Lances and Precision Damage


Rules Questions


Just working on some random goofy builds, and this question popped up. On a mounted charge, lances do double damage. Does this apply to precision damage as well? I know that it isn't multiplied on criticals, or in specific cases where it is explicitly stated (eg., vital strike)- but nothing is said about other cases. I ask because I know precision damage isn't precisely defined anywhere, and I thought I remembered some restrictions for it in the past.

If I can multiply precision damage with a lance on a mounted charge, I think I'm going to have fun trying to build a mounted Rogue (Scout) with all the fun charging/mounted feats. So is this a workable concept, or no?


Merkatz wrote:

Just working on some random goofy builds, and this question popped up. On a mounted charge, lances do double damage. Does this apply to precision damage as well? I know that it isn't multiplied on criticals, or in specific cases where it is explicitly stated (eg., vital strike)- but nothing is said about other cases. I ask because I know precision damage isn't precisely defined anywhere, and I thought I remembered some restrictions for it in the past.

If I can multiply precision damage with a lance on a mounted charge, I think I'm going to have fun trying to build a mounted Rogue (Scout) with all the fun charging/mounted feats. So is this a workable concept, or no?

The lance's damage is multiplied. I'm fairly certain precision damage is not.


Cheapy wrote:
The lance's damage is multiplied. I'm fairly certain precision damage is not.

When you say "the lance's damage is multiplied" what do you mean? Do you simply mean that the normal 1d8 + 1xstuff becomes 2d8 +1xstuff? As in only the lance die is multiplied?

Because in every build I have seen for the cavalier, strength, power attack, and challenge damage have all been multiplied on the mounted lance charge as well.

If that's not what you meant, then what's the difference between, say, multiplying challenge damage from a cavalier, and multiplying precision damage?


Edit: Nevermind. Found my answers in here: http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/lanceQuestion&page=1&source=search#0

Somehow I missed in in my original search, even though it's just a few days old...


Merkatz wrote:
Cheapy wrote:
The lance's damage is multiplied. I'm fairly certain precision damage is not.

When you say "the lance's damage is multiplied" what do you mean? Do you simply mean that the normal 1d8 + 1xstuff becomes 2d8 +1xstuff? As in only the lance die is multiplied?

Because in every build I have seen for the cavalier, strength, power attack, and challenge damage have all been multiplied on the mounted lance charge as well.

If that's not what you meant, then what's the difference between, say, multiplying challenge damage from a cavalier, and multiplying precision damage?

I believe the rule is that static damage is multiplied, non-static (additional damage that uses dice to figure out the exact amount) damage is not.

In this case, the damage you do from the lance is doubled. You don't reroll another d8, you just double the first roll.

I'm only 95% sure of this, but this is how I think it would work out, based on my understandings of the rules. If someone can show it working out otherwise, please do.

So you're on your horsie. You see a goblin fighting a teammate, and start charging him (the goblin) with your lance out. You have 14 strength, no buffs, and the lance is +1. You also use power attack, and get an extra 1 damage. At the end of your charge, you'll be in flanking position, so you'd get your sneak attack damage which is +2d6.

You also have Spirited Charge, or whatever the x3 for lances feat is.

You hit the goblin, and get the dice out to figure out damage.

So you roll 1d8, and get 7. Then you add 2 from strength, 1 from the +1, and 1 from power attack. This gives you a total of 11. Now you multiply this by 3, to get 33 damage. Now you roll 2d6, and get 9. You now add 9 to 33 to get 42, and that's your final damage to the goblin.

The goblin's guts are then splatted all over your teammate since you ran into the goblin with such force.

Hope that clears things up.


Basically if the bonus damage is expressed as a dice -- don't multiply it.

If the damage is expressed as a number then multiply it unless something explicitedly tells you otherwise (like vital strike).


SRD wrote:

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.

This is the rule for multiplying damage for any reason. Not just criticals.

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