lrichter
|
There is a decent feat in the Chelexian book that allows a character to roll an intimidate check on any opponent hit by an attack that is modified by power attack.
There is another feat in the APG that allows one to make an intimidate attempt with an attack that is for non-lethal - something monks can do with no penalty.
| Louis IX |
...and the Shatter Defences feat makes the intimidated foes flat-footed.
...and the Medusa's Wrath feat allows you to make two more flurry attacks on a flat-footed foe.
It's an interesting build, keeping in mind that Intimidate is limited by its effectiveness on monsters (mind-affecting, and some are particularly resistant or even immune).
If you build your character as a one-trick pony, you'll suffer when the trick won't work.
| Jamesblonde |
...and the Shatter Defences feat makes the intimidated foes flat-footed.
...and the Medusa's Wrath feat allows you to make two more flurry attacks on a flat-footed foe.It's an interesting build, keeping in mind that Intimidate is limited by its effectiveness on monsters (mind-affecting, and some are particularly resistant or even immune).
If you build your character as a one-trick pony, you'll suffer when the trick won't work.
I was only asking if it was an option in combat. I certainly don't plan on building my character around it.
I'm simply asking.. What does the skill, Intimidate do? I know I can roll a d20 in combat, to see if I scare my enemies.. or something like that.
Isn't there a debuff that goes along with that if they fail a check?
| Louis IX |
I'm simply asking.. What does the skill, Intimidate do? I know I can roll a d20 in combat, to see if I scare my enemies.. or something like that.
Isn't there a debuff that goes along with that if they fail a check?
...OK
Basically, the Demoralize option of the Intimidate skill is used to make your foes "shaken", which means they are a little afraid of you. They take -2 to practically every d20 roll (attack, skills, saves).
This applies to one foe at a time, unless you use the Dazzling Display feat.
Your foe doesn't roll a dice. You roll and try to reach a DC (10 + the target's level + his Wisdom modifier).
Using Demoralize is a standard action, unless you use those feats allowing you to intimidate as a free action.
This opens other possibilities when feats or abilities allow you to consider "shaken" foes as flat-footed, for instance.
Fear effects stack. Demoralizing a shaken foe makes them frightened (they flee), etc.
I think it's an interesting combination, but it is feat-hungry and doesn't work every time.
Out of combat, Intimidate is also used to obtain services from people. Much like Diplomacy, but your target won't remember you fondly ;-)
Sources :
- the Intimidate skill description
- the description of Fear effects
- At the end of the Glossary, read the effect of the fear-related conditions
| Caineach |
My group uses intimidate a lot. Our bard specializes in it. It is highly effective for many characters. The -2 to the opponents attack saved the paladin's life multiple times. The -2 to saves has made the wizard's job much easier. We have even bennefitted from the -2 to skill checks with someone's perception check. As others have posted, there are good ways to build arround it, and in this case it would be 3 feats for a very nice synergy.
Normally, intimidate is not that worthwhile compared to a full attack. It can be a good alternative to a single attack, even if you do not specialize in it. Getting ways to do it as cheaper actions is very nice, especially if you want to build off of it.
| Brian Bachman |
I agree that Intimidate can be somewhat useful in combat, but that's not it's main purpose. It really rocks in the non-combat situations. I played a monk that used intimidate heavily in a 3.5 campaign a few years ago. Of course it was helped by the fact that he was a member of an order that was well-known to function as the secret police of a state devoted to a very strict LN deity, so he entered most encounters with people already scared of him. Usually all it took was something like: "You know who I am and who I represent. Do you really want to tick me off?" to make a lot of NPCs pretty cooperative. To take advantage of that I did put some points in Intimidate, and it was effective.
I loved that character. His tag line on entering most combat situations was: "I see sinners in need of correction."