AC for Wizard?


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Hobbun wrote:
Abraham spalding wrote:
Mistah Green wrote:
Actually they are limited to +8 armor. You can still get up to +5 in special stuff.

This statement is false, the total bonus of the bracers of armor is limited to +8 including any special abilities you would put on it.

You do not get +8 armor and +5 special abilities with bracers of armor.

If you have heavy fortification bracers of armor you only have +3 left for armor bonus.

Yes was going to say this myself.

Was also going to ask where you got the +13 total.

Same source as the ability to put non generic +xs on bracers of armor.

In any case it's a moot point as +1 spiked heavy fort mithril buckler is better anyways.


Mistah Green wrote:
Hobbun wrote:
Abraham spalding wrote:
Mistah Green wrote:
Actually they are limited to +8 armor. You can still get up to +5 in special stuff.

This statement is false, the total bonus of the bracers of armor is limited to +8 including any special abilities you would put on it.

You do not get +8 armor and +5 special abilities with bracers of armor.

If you have heavy fortification bracers of armor you only have +3 left for armor bonus.

Yes was going to say this myself.

Was also going to ask where you got the +13 total.

Same source as the ability to put non generic +xs on bracers of armor.

In any case it's a moot point as +1 spiked heavy fort mithril buckler is better anyways.

Buddy I think you need some time with your rule book.

Firstly:

Rules wrote:


Alternatively, bracers of armor can be enchanted with armor special abilities. See Table: Armor Special Qualities for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have at least a +1 armor bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost. Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.

So you are completely wrong on the bracers of armor.

Secondly you can not have a spiked buckler -- and it wouldn't do you any good even if you did.

Liberty's Edge

I am currently playing a Halfling wizard in PFS. Because metamagic feats are silly to take at lower levels (imo), I focused on spells to help my AC first. Mage Armor and Shield stack with each other. I also have a bonus due to race, and I took dodge as one of my first feats. It seems silly to have braces of armor when mage armor can pretty much last an entire scenario, you lose the bracer bonus using mage armor anyways. I also purchased a belt to bump my des and con by 2 points. Bracer of armor are great, but not nearly as useful for wizards as some might think.

Liberty's Edge

But if this character isn't for PFS, bracers of armor might not be terrible... still expensive. Take what I say with a grain of salt. I'm more than happy to help as much as I can.

Silver Crusade

2 people marked this as a favorite.

Why bother with heavy fortification stuff? Just get this.

Far more cost effective as frankly if you get critted twice in one day you are doing things wrong.

Liberty's Edge

So that item counts as a head slot and not headband slot? Only recently did I discover they were different. I might invest in this if it is pfs legal. Awesome suggestion. :D


Huh, I think I see a thread necro...

Careful with just stacking AC btw. Good for prepping, but once you get into combat you can sometimes remain safe and sound in the background while devastating them with spells such as enervation or laying battlefield control. The guy who can't reach you can't hurt you. Spell like blur and mirror image protect you pretty well on top of AC, and AC loses effectiveness pretty quickly. If your a conjurer wizard Shift can let you move around the battlefield at the cost of a swift action at the end of every turn.

Silver Crusade

Nick Lenover wrote:
So that item counts as a head slot and not headband slot? Only recently did I discover they were different. I might invest in this if it is pfs legal. Awesome suggestion. :D

Thanks :)

It's a fantastic item and really cheap for what it does.

Liberty's Edge

FallofCamelot wrote:
Nick Lenover wrote:
So that item counts as a head slot and not headband slot? Only recently did I discover they were different. I might invest in this if it is pfs legal. Awesome suggestion. :D

Thanks :)

It's a fantastic item and really cheap for what it does.

Agreed!


Takes up the same slot as the mask of stony demeanor and hat of disguise if you were ever going to use those though.

Sovereign Court

Why not just take the Craft Wondrous Item feat after level 3, then whip up some continuous spell effect items?

Continuous Mage Armor for 1000gp (2k market value)
Continuous Shield for 2000gp (4k market value)

...easy +8 to AC for 3k & a feat, puts you close to 20 AC depending on your DEX modifier. That should hold you over til level 10ish, when you can start investing in Adamantine Full Plate and a fist full of Still Spell Metamagic Rods...

Silver Crusade

Rules for survival as a wizard.
1: You will get hit no mater what.
2: Have enough hit points to take a few hits.

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