A Very LGBT Crypt of the Everflame Campaign

Game Master Dragoncat

A campaign for the ladies, gentlemen & enby folk of Paizo's LGBT Gamer Community Thread!

Wealday, 17th of Neth, 4700 AR

Kassen Town Map

Map of Xin-Grafar
Remaining Maps


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Max pumps some healing power into Adriana, but it doesn't appear to have been that potent.

Round 2: Adriana!


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana thinking better of going toe to toe with the thing will take a five feet step back.

She first calls on her deity to heal her wounds shuddering a little in pleasure as her goddess healing fills her

Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7

She than points at the golden and the cultist...

"You and your foul masters can not hurt me as you now face the Judgement of Calistria!"

Activating Judgement Healing which gives her fast healing 2

Hit points are now at 15...not bad for my and Max's efforts


The mask-creature turns towards Khalaban. One of the masks making up its 'hand' suddenly spins half-circle and the creature thrusts its arm forward!

CMB: 1d20 + 8 ⇒ (17) + 8 = 25

The mask attaches itself to Khalaban's face with a flash of blue light!

Khalaban:
The mask feels cold and heavy. A single command starts to hammer its way into your head...

<Fight for me.>

Khalaban, give me a Will Save. If you roll 12 or less, you're Dominated for this round. This save may be repeated on subsequent rounds until you make it.

The mask can be removed with a successful CMB roll or destroyed.

Khalaban, Vixie, Maxilla!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Will: 1d20 + 1 ⇒ (11) + 1 = 12

Khalaban felt the mask's dominion roll over his mind for a moment, the urge to simply obey echoing through his mind, before the Skinwalker grunted in anger and fought back, willing his mind to be as strong as his body. It was unfortunate that he failed.

The bulky Kineticist went limp, apparently hanging by his head - or more specifically the mask.


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie squeaks in fright, backpedaling a bit from Khalaban. Her bill lashes out:

Disarm Mask: 1d20 + 7 ⇒ (9) + 7 = 16

And... mayyyybe gets an edge?

If not, y’know, maybe Khalaban will look cool with a facial scar.


Vixie's attempt at removing the mask meets with failure.

Maxilla!


Maxilla's eyes widen in horror as the mask affixes itself to Khalaban's face, and the giant man goes limp. "Khalaban! Dad believes in you! You have to fight it!"

Aid Another *Will Save*: 1d20 + 6 ⇒ (5) + 6 = 11 Successful!

The little kobold's words seem to snap Khalaban out of his stupor!

Round 3: Adriana is up!


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana will head back into the fight...

Attack Roll: 1d20 + 7 ⇒ (14) + 7 = 21

Damage Roll: 1d10 + 5 ⇒ (3) + 5 = 8

Should not the weapon is magical....also HP now at 17


Adriana's blade chips away at one of the mask-creature's arms.

The mask-creature turns on Vixie next, punching twice!

Slam 1: 1d20 + 8 ⇒ (16) + 8 = 24

Slam 2: 1d20 + 8 ⇒ (1) + 8 = 9

The monster's first strike nearly gets through Vixie's guard, slamming hard into her shield. Its follow-up attack is horribly misjudged, however, swinging wildly over the kitling's head and knocking Khalaban's mask askew!

Khalaban does not need to make another Will Save vs. Domination for this round!

Khalaban, Vixie, Maxilla!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

CMB: 1d20 + 6 ⇒ (16) + 6 = 22

With a gasp as Maxilla broke the mask's control, Khalaban reaches up and seizes the thing, thick fingers wrapping around the smooth material of the mask in a heavy grip before yanking it away from his skin. The mask was not easy to move, nor keep his grip on, but the hefty man managed to move it with enough effort.


Vixie and Maxilla!


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

With everything more or less under control again—for the moment—Vixie keeps her guard up, but lashes out, screaming quietly as always.

Defensive Shield Bash: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Vixie's shield collides with the mask-monster's knee, but doesn't seem to have injured it.

