Carpy DM runs Curse of the Crimson Throne - Discussion


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Please post character ideas (at least in general terms) here, and we can get an idea of what sort of party we're going to have!

One thing I am going to do, I think, is require good alignments. CotCT is very much a "heroic" AP, possibly the most such I've seen from Paizo - as such, I'd like heroic concepts to go along with it. (This might be flexible if someone can presuade me that they will, in character, be sufficiently heroic despite a non-good alignment, but I'll handle that on a case-by-case basis.)

In further recognition of the heroic nature of the adventure, I'm going to have everyone use the following character stat generation method: roll four dice, keep the best two, and add 6. Do this 6 times, arrange as desired. All rolls should be made in this thread, using the board's dice rolling program.

I will have Pathfinder versions of the Crimson Throne campaign traits up later today, and I encourage all of you to download and read through the Curse of the Crimson Throne Player's Guide as well.


So, for instance, you could have 4d6 ⇒ (4, 5, 4, 1) = 14, keep the 5 and one of the 4s, then add 6 for a total score of 15.


Rolling Stats, I will have a concept in late this evening.

4d6 ⇒ (6, 6, 3, 6) = 21
4d6 ⇒ (6, 4, 2, 1) = 13
4d6 ⇒ (2, 1, 1, 1) = 5
4d6 ⇒ (6, 3, 3, 6) = 18
4d6 ⇒ (4, 2, 5, 2) = 13
4d6 ⇒ (3, 1, 1, 5) = 10

= 18, 18, 16, 15, 14, 9

Grand Lodge

4d6 ⇒ (6, 2, 1, 1) = 10
4d6 ⇒ (4, 1, 4, 2) = 11
4d6 ⇒ (4, 3, 6, 5) = 18
4d6 ⇒ (1, 1, 2, 2) = 6
4d6 ⇒ (5, 6, 1, 5) = 17
4d6 ⇒ (5, 2, 6, 3) = 16

So that's 10, 14, 14, 17, 17, 17. Not too bad.

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

As I am really enjoying your other game, I'll ask if i cas lurk here on a waiting list incase you lose someone (which i hope doesn't happen, but some times it does) I'd be willing to play any class that would help round-out the party.

Thanks :-)


Male Human Novice

Rolling Stats, concept to follow shortly.

Now lets see if I have the hang of the die rolling app...

4d6 ⇒ (2, 4, 4, 6) = 16
4d6 ⇒ (5, 4, 2, 3) = 14
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (4, 1, 2, 2) = 9
4d6 ⇒ (5, 1, 2, 4) = 12
4d6 ⇒ (4, 6, 6, 5) = 21

Soooo...16, 15, 15, 12, 15, 17

I can work with those.

Are APG classes open for grabs?

Off the top of my head, I'd consider

street rat, young, cherful, not trusting of wealthy, helpful to downtrodden, very naive and curious about the outside world, never been out of Korvosa (Rogue).

elderly beggar of sorts, ugly, crass, calls a spade a spade. has a gift of foresight (Either Cleric or Oracle)

Sable Company Marine in training. Young, brash, has a tendency to buck the system more often than toe the line, cocky, confident and somewhat suave. (Ranger of the urban variety)


Here are the versions of the campaign traits we will be using for this game:

Addicted Friend: +1 trait bonus to Knowledge (local) checks and a +1 trait bonus to Diplomacy checks made to gather information. One of these skills is a class skill for you.

Personal Addiction: +1 trait bonus to Fortitude saves.

Family Honor: +1 trait bonus to Bluff checks, and Bluff is always a class skill for you.

Dropout: +1 trait bonus to Spellcraft checks, and Spellcraft is always a class skill for you.

Orphaned: Choose one variety of Craft, Perform or Profession. You gain a +1 trait bonus to checks with the skill, and it is always a class skill for you. Your long history of employment has earned you a bit more of a nest egg than most - you begin play with an additional 200 gp of mundane gear.

Widowed: You gain a +1 trait bonus to Intimidate checks, and Intimidate is always a class skill for you.

Missing Sibling: You gain a +1 trait bonus to Diplomacy checks and Sense Motive checks, and one of those skills (choose one) is always a class skill for you.

Missing Son or Daughter: You gain a +1 trait bonus to Will saves.

Tortured: You gain a +1 trait bonus to Reflex saves.

Religious: You gain a +2 bonus on concentration checks.


Male Human Novice

it was created by Paizo under the OGL, before Pathfinder came out. I think they still retain the rights for it, but you could always fire off a note asking.

What is the source for the Harrower PRC?


Ferguth ap Garth wrote:
Sounds good. Do we also get to choose from the other list of traits in the Trait supplement?

