
vale73 |
Hi everybody,
here's an example: the group defeats (by killing after a hard melee) an evil fighter wearing a +1 chain mail. They take the magic armour and try to don it: I think that the armour should be damaged after the battle, what do you think, and how do you handle such topics? Would it be different if the armour weren't magical? Is there any rule about that? Many thanks,
V

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The official stance is that you only hurt armor if you *try* to hurt armor (ie sunder). The explanation being that you only hit the armor on a failed attack aimed at the person, meaning it is not aimed at the armor. Presumably this means that any hit that did impact the armor was a glancing blow (being unintentional) that wouldn't be enough to cause damage.
I keep this stance simply because doing otherwise is annoying. I might throw flavor text on it describing the armor as charred or having slight slash marks from missed attacks, but nothing enough to be considered "damage."

BigNorseWolf |

Hi everybody,
here's an example: the group defeats (by killing after a hard melee) an evil fighter wearing a +1 chain mail. They take the magic armour and try to don it: I think that the armour should be damaged after the battle, what do you think, and how do you handle such topics? Would it be different if the armour weren't magical? Is there any rule about that? Many thanks,
V
Nooooo robbing the PC's of their hard earned toys. It never goes well. He had the +1 chain, he drops the +1 chain, tomorrow a pc wears the +1 chain.
Items sold by adventurers usually go for half price. Presumably the fact that the previous owner met with a bad and PC captured items tend to look very... used factors into that. At worst i'd call for 10% of the non magical items amount to fix it up.

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vale73 wrote:Hi everybody,
here's an example: the group defeats (by killing after a hard melee) an evil fighter wearing a +1 chain mail. They take the magic armour and try to don it: I think that the armour should be damaged after the battle, what do you think, and how do you handle such topics? Would it be different if the armour weren't magical? Is there any rule about that? Many thanks,
VNooooo robbing the PC's of their hard earned toys. It never goes well. He had the +1 chain, he drops the +1 chain, tomorrow a pc wears the +1 chain.
Items sold by adventurers usually go for half price. Presumably the fact that the previous owner met with a bad and PC captured items tend to look very... used factors into that. At worst i'd call for 10% of the non magical items amount to fix it up.
Mending + Prestidigitation = Good as new! (As long as it didn't hit "Broken" or "Destroyed", then it's a bit harder.)

tonyz |

Generally armor may get banged around and all that, but it's designed to take blows. I'd just lump it under "stuff that happens offscreen."
Do the PCs have to fix their own armor after they get into a fight? Of course, but it all happens off-camera because it's not interesting to most players. If your group happens to love that sort of minutia, by all means inflict it on them, but I personally wouldn't bother.