Maxilla gets behind Vixie. "Vixie! Try the other knee!"

Aid Another *Vixie's Next Attack*: 1d20 + 3 ⇒ (20) + 3 = 23

Round 4: Adriana is up!


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana will swing again...

Attack Roll: 1d20 + 7 ⇒ (9) + 7 = 16

Damage Roll: 1d10 + 5 ⇒ (4) + 5 = 9

HP are at 19 Now


Adriana's blade hooks on one of the masks making up the creature's collar, but is unable to find purchase.

The mask-construct swings its iron-masked fists at Khalaban and Vixie...

Slam vs. Khalaban: 1d20 + 8 ⇒ (5) + 8 = 13

Slam vs. Vixie: 1d20 + 8 ⇒ (20) + 8 = 28
Crit?: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

...and while the large man is able to evade the blow, Vixie ends up taking a mask-fist to the top of her head. The force of the punch sends a lance of pain from the top of her head to the tips of her toes.

Khalaban, Vixie, Maxilla!


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Defensive Shield Slam: 1d20 + 4 ⇒ (6) + 4 = 10
>:C

More than a touch rattled, Vixie wobbles on the spot, using the bill as a cane for a moment before lashing out weakly with her shield.

”Left! LEFT!” hollers Max, but Vixie doesn’t quite make it.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Given how hard it was for Khalaban to get down and aim at the knees, he instead turned the enemie's blow with his shield and aimed a shot at it's head.

To Hit: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13


The mask-creature raises its arm and deflects Khalaban's earthen club.

Maxilla winces and moves to help Vixie again. "Your other left, Vixie!"

Aid Another: 1d20 + 3 ⇒ (5) + 3 = 8

Round 5: Adriana!


Attack again!

Attack Roll: 1d20 + 7 ⇒ (18) + 7 = 25

Damage Roll: 1d10 + 5 ⇒ (3) + 5 = 8

Hp now at full


Attack again!

Attack Roll: 1d20 + 7 ⇒ (1) + 7 = 8

Damage Roll: 1d10 + 5 ⇒ (4) + 5 = 9

Hp now at full

Possible Crit...

Crit Confirm: 1d20 + 7 ⇒ (13) + 7 = 20

Crit Dam: 1d10 + 5 ⇒ (3) + 5 = 8


Adriana finally finds a chink in the mask-creature's construction and seizes the opportunity. As the construct raises its arm to strike again, her curve blade shears through its shoulder joint with a loud *SHRIEK* of metal-on-metal.

The golem reels backward, its arm falling down and shattering into dozens of damaged masks. This time, it takes its remaining arm and tries to force a mask on Adriana's face!

CMB: 1d20 + 8 ⇒ (20) + 8 = 28

It happens so quickly. The rest of the party barely has time to react before a white porcelain mask is affixed to the inquisitor's face!

Adriana:
The mask feels cold and heavy on your face, and you feel a command start to burrow into your head...

<KILL THE LARGE ONE.>

Adriana, give me a Will Save. If your total is 12 or less, you are Dominated for the next round.

Khalaban, Vixie, Maxilla!


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie frowns. There’s some trickiness here—if she backs up far enough for her bill to be useful, she’ll be too far to help otherwise.

She settles for screaming louder than before.

Taking Total Defense. My AC and CMD rises by 6, everyone else’s by 3. ...except Adriana, until she gets that mask off.


Khalaban and Maxilla!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Muttering a stream of unpleasant comments regarding the parentage of whoever had created this abomination of a contraption, Khalaban took the route less subtle and tried walloping it.

To Hit: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12


Khalaban's earthen club crashes through the golem's centre mass, finally scattering its masks to all corners of the room. The white-gold porcelain mask that served as its head falls to the floor with a THUD, still intact.

Combat over!

With the death of their mask-construct, the acolytes cease resisting arrest. Several rangers lie on the floor, wounded and bleeding. Several more acolytes lie motionless in pools of blood.