Oh, yeah. I forgot to put that in. Everybody gets two traits, one of the campaign traits and one from any other Paizo Pathfinder source.

Incidentally, I am specifically opening up the harrower prestige class as legal for this game; moreover, if anyone wishes, the harrowing spell from the Harrow deck rule book is legal as well. (I'm trying to figure out if the spell is OGC, so I could repost it - I think it is, but I can't tell for sure.)


Ferguth ap Garth wrote:
Are APG classes open for grabs?

Yep.

Ferguth ap Garth wrote:

Sable Company Marine in training. Young, brash, has a tendency to buck the system more often than toe the line, cocky, confident and somewhat suave. (Ranger of the urban variety)

Just FYI, in the post-APG version of my Korvosa, a substantial fraction of Sable Company marines are cavaliers.

Ferguth ap Garth wrote:
What is the source for the Harrower PRC?

The Pathfinder Chronicles Campaign Setting. You can find a version of it here as well.

I think it might get revamped in the Inner Sea guide coming out next spring, but I'm not sure.


Also, of course, the Harrowed feat from the CotCT PG is available as well.


Stat Generation:
4d6 ⇒ (3, 5, 1, 6) = 15
4d6 ⇒ (1, 3, 4, 1) = 9
4d6 ⇒ (2, 5, 5, 3) = 15
4d6 ⇒ (2, 4, 6, 3) = 15
4d6 ⇒ (3, 6, 2, 2) = 13
4d6 ⇒ (5, 3, 3, 2) = 13

Which gives me 17, 13, 16, 16, 15, 14. I can work with that! I've had this idea for an elf 'battletrancer' using the barbarian class, think I might go with that.

EDIT: Scratch that, think I'm going to go for an elven bladesinger--bard with the arcane duelist archetype.


Hmm. So far, the only person with any 18s also has the only single-digit ability score...


4d6 ⇒ (6, 6, 2, 2) = 16
4d6 ⇒ (6, 2, 4, 6) = 18
4d6 ⇒ (4, 1, 5, 6) = 16
4d6 ⇒ (4, 5, 5, 2) = 16
4d6 ⇒ (6, 3, 2, 2) = 13
4d6 ⇒ (1, 5, 2, 6) = 14

That makes it 18, 18, 17, 16, 15, 17.

:D !!!!!

I will get a concept up this evening.


Carpy DM wrote:
Hmm. So far, the only person with any 18s also has the only single-digit ability score...

And yep, I jinxed it as soon as I posted. ;)


What do we get for starting gold?


F Elf Bard (Arcane Duelist)

Vil-hatarn's character here. I'm converting the template from a previous PbP character, so not all of the information is correct for this character just yet.

Also not entirely happy with the avatar yet, probably going to change.


Any restrictions on race? (i.e., can I play a tiefling, aasimar, goblin, kobold, hobgoblin, etc.?)

Do you allow the Leadership feat?


Character Concept:
Neutral Good, Urban Ranger Skirmisher
-my 9 will be in charisma.
-Trait:Tortured

Background:
I was 14 when I crossed Gaedren Lamm. I had been one of his “Little Lamms” for as long as I could remember. I have no memories of a mother, a father or siblings, just pain. I am not sure what I did that day, maybe I just didn’t get out of his way fast enough, but what ever it was enough to make Lamm lose it. I can’t remember all of it I guess I kept blacking out. I do remember the smell though, that sicky sweet smell of my own flesh burning. Lamm burned me and left the right side of my face a hideouse mask and scarred me for life. Funny thing is he didn’t intend for that part. He beat me and left me for dead in the bay. I remember the salt water on my face, the pain from it, and blackness. I don’t know how long I floated, never will, but I was found. I was taken in and brought back to health, protected, even loved.
But now I’m back, back in Korvosa, and I am going to send Gaedren Lamm straight to Hell.


I've decided I'm making a cleric of Desna. Will have a character sheet up in a bit.

Vil-hatarn, are you going to cover social skills?

Please see my two questions above, DM. ;)

Grand Lodge

4d6 ⇒ (6, 5, 6, 6) = 23
4d6 ⇒ (4, 2, 4, 1) = 11
4d6 ⇒ (1, 2, 4, 2) = 9
4d6 ⇒ (3, 1, 4, 5) = 13
4d6 ⇒ (3, 5, 6, 2) = 16
4d6 ⇒ (6, 5, 6, 6) = 23

...making 18, 14, 12, 15, 17, and 18.

I think I'm going to make a two-weapon fighter with the Widowed trait, I'll throw up character/backstory in a little while.


