catman123456
|
Hello I am looking for 4 players to test drive my homebrew world.
Here what is allowed
-Core and APG [ Archetypes need a good story for approval.]
-Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha
(2)RD spellscales
+2cha&int -2con
(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necromancer
- +2cha & int,-2str
- Classes
CA warlock
DraMag dragonfire adept
dread necromancer
Feel Free to ask any questions. Oh yeah the starting LV is 1 and 25 Point buy.
LostSoul
|
Feel Free to ask any questions. Oh yeah the starting LV is 1 and 25 Point buy.
Ok looks interesting. Here are my questions.
1. What is your experience running PBP?
2. Would you allow a necro sorcerer or wizard, with the Death elf race, or is the Warlock (complete Arcane), Dread Necromancer (Heroes of Horror), and the Dragonfire Adept (Races of the Dragon, or Dragon Magic?) are the only classes allowed?
3. Will we be useing pathfinder rules at all? Skills Feats...etc?
4. What is the background of the world?
5. If there are only 3 classes will there be overlaps, or are you only allowing 3 players?
Thanks, hope to be included.
catman123456
|
A few questions:
-Can you give us a general description of your homebrew (general feel, period, high or low magic and tech, gods)?
-What do you need to see in an application (for example, full sheet or concept)?
-Is there a deadline for submission?Thanks,
DW
Disclaimer: I am kind of bad at describeing things so bear with me
Period: Dark age
Magic: Medium
D. travel, good, Artifice
(2) Mother NG
D. Air, Animal, Earth, Fire, Plant, Water, Weather, community, good
(3) She who brings joy (Lanna’Nuynudrim) CG
D. charm, magic, protection, good, healing
(4) The just light LN
D. sun, Law, Nobility
(5) The hidden night CN
D. Darkness, Chaos, Trickery, Luck
(6) The lord of flesh CG
D. Rune, Magic, Knowledge, Madness, Good, Chaos
(7) The warden N.
D. Repose, Protection, Death, Earth
(8) Guðcræft N
D. Strength, war, glory, destruction
general info.
Arcane magic is regulated. only sanction wizards and sorcerers can freely use magic. And also has a visible mark.
more comminng later
catman123456
|
catman123456 wrote:Feel Free to ask any questions. Oh yeah the starting LV is 1 and 25 Point buy.Ok looks interesting. Here are my questions.
1. What is your experience running PBP?
2. Would you allow a necro sorcerer or wizard, with the Death elf race, or is the Warlock (complete Arcane), Dread Necromancer (Heroes of Horror), and the Dragonfire Adept (Races of the Dragon, or Dragon Magic?) are the only classes allowed?
3. Will we be using pathfinder rules at all? Skills Feats...etc?
4. What is the background of the world?
5. If there are only 3 classes will there be overlaps, or are you only allowing 3 players?Thanks, hope to be included.
1. very little
2. These are in addition to the core races
3. yes pathfinder all the way
4. see below
5. the classes are add-ons to the core and the APG. 6 player max 4 is the min.
catman123456
|
Ah. So if someone wanted to use a summoner, they'd be outlawed to an extent since their not sanctioned, or they cant be played at all?
Looking back on the statement replace wizard and sorcerer with Arcane user except for the witch. the witch is consider to be a druid to the populist
You can play anything you want. But You will be consider a loose cannon and will be dealt with accordingly if you show off your power in town.
| romuken |
Ah. So if registered, the abnormal use of summon monster will not bring attention, but the use of the eidolon shall...I dont know why, but I am so tempted to see what would happen if my eidolon suddenly appeared, walking around and trying to buy stuff from vendors. Gotta admit, though stupid, it would be interesting.
Solarious
|
Based on whats listed here, I'm Interested in Playing a "renegade" style Caster, Operating outside the Law. Thinking Spell Scale Sorcerer, Was looking at the Shadow Bloodline, Muli-Classing into Rogue for ShadowDancer down the line. Being Sneaky with spells, in general will be useful as a renegade. Let me know what you think.
