Magic Item Creation Speeds


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Excerpt of Magic Item Creation Rules:
The creator also needs a fairly quiet, comfortable, and well-lit place in which to work. Any place suitable for preparing spells is suitable for making items. Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Potions and scrolls are an exception to this rule; they can take as little as 2 hours to create (if their base price is 250 gp or less). Scrolls and potions whose base price is more than 250 gp, but less than 1,000 gp, take 8 hours to create, just like any other magic item. The character must spend the gold at the beginning of the construction process. Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

The caster can work for up to 8 hours each day. He cannot rush the process by working longer each day, but the days need not be consecutive, and the caster can use the rest of his time as he sees fit. If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work. This time is not spent in one continuous period, but rather during lunch, morning preparation, and during watches at night. If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks. This work is generally done in a controlled environment, where distractions are at a minimum, such as a laboratory or shrine. Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster).

A character can work on only one item at a time. If a character starts work on a new item, all materials used on the under-construction item are wasted.

Is it possible to use the accelerated crafting option WHILE adventuring in order to net 4 hours of progress for spending 4 hour working? Or am I limited to spending 4 hours each day for 2 hours of progress?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
developer wrote:
yes.

Thanks.

Are you actually a developer (for Pathfinder)? If so, which one?

EDIT: Hello? Where'd you go?


Hello
In my opinion and from what I have understand by reading the rules when you craft while adventuring the hours that you spend are not very productive. Because of the environment and the fact that you sometimes cannot spend these hours consecutively.

So I see 3 different rules:
1) You cannot spend more than 8 (real ones) hours per day for crafting.
2) You can increase the Dice in order to work faster which doubles the gain. For example 1 hour counts for 2.
3) You can craft while adventuring but your work counts as half of what you would do if you were at your armory, lab ...

These are the main ideas and they can all work together.

So in that way if you work while adventuring in 4 hours you would get 2 hours of work. But if you increase the DC this will be equivalent to a 4 hours work.

In all the above I am wondering about the minimum time that you can spend in each situation. For example can I say that this day I will work for only 1 hour or there is a minimum of 4 hours in order to do something? I guess that this is too much detail and it depends on the DM and the details of exactly where you work and the environment.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The rules essentially say you can add +5 to the DC to do 8 hours of work in 4 hours.

It does NOT say you can add +5 to the DC to do 4 hours of work in 4 hours while adventuring. It does NOT say you can add +5 to the DC to cut crafting times in half.

It's exactly that omission that IS the limiter. As written, there is nothing saying that you can reduce the crafting time in any situation that isn't an otherwise normal "crafting day."

Will someone please convince me I'm wrong. I SO want to be wrong on this one.


Rules paraphrase: You can't spend more than 8 hours crafting per day.

This must really suck for liches who don't sleep and have all this time on their hands.

Rules paraphrase: You can only craft one magic item at a time. If you start another item while one is in progress, all the time and money put toward the first item are lost.

This would make for a hilarious suggestion spell to cast on a crafting wizard. "You don't need a Staff of awesome awesomeness, you would prefer to make a dagger +5". If he fails his save, all the time and money he's put towards his staff are blown.


Ravingdork wrote:

The rules essentially say you can add +5 to the DC to do 8 hours of work in 4 hours.

It does NOT say you can add +5 to the DC to do 4 hours of work in 4 hours while adventuring. It does NOT say you can add +5 to the DC to cut crafting times in half.

It's exactly that omission that IS the limiter. As written, there is nothing saying that you can reduce the crafting time in any situation that isn't an otherwise normal "crafting day."

Will someone please convince me I'm wrong. I SO want to be wrong on this one.

Thanks for helping not hijack the other thread. I will also say it is strange that you are the one arguing for a rules limitation, and I am against it.

With that said that 8 hour thing is nowhere in the rules I quoted.
The rules simply state that by adding the +5 you double the amount of gp you can craft with respect to the magic item per hour.
Normally it is 8 hours equals 1000 gp worth of work. The +5 makes it 2000 per 8 hours worth of work. In short it is basically the rate of work that is being changed.
Nothing says the 8 hours have to be worked consectutively in order to get the rate provided by the +5 DC.


wraithstrike wrote:
Nothing says the 8 hours have to be worked consectutively in order to get the rate provided by the +5 DC.

Actually, the rules do say the work has to occur in 4 hour blocks of time.

And that each of those 4 hours of time has to be uninterrupted, whether working at the accelerated rate or not.
Quote:
If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks.

If one is adventuring, you can still put 4 hours of time in, but it is now interrupted time, thus only 2 hours of actual progress is made.

Quote:
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work.

Accelerating the crafting merely means that in those 2 hours, you've done 500 gp worth of work, rather then 250 gp worth of work you would have gotten if you'd not taken the +5 to the DC. Both still took you 4 hours of time.


EvilMinion wrote:
wraithstrike wrote:
Nothing says the 8 hours have to be worked consectutively in order to get the rate provided by the +5 DC.

Actually, the rules do say the work has to occur in 4 hour blocks of time.

And that each of those 4 hours of time has to be uninterrupted, whether working at the accelerated rate or not.
Quote:
If time is dedicated to creation, it must be spent in uninterrupted 4-hour blocks.

If one is adventuring, you can still put 4 hours of time in, but it is now interrupted time, thus only 2 hours of actual progress is made.

Quote:
If the caster is out adventuring, he can devote 4 hours each day to item creation, although he nets only 2 hours' worth of work.

Accelerating the crafting merely means that in those 2 hours, you've done 500 gp worth of work, rather then 250 gp worth of work you would have gotten if you'd not taken the +5 to the DC. Both still took you 4 hours of time.

I was saying the entire 8 hour block does not have to be continuous(still worded badly. Second attempt-->You don't have to get in 8 hours of crafting in one day.

He is saying that if you don't put in 8 hours of work that day you can't use the acceleration rule.

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