Not entirely--Taelreth is going to be more combat focused. My current skill list is Acrobatics, Escape Artist, Intimidate, Knowledge (arcana), Perception, Perform (dance), Perform (sing), and Spellcraft. I'll probably pick up some more of the social skills later, but for now all I've got is Intimidate, because it's required for my Rallying Cry ability. I could maybe switch out Escape Artist for something else...probably Bluff or Sense Motive, as they're at least theoretically applicable to combat.


I'm going to pick up Diplomacy and Sense Motive. I just wanted to make sure we wouldn't overlap skills. We couldn't definitely use someone with Bluff.


Evelyn Clay wrote:

Any restrictions on race? (i.e., can I play a tiefling, aasimar, goblin, kobold, hobgoblin, etc.?)

Do you allow the Leadership feat?

Just the seven from the core book.

Not in a party of six, I think. If/when we reach that level, I might reconsider.


Vil-hatarn wrote:
What do we get for starting gold?

200 gp for everybody, unless you take orphaned.


Looks like we've got an arcane duelist bard (Vil-hatarn), an urban ranger skirmisher (Kozaric), a cleric of Desna (Evelyn), and a two-weapon fighter (Jelloarm). Trapfinding might be covered by Kozaric, depending on what he/she makes, but there's a definite lack of arcane action here...


F Elf Bard (Arcane Duelist)

Alright, I think all the details are in order. Feel free to check things over; if the backstory needs tweaking, that can happen.


Here is Evelyn's character. I will get a background up soon.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

<======= Ready for review. I will add 2 languages in a bit.

EDIT: I have a an 8 disable device and a 6 Perception.


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Looks like we're missing an arcane caster. I'll take that job.


Taelreth wrote:
Alright, I think all the details are in order. Feel free to check things over; if the backstory needs tweaking, that can happen.

Flat-footed AC should be 15. Otherwise, all looks well.


Evred Harvaldar wrote:
Here is Evelyn's character. I will get a background up soon.

Mechanics look okay, but I am most interested to read the backstory that ends up with you in possession of a sawtooth saber....


F Elf Bard (Arcane Duelist)
Carpy DM wrote:
Taelreth wrote:
Alright, I think all the details are in order. Feel free to check things over; if the backstory needs tweaking, that can happen.
Flat-footed AC should be 15. Otherwise, all looks well.

Whoops, must have hit the wrong key. Fixed.


Kazadarin Darlok wrote:

<======= Ready for review. I will add 2 languages in a bit.

EDIT: I have a an 8 disable device and a 6 Perception.

Everything looks good there.


Crux wrote:
Looks like we're missing an arcane caster. I'll take that job.

I couldn't help but notice you have a mithral chain shirt and two masterwork weapons at level 1. Is he being adapted from another game?


Evelyn Clay wrote:
Crux wrote:
Looks like we're missing an arcane caster. I'll take that job.
I couldn't help but notice you have a mithral chain shirt and two masterwork weapons at level 1. Is he being adapted from another game?

Given that he's also got 50+ posts, most of which are from an Exalted game, I'm guessing "yes."


Evred Harvaldar Backstory

Evred was born the son of a Korvosan nobleman and a Varisian prostitute. Though his father doted on his paramour and their bastard son for the first few years of Evred's life, the same lack of discipline that led him into the arms of a whore also led him into ruinous gambling. Crippled by debts to underworld players, Evred's father was forced to sell most of his birthright to avoid a knife in the dark. Squandering what little was left on drink, his last act before disappearing was to bestow on Evred's mother his signet ring and a family heirloom weapon taken before he fled his House in shame. Evred never saw him again, nor learned his name beyond 'Papa.'

His mother's love wore thin rather quickly at the prospect of feeding two mouths. Evred's birth and the subsequent years did little to improve her ability to sell herself. The boy was shuffled off to the care of Gaedren Lamm in exchange for a small pouch of silver. The next few years were spent in mindless toil and petty errands for the vile man. Success was not rewarded, and failure was swiftly punished.

After just reaching his teenage years, Evred escaped slavery and found his mother, wasted away from disease and alcohol. Feeling regret for once in her life, she told Evred of the sawtooth sabre left by his father so long ago (the signet ring having already been pawned). Evred left his mother to find solace and companionship in the church of Desna. He has lived the past few years in the care of the Great Dreamer's priests, learning the doctrines of stars and luck and healing his past wounds. He looks forward now to making his mark on the world, starting with the man who tortured him for so many years.


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Yes he is. That was a great game that, sadly, died. I have this thing about having aliases just hanging around doing nothing. I try to reuse them if I can. Hence Crux.


