
PoorWanderingOne |

Would dimensional anchor or lock allow one to walk across a pit created via one of the APG pit spells?
Or
Say one person in a group is under Dimensional Lock and a Pit is created under the group, does the locked person fall? Assume all saves are missed.
Would it matter if the lockee in question is helpless?
Or
Say our friendly local Monk in under a lock spell could she walk out over a pit and use that space to jump from?
Or
Our helpless dimensional locked Monk and the rest of the party are falling down a long vertical shaft. As the party approaches the floor a traitor casts acid pit to extend the fall and add more damage. They then cast gide or something and escape. What happens when the party hits the interface between the Pit and the old floor?
Pits open a can of worms.
~will
I would judge these using the rule of cool which would have the lockee to treat the pit as not being there but I wonder what the forum thinks.

Pathos |

Would dimensional anchor or lock allow one to walk across a pit created via one of the APG pit spells?
Personally, I would say no as you are not actually leaving this dimension. All the pit spell is doing, essentially, is folding space. Creating space where there previously was none.

PoorWanderingOne |

PoorWanderingOne wrote:Would dimensional anchor or lock allow one to walk across a pit created via one of the APG pit spells?Personally, I would say no as you are not actually leaving this dimension. All the pit spell is doing, essentially, is folding space. Creating space where there previously was none.
That was my initial interpration of the spell as well but then I noticed this in the description:
"You create a 10-foot-by-10-foot extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). "So the spell does create an extra dimensional space.
odd
~will

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I would think that Dimensional Anchor and Dimensional Lock would prevent a creature from entering (or leaving) a pit created by one of these spells. A creature so affected on the outside would treat the area of the pit as floor as if the pit did not exist. If a creature were in the pit and then was affected by a Dimensional Anchor or Dimensional Lock, the pit would act like a cell for the duration of the spell.
I do not believe that you can create another pit within an existing one created by one of these spells. That would be creating an extra-dimensional space within an extra-dimensional space. As I am sure the intent was not to create a rift to the Astral Plane, I would expect that it does not work. I expect that creating a pit at the bottom of a real-world pit would extend the falling damage. When the duration expired, the victims would still be at the bottom of the real-world pit.
Further, I would argue that items like a Bag of Holding and Portable Hole and spells like Rope Trick will not work within a pit created by one of these spells.

Quandary |

hm.
if somebody falls into an extradimensional pit, then somebody casts dimensional lock,
they can´t move out/between the pocket dimension and the normal world.
assuming dimensional lock is still in effect when the pit spell ends...
that means the character is now stuck in this pocket dimension now with no link to the normal world?
or the pocket dimension ends entirely and the character is anihilated?
(this would seem identical to rope trick... dim lock/anchor preventing the normal ´expelled to normal dimension´ effect upon spell expiration)
i think the spell should probably be errata´d to not be a pocket dimension, but just a manipulation of the existing plane´s spacial matrix or whatever.
anyways... HIT THE FAQ BUTTON, FOLKS
(on the top post, if we spread out the FAQ flags they all just get lower on the quo AFAIK)

OgeXam RPG Superstar 2009 Top 32 |

The way I see it the devs added non-dimensional spaces as the bad things to mix, so that you can take your non-dimensional items into your extra-dimensional places. Aka taking a bag of holding into a rope trick.
In 3.5 this causes a rift BOOM.
In Pathfinder it is ok.
You cannot mix non-dimensionals together. I think of it mathmatically. If you divide an area up with an extra-D space it is extra thus a postive number. Dividing an area up with a new area. If you divide that up with another positive number you are ok. So in essense extra-D in extra-D is ok, and non-D in extra-D is ok as well.
the problem comes when you take a non-D into a non-D so you divide a 0 by a 0. Segmentation Fault Core Dump!
I apply all non-D's placed inside other non-Ds cause the rift, while extra-Ds are ok to mix with whatever now.

OgeXam RPG Superstar 2009 Top 32 |

Will Dim Lock hold someone in an extra-D space. yes
What happens when the space goes away, the creature is pushed back to the point they entered teh extra-D space.
A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell
That part makes it sound like moving back is ok, due tot eh summoned creature line. But only when forced to go back as per ending of the summon spell, or ending of the pit spell.

PoorWanderingOne |

So what is the thought regarding a person under dimensional lock before they enter the space of a created pit/have a pit created under them?
Do they fall?
Or is this a viable tactic for a caster with a ring of dimension lock? You wait for the baddies to close then defensive cast Acid Pit under your feet and watch them fall.
~will