Captain Weathers limps over to the party, several streaks of blood running down her shield. "Well done."

Adriana:
...your mind suddenly clears. Why is there a mask on your face?

You are no longer Dominated.


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie shimmies back, not aware of the usual lack of inertia in this sort of magic, and tries to pry the mask off Adriana’s face with her bill!

CMB: 1d20 + 5 ⇒ (10) + 5 = 15


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

"I wonder how many 'charitable donations' such a creation cost," Khalaban muttered, looking at the fallen machine. Khalaban quickly looked around the area to see if there was anything else likely to cause problems.

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Without the golem's power to keep it in place, Vixie easily pries the mask off of Adriana.

Khalaban:
The other acolytes don't seem to be inclined to resist anymore. Otherwise, the upstairs floors of the temple have yet to be explored.

"Probably a couple noble families' worth, I'd suppose." Captain Weathers winces.


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana does not look happy.


"Right." Captain Weathers grunts and straightens herself up. "I'm going to have my hands full tending to the wounded down here. Get up there and check for anything incriminating on this cult--shipping manifests, letters, accounting records. The more evidence we have, the better."


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana thinks to herself...Well if they are dead there won't be a need for a trail.


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

"We're on it. Is everyone okay, does anyone need patching up before we continue? We should be at best health before proceeding... just in case there's another one of those.. or a trap -- I really wish Bertrand were here right now..." Max offers with a wistful tone, moving up to support Khala should the party be healed up and all.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Nodding, Khalaban moved to the base of the stairs, and after checking for ambushes or traps - the cult seemed a little...insane, and he wouldn't put it past them to trap there own stairs - and if it was clear he headed to the next floor.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Khalaban's Perception:
The stone stairs look to be of fine make. They're probably sturdy enough to hold the weight of several hundred men.

Other than that, you don't find anything.

Khalaban heads up the stairs.

A large golden mask rests upon a marble pedestal at the top of the stairs, with a green gemstone set into the mask’s forehead, and smaller gems set around it. A stained glass window in the wall behind the pedestal depicts a similar mask.

Khalaban is now on the 2nd floor of the temple of Razmir.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Staring at the mask, given the Golem, Khalaban left it alone and headed away from the stained glass windows to the door opposite it, checking for whatever might be blocking the path, and waiting for the others to join him.


Once everyone else has joined up with Khalaban, they move on.

Opposite the grand mask stands a pair of tall double doors, made from shining silver. Carved into their surface is the symbol of Razmir, beneath which dozens of supplicants are portrayed holding up piles of coins, jewels, and other wealth to the icon of the Living God. A quick check of the ring of keys reveals the correct one to open the doors and continue.

The room beyond has many doors, three on each side and a pair of double doors opposite the entrance. In the centre of the chamber, a two-step dais sits empty.

Where to next?


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Mildly confused by the empty pedestal, Khalaban took a quick look at that before deciding on a door to have a check of. It seemed like it should have something on it, and might be important.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana will follow behind Khalaban for he has more Hit Points and higher AC.


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie joins up with the group after lingering a little while in the previous. She keeps swiveling her head around with a mildly worried expression.

Well, more mildly worried than usual, anyway.


Khalaban's Perception:
Upon closer inspection, you realize the pedestal has a pressure plate built into its centre with a couple of mask-like indentations in its base. Judging from the size of the room and the double doors, the mask-creature you fought came from this pedestal.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

"Apparently, this is where the Mask Golem resided. It would seem someone awoke it, and sent it to deal with us. Or the guards awoke it by accident." Khalaban frowned, uncertain which was more likely. But it didn't matter. They needed to be cautious, regardless.

Moving to the Southern doors in the room, Khalaban began to search the rooms, leaving the large double doors for last. He had no wish to leave something behind him if the master of this place was behind those doors.


