ThornDJL7
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Here is the supposed situation that my player is demanding I present to you esteemed colleagues.
If my player, a rogue is in solo combat with an enemy. He at some point would throw down a smokestick, and use the concealment to make a hide check. Now assuming he has full concealment what modifiers would we be looking at on both him for his stealth check, and for his enemies perception.
Our assumptions based on reading the rules are as follows.
Stealth:
half speed: +0
normal speed: -5
Size: +/-X
If the opponent sees them run behind cover concealment: -10
Perception:
In Battle (Distracted, and unfavorable): -10
Distance: -1/10 ft.
Now, the main question, if my player throws down a smokestick, does his opponent get a further penalty being only able to hear him, not see him? I think not, he disagrees, thus now a third oppinion to have this not be a continued thorn in my side.
| Simon Legrande |
Looks like you have the bonuses and penalties right. Here's what makes you right though, Perception no longer distinguishes between sight and sound. At them most you could give the opponent a -2 Unfavorable Conditions penalty but that's your call. See the text at the bottom of the table under the Perception skill.
EDIT: Sorry, just saw you put Unfavorable in there. Although hearing the sound of battle itself is a -10 (and if it's solo combat I wouldn't grant that, there's no more combat if one person is running away), the unfavorable could throw another -2 in there depending on any other conditions.
ThornDJL7
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Looks like you have the bonuses and penalties right. Here's what makes you right though, Perception no longer distinguishes between sight and sound. At them most you could give the opponent a -2 Unfavorable Conditions penalty but that's your call. See the text at the bottom of the table under the Perception skill.
EDIT: Sorry, just saw you put Unfavorable in there. Although hearing the sound of battle itself is a -10 (and if it's solo combat I wouldn't grant that, there's no more combat if one person is running away), the unfavorable could throw another -2 in there depending on any other conditions.
The way it appears in the book is that the DC to hear combat is -10, not that it gives you a negative to hear someone else. The favorable unfavorable modifiers are in the modifier section.
| Simon Legrande |
Simon Legrande wrote:The way it appears in the book is that the DC to hear combat is -10, not that it gives you a negative to hear someone else. The favorable unfavorable modifiers are in the modifier section.Looks like you have the bonuses and penalties right. Here's what makes you right though, Perception no longer distinguishes between sight and sound. At them most you could give the opponent a -2 Unfavorable Conditions penalty but that's your call. See the text at the bottom of the table under the Perception skill.
EDIT: Sorry, just saw you put Unfavorable in there. Although hearing the sound of battle itself is a -10 (and if it's solo combat I wouldn't grant that, there's no more combat if one person is running away), the unfavorable could throw another -2 in there depending on any other conditions.
I guess I'm missing what penalties you're giving the opponent. If the opponent is distracted and has unfavorable conditions then that adds +7 to his Perception DC (effectively giving the rogue a +7 to his stealth check). If the two are in solo melee combat then there should be no modifier for distance.
Now all that being said, I wouldn't add anything to the opponent's Perception DC and here's why: Throwing a smokestick is not a distraction and unless there is some environmental effect going on the conditions are not unfavorable. The fact is, the rogue doesn't even get to make the stealth check unless he throws the smokestick. The fact that he can make a check is really the best he could expect out of the situation. That's just my opinion anyway, and probably how I would run it.
ThornDJL7
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Sorry, I should of made the in combat portion clearer. That's there because he would attempt to do this same manuever in group combat. He thinks the opponent should get a further penalty because he cannot see him, and thus only has a portion of his full perception.
pitched combat surrounding the rogue would be
-5 terrible conditions
-5 distracted
| Simon Legrande |
Sorry, I should of made the in combat portion clearer. That's there because he would attempt to do this same manuever in group combat. He thinks the opponent should get a further penalty because he cannot see him, and thus only has a portion of his full perception.
pitched combat surrounding the rogue would be
-5 terrible conditions
-5 distracted
OK, I'm with you now. I still think you're being generous in giving him the 10 points, I'd at best give him 5 for distraction. I'll point back to my initial post about the way Perception works now.
And with that, you might want to let him know that he'd better be sure it's OK with the rest of his party if he's going to drop a fog cloud on top of them in the middle of combat.