My Powers come from the Worship of the Hidden Night. Works as an Thief,
fence, killer for hire. Poss CN or CE, Depending on your feelings for party makeup.
CN= I just do it for the money, Emotionless crimes.
CE= I enjoy the challenge, the rush of combat, the feeling of blood on my Blade.
catman123456
|
Based on whats listed here, I'm Interested in Playing a "renegade" style Caster, Operating outside the Law. Thinking Spell Scale Sorcerer, Was looking at the Shadow Bloodline, Muli-Classing into Rogue for ShadowDancer down the line. Being Sneaky with spells, in general will be useful as a renegade. Let me know what you think.
My Powers come from the Worship of the Hidden Night. Works as an Thief,
fence, killer for hire. Poss CN or CE, Depending on your feelings for party makeup.CN= I just do it for the money, Emotionless crimes.
CE= I enjoy the challenge, the rush of combat, the feeling of blood on my Blade.
I think CN would be less disruptive.
Solarious
|
Works for me.
Spellscale Sorc/Rogue With a Seedy background, Working for a living outside of the "order or magic", unregistered Magoic Powers over Shadows. Does heists, shadows people, digs up info, Only takes murders/ Asssassinations when he really needs the money.
Do you have a Link to the full conversion for Spell Scales in pathfinder? I have the Races of the Dragon book, was it all updated? or just the Racial Stats?
catman123456
|
Works for me.
Spellscale Sorc/Rogue With a Seedy background, Working for a living outside of the "order or magic", unregistered Magoic Powers over Shadows. Does heists, shadows people, digs up info, Only takes murders/ Asssassinations when he really needs the money.
Do you have a Link to the full conversion for Spell Scales in pathfinder? I have the Races of the Dragon book, was it all updated? or just the Racial Stats?
Just racial.
| havoc xiii |
Sounds like a perfect campaign for my Shadow assassin to bad he is a 3rd part class, how about a tiefling/elven fire elemental wizard possibly unregistered since he believes fire should be free and not controlled.
Also my fiancé has a bard she would like to try. Just in case, the shadow assassin is half elven mother is elven but had to work in a brothel and was murder by a client and he had to live on the streets where he gets taken into a thieves guild and learns his dark arts.
catman123456
|
Sounds like a perfect campaign for my Shadow assassin to bad he is a 3rd part class, how about a tiefling/elven fire elemental wizard possibly unregistered since he believes fire should be free and not controlled.
Also my finance has a bard she would like to try. Just in case, the shadow assassin is half elven mother is elven but had to work in a brothel and was murder by a client and he had to live on the streets where he gets taken into a thieves guild and learns his dark arts.
fixed and sounds like a plan
Solarious
|
havoc xiii wrote:Where did the corporate symbol come from.... Also which part is a plan I kinda had two or three different things going on there.All of it.
Actually, I'm not sure what i wanna play now. i thought you needed Caster lvls for Shadow Dancer, I guess not.
I'll Wait a bit and think on what i wanna do, as to not un-balance the party
catman123456
|
Requirements for shadow dancerSkills : Stealth 5 ranks, Perform (dance) 2 ranks.
Feats : Combat Reflexes , Dodge , MobilityAlso you know the shadow assassin is a 3rd party class right? Just making sure since you originally said core and apg only.
NO 3rd party anything. Don't want to deal with to much stuff.
| Talomyr |
Sorry for the double post, but I had another question.
How is the Dread Necromancer's Rebuke Undead being handled, since that particular mechanic changed between 3.5 and Pathfinder.
Is this being handled like the Power Over Undead special ability of the special wizard necromancer, or like Channel Negative Energy? I would assume the former rather than the later, but figured I'd ask anyway.
catman123456
|
Sorry for the double post, but I had another question.
How is the Dread Necromancer's Rebuke Undead being handled, since that particular mechanic changed between 3.5 and Pathfinder.
