Help with Eidolon Damage


Advice

Liberty's Edge

Is there an errata that says whether or not an eidolon can have the greater damage evolution and improved natural attack.

It looks like an eidolon could, at first level, get two attacks at 2d8+3. The biped could take the slam evolution, the greater damage evolution and improved natural attack as a feat and really be a super power house right from first level.

advice?


lrichter wrote:

Is there an errata that says whether or not an eidolon can have the greater damage evolution and improved natural attack.

It looks like an eidolon could, at first level, get two attacks at 2d8+3. The biped could take the slam evolution, the greater damage evolution and improved natural attack as a feat and really be a super power house right from first level.

advice?

My advice? Read the feats you are talking about:

Rules wrote:


Prerequisite: Natural weapon, base attack bonus +4.

Oops you only have a BAB of + what again? At first level it isn't a +4.

Also It will be enjoyable putting this "power house" under color spray... or sleep, or simply greasing the ground it was going to run through. Oh wait the barbarian wants to one hit it.


I don't have it in front of me, but James posted that no, the feat and improved damage evolution don't stack, but either one can be taken.


Wand of True Strike with Share Spell and Use Magic Device maxed out.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
mdt wrote:
I don't have it in front of me, but James posted that no, the feat and improved damage evolution don't stack, but either one can be taken.

Post a link or it didn't happen. I just searched all of James' posts for the term "improved damage" and didn't find anything like you describe.


1 person marked this as FAQ candidate.
improved damage wrote:


One of the eidolon’s natural attacks is particularly deadly. Select one natural attack form and increase the damage die type by one step. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different natural attack.
improved natural attack wrote:


Benefit: Choose one of the creature's natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature's size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Special: This feat can be taken multiple times. Each time it is taken, it applies to a different natural attack.

Goes by logic then. I think it's clear enough. Does two abilities does exactly the same thing. And none of them can be used multiple them. Therefore, I say no, you can't take both.

Conclusion; another thread on the mighty misunderstood eidolon.


lrichter wrote:

Is there an errata that says whether or not an eidolon can have the greater damage evolution and improved natural attack.

It looks like an eidolon could, at first level, get two attacks at 2d8+3. The biped could take the slam evolution, the greater damage evolution and improved natural attack as a feat and really be a super power house right from first level.

1d8 goes to 2d6 which goes to 3d6 (not 2d8)... but close enough I suppose.

And ya, what previous poster(s) said, no Imp Natural Attack til level 6 (5 to get enough BAB to qualify, then 6 to get an available feat).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Amuny: Improved Damage and Improved Natural Attack not only have separate names, but they do different things. Ergo, they stack with each other just fine.

The former increases the die type. Example: 1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 1d20

The latter increases the damage roll by one size step. Example: 1d4 > 1d6 > 1d8 > 2d6 > 3d6


I'll just correct myself on this one: spells must be on the Summoner spell list to use Share Spell. It's a shame True Strike isn't on it. Oh well.


Ravingdork wrote:

Amuny: Improved Damage and Improved Natural Attack not only have separate names, but they do different things. Ergo, they stack with each other just fine.

The former increases the die type. Example: 1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 1d20

The latter increases the damage roll by one size step. Example: 1d4 > 1d6 > 1d8 > 2d6 > 3d6

Ok, so if I got both, starting from 1d10 (large slam).

if I take Imp natural damage, I get 1d12
then imp natural attack, eh... erm how much? 2d12?

But if I do it in the opposite order,
... 2d10?
and then... 3d10?

I don't think that something that would stack could have a difference on the order you get them. This doesn't make sense. I see both the second way. I don't think a Huge Slam with improved damage would get 1d20. And then what, 2d20 damage? Seriously.


Amuny wrote:
Ravingdork wrote:


The former increases the die type. Example: 1d4 > 1d6 > 1d8 > 1d10 > 1d12 > 1d20

The latter increases the damage roll by one size step. Example: 1d4 > 1d6 > 1d8 > 2d6 > 3d6

Ok, so if I got both, starting from 1d10 (large slam).

if I take Imp natural damage, I get 1d12
then imp natural attack, eh... erm how much? 2d12?

But if I do it in the opposite order,
... 2d10?
and then... 3d10?

I don't think that something that would stack could have a difference on the order you get them. This doesn't make sense. I see both the second way. I don't think a Huge Slam with improved damage would get 1d20. And then what, 2d20 damage? Seriously.

Actually, upon review, I think Ravingdork has it right, it seems to work out the same whatever order you take stuff in. (Your error was assuming a 1d10 large slam (should be 2d6). The two different damage progression lines in the feat description make sense now!

For instance, typical medium eidolon:
base slam -> 1d8
INA feat is like going up one size -> 2d6
ID evolution increases the die by one type -> 2d8

If you do it in the other order:
base slam -> 1d8
ID evolution -> 1d10
INA feat -> 2d8

Even once you put an actual size increase in there, it works out the same too:
base -> 1d8, large -> 2d6, feat -> 3d6, evolution -> 3d8

vs

base -> 1d8, large -> 2d6, evolution -> 2d8, feat -> 3d8

huh.


I say they are from two different sources and therefore they stack. One is an evolution and one is a feat.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
darth_borehd wrote:
I say they are from two different sources and therefore they stack. One is an evolution and one is a feat.

Quite right. Anyone saying otherwise is REALLY stretching it.

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