have on them. The trick here is to have the PC form some sort of in-character attachment, good or bad, to Foxglove to really add to the huge turnaround. This could be either in the form of foreshadowing (Foxglove demanding they go find some goblins to slaughter) or some other method. That's just my initial thought on the matter. I'll think on it though.
| Shizvestus |
So PC and Foxglove are strolling about the edge of town talking adventuring, when a lone goblin or two jump out from an overturned wagon or out from a hedge and the sorceror has to magic missle them or some such saving Aldern and Endearing him even more to the PC. The PC could be roughed up a bit and end up going to either the Local Witch (the Healer Elf who gathers herbs and is a minor cleric) or to the Cleric or Desna at the new Sandpoint Chirch that has just been through the Swallowtail festival of Desna :) a nice little adventure to get the character to get to know more people and enamor Aldern even more :)