Alternate Universalist Wizard Ability


Homebrew and House Rules


What do people think of replacing the universalist wizard's hand of the apprentice with an extra prepared spell of each level? Part of the reason I'm suggesting this is because hand of the apprentice uses a mundane weapon (albeit in a magical way), which doesn't fit my vision of a wizard. The other part is because the universalist seems lackluster compared to the specialists, and extra spells would adjust for that, I think.

Thoughts?


Draco Caeruleus wrote:

What do people think of replacing the universalist wizard's hand of the apprentice with an extra prepared spell of each level? Part of the reason I'm suggesting this is because hand of the apprentice uses a mundane weapon (albeit in a magical way), which doesn't fit my vision of a wizard. The other part is because the universalist seems lackluster compared to the specialists, and extra spells would adjust for that, I think.

Thoughts?

Absolutely not. While hand of the apprentice is kind of "meh", an extra spell per level is far too powerful. I agree that the universalist school is kind of week compared to the specialities, but they get powerful abilities already; being able to freely prepare as many spells as the specialists, without being restricted via schools, make them far too powerful.

There's been a thread on it here before, a suggestion that I'll use if anyone in my group wants to play a universalist is that they gain 4 spells known per level, instead of the normal 2.


stringburka wrote:

Absolutely not. While hand of the apprentice is kind of "meh", an extra spell per level is far too powerful. I agree that the universalist school is kind of week compared to the specialities, but they get powerful abilities already; being able to freely prepare as many spells as the specialists, without being restricted via schools, make them far too powerful.

There's been a thread on it here before, a suggestion that I'll use if anyone in my group wants to play a universalist is that they gain 4 spells known per level, instead of the normal 2.

I like that suggestion. Thanks.

I'm still not thrilled about hand of the apprentice, mostly in terms of flavour.


What about instead of Hand of the Apprentice, the Universalist wizard gains Cantrip Master?

Cantrip Master - During your apprenticeship, to master all the different schools of magic you were required to learn how to cast all cantrips, and you excelled at it. You gain two additional cantrip slots at first level.


Dilvias wrote:

What about instead of Hand of the Apprentice, the Universalist wizard gains Cantrip Master?

Cantrip Master - During your apprenticeship, to master all the different schools of magic you were required to learn how to cast all cantrips, and you excelled at it. You gain two additional cantrip slots at first level.

+1, or at least an option. Not having a player universalist yet, I'm open to a better option. They ARE the most versatile school, after all.


Am I the only one that thinks Metamagic Mastery is so amazing that it completely invalidates the drive to be a specialist?


Draco Caeruleus wrote:

What do people think of replacing the universalist wizard's hand of the apprentice with an extra prepared spell of each level? Part of the reason I'm suggesting this is because hand of the apprentice uses a mundane weapon (albeit in a magical way), which doesn't fit my vision of a wizard. The other part is because the universalist seems lackluster compared to the specialists, and extra spells would adjust for that, I think.

Thoughts?

I would love to see this happening!

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