Evred Harvaldar wrote:
Evred Harvaldar Backstory

Sawtooth sabres have a very specific provenence in Golarion, one that is actually relevant to this Adventure Path. I'd like to see that addressed in some fashion, or at least to warn you that there might be consequences to choosing that particular killing implement for your preferred weapon...

You have "missing sibling" in your character sheet, but that appears to be a "religious" background. Planning to change it over?


Carpy DM wrote:
Evred Harvaldar wrote:
Evred Harvaldar Backstory

Sawtooth sabres have a very specific provenence in Golarion, one that is actually relevant to this Adventure Path. I'd like to see that addressed in some fashion, or at least to warn you that there might be consequences to choosing that particular killing implement for your preferred weapon...

You have "missing sibling" in your character sheet, but that appears to be a "religious" background. Planning to change it over?

Well, poo. I'll change the weapon. Though in my defense, that was the only bit of munchkin-gaming on the entire character sheet. ;)


1. Changed last paragraph of backstory...

After just reaching his teenage years, Evred escaped slavery and found his mother, wasted away from disease and alcohol. Feeling regret for once in her life, she told Evred of the sawtooth sabre left by his father so long ago (the signet ring having already been pawned). Evred left his mother to find solace and companionship in the church of Desna. He has lived the past few years in the care of the Great Dreamer's priests, learning the doctrines of stars and luck and healing his past wounds. Only recently has he learned through his contacts that he was not alone in his experiences in childhood. His mother had another son a few years before he was born, with a nameless dockworker. Without the largess of a noble father, this son was sold to Lamm as quickly as he could speak. He died pitifully under the lash of one of the slumlord's croneys. While Evred could have learned to move on past his own trials and tribulations, to know that another has suffered, his own half-brother, spurred him to action like nothing before. He is now consumed with finding out as much as he can about the brother he never knew.

2. Changed sawtooth sabre to bastard sword.


Dice Generator:
4d6 ⇒ (5, 2, 5, 3) = 15
4d6 ⇒ (6, 6, 2, 2) = 16
4d6 ⇒ (2, 4, 3, 1) = 10
4d6 ⇒ (5, 5, 2, 4) = 16
4d6 ⇒ (4, 2, 2, 3) = 11
4d6 ⇒ (4, 6, 2, 5) = 17

Results: 16, 18, 13, 16, 13, 17. I was hoping to use my Summoner, if I am allowed to play that is. Can easily adjust stats on it to fit the rolls.


Oh, okay then... Truely, I just wanted to try the whole pit thing...well, that or go Witch and see if hexes really have no limit on uses per day (less stated in effect of course), and not just time limit per target...


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Crux remembers a time when he lived in a big house with his parents, had tutors, and studied magic. Then something happened. He was too young to know what really, but he wound up with Gaedren Lamm. Life was difficult for Crux under Lamm’s guidance. He just wasn’t cut out to do what Lamm wanted him to do. For his failures, Crux was beaten regularly. Eventually Lamm had had enough. He beat Crux severely and threw him into the river. Fortunately Crux was fished out of the water and cared after until he was healthy again. He was able to resume his arcane studies and has returned to Korvosa to make Lamm pay for what he did to him.


Male Human Novice
Carpy DM wrote:
Hmm. So far, the only person with any 18s also has the only single-digit ability score...

Actually I noticed I had 2 6's on my last roll...so thats an 18 for me.

looks like my ideas dor a cleric of Desna and a rogue are covered.

I guess I'll be trying a Sable Company Marine Cavalier. It was the one character idea I hadn't really thought out all that deeply, but I will go with it. I can't promise I'll have a character done today, I have friends in town all day. Possibly tomorrow, definitely Monday


Ferguth ap Garth wrote:
I guess I'll be trying a Sable Company Marine Cavalier. It was the one character idea I hadn't really thought out all that deeply, but I will go with it. I can't promise I'll have a character done today, I have friends in town all day. Possibly tomorrow, definitely Monday

That's okay, that gives me time to figure out how I want to handle your hippgriff companion...


romuken wrote:
I was hoping to use my Summoner, if I am allowed to play that is.

We're currently full up here, actually.


Ah. Nevermind then.


Arcanist 1| AC 12 , FF 10 T 12| HP 7/7| Perception +1| Lvl 1 4/4, Cantrip at will

Changed my history a bit. I read Kazadarin's history and ours was very close. I still have tortured, though and we may know one another from our time as lambs.


Crux wrote:
Changed my history a bit. I read Kazadarin's history and ours was very close. I still have tortured, though and we may know one another from our time as lambs.

Actually, looks like three of you were lambs: Crux, Kazadarin and Evred. Possibly more, in fact, since I'm not sure which way Jelloarm's fighter or Ferguth are going to go.

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