Is this being handled like the Power Over Undead special ability of the special wizard necromancer, or like Channel Negative Energy? I would assume the former rather than the later, but figured I'd ask anyway.
let use the wizard option except at lv ten you can do it at will
| AinvarG |
Hmm, the proposals seem to be light on melee and I haven't played a straight fighter for a while...
I'm interested in trying out archetypes, but if they are not acceptable, I can live with that.
Is there cultural background necessary to understand for the standard fighting man? (Might be a ranger, but I'm thinking fighter at the moment -- if I'm allowed in at all, of course.)
catman123456
|
Hmm, the proposals seem to be light on melee and I haven't played a straight fighter for a while...
I'm interested in trying out archetypes, but if they are not acceptable, I can live with that.
Is there cultural background necessary to understand for the standard fighting man? (Might be a ranger, but I'm thinking fighter at the moment -- if I'm allowed in at all, of course.)
here are the schools feel free to expand on them. oh in order to advance past lv's 3,5, and 10 you have to fight by your self the current holder.
Golden Bow – Archer
Broken Bow- Crossbowman
Single hand- Free Hand
Hurricane – Mobile
Wall- Phalanx
Shaft- Pole-arm
““Rider- Rough-rider
Ravagers - Savage Warrior
Turtle - Shielded
Falling mountain - Two-Handed
Twin lighting- Two-Weapon Warrior
| AinvarG |
here are the schools feel free to expand on them. oh in order to advance past lv's 3,5, and 10 you have to fight by your self the current holder.
Thanks for letting me join, Catman.
So this fight to advance, I presume it is not to the death?
What happens to the loser - do they drop back to second level and have to try again?
I'm intrigued by what you've got going here, will have to study the archetypes to decide what school I'm associated with. Thanks again.
Oh, and I'm 99% sure the character will be a male human with a first name of Darvin (I don't know, it just hit me and sounded good). I have some backstory, but no time to type it, hopefully I won't lose it before I post again.
catman123456
|
catman123456 wrote:here are the schools feel free to expand on them. oh in order to advance past lv's 3,5, and 10 you have to fight by your self the current holder.Thanks for letting me join, Catman.
So this fight to advance, I presume it is not to the death?
What happens to the loser - do they drop back to second level and have to try again?
I'm intrigued by what you've got going here, will have to study the archetypes to decide what school I'm associated with. Thanks again.
Oh, and I'm 99% sure the character will be a male human with a first name of Darvin (I don't know, it just hit me and sounded good). I have some backstory, but no time to type it, hopefully I won't lose it before I post again.
negative lv and a quest to remove negative lv. the party can help with quest. then at next interval you fight the last one and the current one. and all the damage is nonlethal.
| AinvarG |
Well, I'm attracted to the Turtle and Twin Lightning schools. We really don't have a tank, but Twin Lightning sounds like fun...
After some research, I'm going to go with Twin Lightning.
Proposed background:
When the old man took ill, everyone feared that his time had come, but a young woman in town stepped forward and nursed him back to health. When he was recovered, the master took her for his bride.
After a few months of blissful marriage, he became ill again, but this time his new wife was unable to stop the affliction's progress. When his will was read, no one was very surprised to find that he had left everything to his bride.
She took over the shop and put Darvin's father in charge, but it was obvious that his hopes of having the shop to pass on to his son were no longer possible. He began seeking a different legacy to pass on to his son. The best he could do came at the hands of an old friend who had advanced to become a weapon master of the Twin Lightning style, so Darvin was sent to apprentice with him.
Within a year of Darvin's departure from the village, a letter arrived from home - the shop had burned to the ground in a mysterious fire. Darvin's father had died fighting to save it and the young widow was nowhere to be found.
Suddenly, everything that had tied Darvin to the village was gone. After a brief period of mourning, he threw himself into his studies and progressed well under his master's watchful eye, but he continues to be reminded often that he is but a novice.
Now, his master has directed him to travel for a time, gain experience, and return to share what he has learned.