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

"This Razmir isn't a dragon, and he definitely isn't using gold right. I mean, if you're going to make a nest out of it, you need to have it set up to kind of, well, flow, like a feaather pillow..." Max mutters with a slight tone of frustration.

They move up to catch the rest of the team, keeping an eye out...

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Khalaban and Maxilla take the lead in investigating the private chambers of what are, presumably, the cult's leadership.

For the most part, the private quarters do not reflect the opulence advertised by Razmir's faithful. Starting from the southwest room and working in a counterclockwise direction...

Southwesternmost Room:
This room has a small chest hidden under the bed. Opening it reveals quite a stash!

The chest contains:
--a bag full of 241 cp, 59 sp, 41 gp and 8 pp;
--a silver necklace studded with jet worth 300 gp;
--a potion vial containing a thin black fluid;
--a yellowed piece of parchment. Closer inspection reveals it's a deed to a small plot of land and a manor outside Absalom.

Southernmost Room:
This room has little of interest aside from the well-kept bed and vacant desk.

Southeasternmost Room:
There is a crate of eight wine bottles sitting on the bed in this room, as well as four empty wine bottles scattered around the floor. The wine bottles are each labeled Verduran Rosé 4700, and worth about 25 gp apiece.

Northeasternmost Room:
This room is empty, save for a few discarded stubs of smoking herbs.

Northernmost Room:
This room looks like it was vacated in a hurry--the window on the northern end of the room has been thrown open and a makeshift bedsheet rope is trailing out of it, tied to the posts of the nearby bed. Aside from that, the rest of the room is kept immaculately clean and organized.

A map of Tamran is pinned above the desk with several hastily-scrawled notes surrounding different buildings on the western half of Tamran. Some of the notes are illegible, but it appears that the cult of Razmir was planning to expand to the entirety of Tamran--and was hatching a plan to do so before you arrived.

A gold ceremonial dagger set with a wide variety of gemstones lies on the desk beneath the map. Old, dark blood stains the tip of the blade.

Northwesternmost Room:
This room contains little more than discarded trash, food and dirty robes. Maxilla pokes around and finds a bloodied platinum ring underneath the bed--as well as a string of severed ears. The ring is likely worth 45 gp--the ears, not so much.

DC 17 Spellcraft (Black Potion):
A potion of invisibility.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Raising his eye at the haul - the land and manor alone would be exceptionally valuable, he suspected, as close to Absolom as it seemed it was - Khalaban loaded what they couldn't easily carry into his bag and got ready for the next door. He looked over, checking the others were ready before opening it.


Khalaban unlocks the double doors and opens them to reveal the next room.

A large plush bed on the south wall, facing a carved oak desk on the north side, furnishes this large and opulently decorated chamber. In the center of the room, a large carpet, woven with the mask of the Razmir at its center, spreads across the floor.

A small table next to the bed has a small whip, a pair of manacles, two bottles of Freedom's Glass brandy, and four bottles of exotic perfumes. A pair of sturdy bookcases stands next to the desk.

The bottles of brandy are worth 20 GP each and the bottles of perfume are worth 50 GP each.

DC 20 Perception:
Investigating the room, you notice that one of the shelves of books is sticking out a bit further than the others. There are three ledgers hidden behind the array of books!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Glancing around the room, the bulky skinwalker focused on the brandy. He was more fond of strong booze, as it went, when worshipping the Drunken God. Beer was the traditional choice, of course, but he preferred something with more...impact.


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Perception: 1d20 - 4 ⇒ (11) - 4 = 7

Vixie follows along, sniffing around, although it doesn’t do much good through her kitsune face mask.


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

Max gets the 'under the beds' duty due to not wearing heavy armor and grumbles upon finding various bits and pieces. "Okay, why ears? This seems very criminal to me. Maybe some of these people can be brought back or at least put to proper rest?"

Perception(Or aid as clever): 1d20 + 3 ⇒ (14) + 3 = 17


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Perception Check

Perception Roll: 1d20 + 9 ⇒ (3) + 9 = 12

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