multiple sneak attacks in full round attack


Rules Questions


I am playing a monk and thought it might be cool to take a single level dip into rogue for the 1d6 sneak attack. I want to know if I would get the 1d6 for each of my flurry of blows attacks.


zmanerism wrote:
I am playing a monk and thought it might be cool to take a single level dip into rogue for the 1d6 sneak attack. I want to know if I would get the 1d6 for each of my flurry of blows attacks.

yes.


so clearly and concisely said, brilliant. I know this is more in the advice but do you think this would be a good idea


zmanerism wrote:
so clearly and concisely said, brilliant. I know this is more in the advice but do you think this would be a good idea

No. As a monk you can barely hit anything as it is. Taking -1 to ALL of your attacks by taking a rogue level is going to hurt you more than an occasion +1d6 to damage. Its very hard against most DM's for the party to sneak up on the npc's, get a surprise round, win initiative, and then full attack someone. The bane of the monk class is that their main assets are mobility and flurry of blows... which each require that they not use the other.


first of all to bab would only be one level behind. Also I could flank with the other party fighter. We are a six person party.


And with the Monk's speed, getting into a flanking position would be a huge boon. Not only that, but open up with a Stunning Fisted flurry of blows, and you can sneak attack with each additional hit assuming that the stunning fist works. I'd say that they're a wonderful combo. Even better if you're using fractional BAB and saves, which I encourage everyone to do if at all possible.


what do you mean by fractional BAB and saves


It was a rule in 3.5's Unearthed Arcana. Basically, each class has fractional BAB (1/2, 3/4, or 1/1). Rather than just using the chart, you actually add those fractions together and then round down. So, while a rogue's 3/4 BAB at 1st level rounds down to +0 just like a monk's, a monk 1 (3/4) + rogue 1 (3/4) would have a BAB of 1.5 rounded down to +1, just like a Rogue 2 or Monk 2 would have.

It helps BAB progression for multiclass characters who have poorer than 1/1 BAB.

On the flip side, it also keeps a Monk 1/Rogue 1 from having a +4 base reflex save - instead, it progresses to the point of a monk 2 reflex save, instead.

It keeps saves from going crazy when multiple good saves stack.


thanks. My DM is by the book like hard core and he only allows the first players hand book no advanced.


zmanerism wrote:
so clearly and concisely said, brilliant. I know this is more in the advice but do you think this would be a good idea

I, like sakura above, think the build is viable and could be fun to play. Especially with a 6 person group where you will have greater than normal chances for flanking. Her stunning fist suggestion as a lead in is one i would do myself.

I could also suggest perhaps leaving Str at 10, and giving yourself high dex and wisdom. Take feats like Weapon Finesse to help offset the BAB deficiency and give you a decent hit base, then Pirahna strike(light weapon power attack, no str min for purchase), then perhaps step up, combat reflexes, and/or improved/greater trip.


zmanerism wrote:
what do you mean by fractional BAB and saves

There is an optional system to calcuate BAB and saves that was detailed in Unearthed Arcana for 3.5. For classes with 3/4 BAB for instance, instead of just adding +1 at the presribed levels, you instead just add 0.75 at every level, rounding down. If you stay single-classed, it makes no difference. When you multiclass though, the Rogue and Monk levels would still add 0.75 each, which means your BAB will keep pace with a single-class character.

Edit: Wow, it took me 6 minutes to type that? Forget Ninjas, a bulldozer could have jumped ahead of me there.

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