Alchemist: Bomb(su)


Rules Questions


Are the Bombs of the Alchemist dealing magic damage or just the chosen type energy damage ?

Dark Archive

WhiteReaper wrote:

Are the Bombs of the Alchemist dealing magic damage or just the chosen type energy damage ?

I'd say "just" energy damage.


Not sure if you have Pathfinder/D&D confused with another game, but there typically isn't a "magic" damage, unless you mean for terms of bypassing damage reduction.

The bombs should cause the energy damage (which deals with resistance, not damage reduction), and the standard is "fire" I believe. Some discoveries can change what type of energy damage it does (acid, cold, electricity, sonic I think).

Unless you meant something different. 3rd edition rules (which Pathfinder is using as a base), doesn't make a distinction between magical fire and normal fire, like previous editions might have, so classifying something as "magical" damage has no bearing when it's only dealing energy damage.


Does a bomb do any damage to an incorporeal creature , that "can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms."
?


WhiteReaper wrote:
Does a bomb do any damage to an incorporeal creature , that "can be harmed only by ...supernatural abilities."?

Yep.

Bomb (Su)

Supernatural Abilities (Su): Supernatural abilities are magical attacks, defenses, and qualities.

Also, it isn't bothered by Spell Resistance. (Not the same as energy resistance)

Liberty's Edge

As a side question, when a 3rd level Alchemist with 18 Int throws a bomb, does he deal 2d6+4 or 2d6+8? i.e. Do you add your Int mod per damage die, or only once?


VikingIrishman wrote:
As a side question, when a 3rd level Alchemist with 18 Int throws a bomb, does he deal 2d6+4 or 2d6+8? i.e. Do you add your Int mod per damage die, or only once?

It's just applied once. 1d6+IntMod plus bonus d6's as you level. That's per bomb, though, so if you throw two bombs (via Fast bombs discovery) each bomb that hits does xd6+IntMod.

Also of note: the first d6 and IntMod is the only thing multiplied on a critical hit, and the first d6 is the only thing doubled with a Vital Strike. The bonus d6's from leveling are not multiplied.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I would say it's treated as a spell or supernatural ability versus incorporeal... that's to say it does half damage as it is magical... my suggestion? pick up force bombs because then it does full damage!


Yeap.. it's not damage classified as type: magic, but rather the ability is Supernatural. Creating the bomb is supernatural (you are making it magically). The damage you deal with it is of type: fire.

You'd want sonic bombs to deal full damage to incorporeal creatures.

Any other interpretation would mean silliness like... Sorcerer bloodline abilities like Claws, or even the Wizard's Arcane Bond, would bypass the incorporeal creature's defenses, because those are supernatural abilities too.

Shadow Lodge

Kaisoku wrote:
Yeap.. it's not damage classified as type: magic, but rather the ability is Supernatural. Creating the bomb is supernatural (you are making it magically). The damage you deal with it is of type: fire.

Treat the alchemists bomb just as you would treat a fireball or any spell that deals damage. So it does half damage to incorporeal.

Quote:
You'd want sonic bombs to deal full damage to incorporeal creatures.

As far as I can tell this is just wrong.

"Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects."

Sonic damage falls into that bucket and does 1/2 damage versus incorporeal. If you want full damage use force bombs since force damage is explicitly carves out.

Quote:
Any other interpretation would mean silliness like... Sorcerer bloodline abilities like Claws, or even the Wizard's Arcane Bond, would bypass the incorporeal creature's defenses, because those are supernatural abilities too.

Well no. The claw Su is the ability to create a claw not the ability to inflict damage. As I said above you treat a bomb just like any other magical fire damage.


Technically speaking its Alchemocal fire damage i think not Magical fire damage.


0gre wrote:
Quote:
You'd want sonic bombs to deal full damage to incorporeal creatures.

As far as I can tell this is just wrong.

"Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects."

Sonic damage falls into that bucket and does 1/2 damage versus incorporeal. If you want full damage use force bombs since force damage is explicitly carves out.

Yeah, I meant to say Force.. but the translation from thought, to language to fingers typing it got turned into sonic. Not sure why.


I was looking for an answer to exactly this question to determine whether bombs bypass DR/magic. Apparently they do:

http://paizo.com/pathfinderRPG/prd/glossary.html#damage-reduction

"Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."

Good enough for me :)

Shadow Lodge

mad_mac_hl wrote:

I was looking for an answer to exactly this question to determine whether bombs bypass DR/magic. Apparently they do:

http://paizo.com/pathfinderRPG/prd/glossary.html#damage-reduction

"Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."

Good enough for me :)

DR/ Magic applies to weapon damage not energy damage. Energy (fire/ cold/ acid/ etc) damage is affected by energy resistance.

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