| Gander Longstalks |
Gander, who was eagerly eying the roast lamb looks at the others with astonishment. "You cannot be serious." Seeing that the others were, in fact, serious in their intentions the halfling shakes his head in disgust.
I honestly can't see Gander going along with the rest to the monastery. If it's important for the game for him to go, we can just handwave it and he'll accompany them. If, however, in the judgement of the DM it won't be gamebreaking for him to follow along later with the rest of the exhibition, he'll choose the roast lamb feast over jousting with windmills.
Megan Robertson
|
The opinion of the GM is thus: I present the shared alternate reality in which we play - you do what you please, and I'll provide the interactions! In terms of the AP, this first adventure comes in five parts of which you have completed two, the next part covers exploring Kelmare and its environs once you have settled in at the monastery. But in terms of this game as a whole, you are welcome to feast or prowl the night or take up bellydancing or whatever you please at any time....
The night is clear, the stars are bright as only desert stars can be. Delicious smells of roast lamb drift on the air. Someone's playing a drum, someone else a flute... OK, I'm listening to a Classical Egyptian Dance CD right now...
As Hale, Erevale and Romo set out, only a few gophers view their passing. Everyone else, including Gander, is settling down to the feast - which tastes as good as it smells.
Where do you want to go?
| Hale Caress |
Hale lets Erevale and Romo flank out to either side, allowing them to find their natural tracking rhythm. "I think if we cover about 150ft abreast, each of us combing some 50ft in a broad zig-zag pattern, then maybe we'll run into some sign of her - or at least something," she suggests. They're slow search pattern progresses back towards the temple undulating like a seasick caterpillar.
| Erevale Greenleaf |
Perception 1d20 + 8 ⇒ (11) + 8 = 19
Survival 1d20 + 6 ⇒ (7) + 6 = 13
"I don't question your decisions, Lady Hale, but learning belly-dancing does seem to have more appeal than this right now. I would suggest that if we find no trace by the time Lady Almah arrives that we continue with more pressing matters."
Windmills? Chaaarge! :p
Megan Robertson
|
Search as you might, you only find gopher tracks, pugwampi footprints and what are probably your own as you travel from the encampment back to the monastery. One single set of incoming humanoid tracks from the north turn out to match Erevale's prints, this was from her arrival earlier.
What do you want to do when you reach the monastery? By now it's about midnight, and very quiet.
| Romo Vendelev |
"Look. The girl might be naive and young, but she can hold her own in combat. I think she's got what she came for and left. If she gets lost or thirsty on her way back, she will probably try to find the old campsite, but the deep tracks from there, will lead her here."
"So either way I propose we drop the search, unless we have new reason to suspect foul play."
| Hale Caress |
"Foul play? You mean other than the fact that we cannot find a trace of her - but we do find traces of him?" Hale motions to Erevale. "As best we can guess from the tracks, Khismia hasn't left the temple yet - which is odd in its own right. Maybe she found a hidden room or tunnel that we didn't-- wait! Be quiet for a minute." Hale suddenly shifts her head to the side, cocking it as if to hear something at the edge of her hearing, she softly repeats what she hears, "Listen to the wind, it carries the sounds of every battle fought, and those yet to be fought. Vanquishing the gnolls will take you nearer to the goal of defeating Jhavhul - did any of you hear that? Who is Jhavhul?" She quietens down again, trying to hear the wind, motioning strongly with her hand in a dampening motion when other Romo or Erevale try to break the silence.
| Erevale Greenleaf |
Erevale thinks as he waits for the others to arrive (Is it a bird? Is it a ... I will look like a fool if it's a harmless owl of some kind. Too big for an owl. Owlbear? Not big enough. Baby flying owlbear ... ... ... When are the others getting here?)
Attempt to identify the creature with knowledge nature? 1d20 + 8 ⇒ (8) + 8 = 16
Megan Robertson
|
Erevale, you creep (fairly) quietly through the undergrowth. Huge branches and overgrown weeds clog the central open air courtyard of the monastery's cloister walk. In better times, you reckon that the monastic priests would have contemplated the open space while circling the cloister, but today it is barely possible to see a few feet into the tangled mess, let alone all the way to the opposite cloister walk. Here and there the brush thins out enough that a dedicated explorer might be able to create a sort of passage, but mostly it is an impassable mess.
In the midst of a tangled knot of sticks and branches, a large vulture-like bird has made a nest. It has brown and white feathers, and right now it's rooting around and looking rather displeased.
Then it turns its head and glares straight at you!
Megan Robertson
|
Hale dreams of doing incredibly courageous deeds in battle, Erevale dreams of a giant vulture cooking its own eggs in a frying pan, and Romo doesn't dream at all!
Next Morning
In the encampment: A scene of orderly chaos as everyone gets packed up and ready to move.
In the monastery: You all awaken to peace and tranquility - all that's missing is someone chanting prayers! Peering through the undergrowth, that large brown & white bird appears to be asleep.
| Hale Caress |
Hale wakes up as a little rustle goes through the courtyard. She practically is propelled onto her two feet by the sheer adrenalin of her dream. She pants, but in a clearly pleasant way: chest heaving, a red flush on her cheeks, her hair lightly tussled in an attractive way. She finds the dagger in her hand, almost unbidden - not sure if it was there all along, or whether she drew it as she jumped up. She breathes in again. And smiles.
Megan Robertson
|
Unless anyone wants to disturb the vulture, you breakfast in peace. Just as you finish, it wakes up, stretches its wings and takes to the air.
Around midday, there's a hullabaloo outside, as the Lady Almah and her entire party with all their baggage arrive. She's riding a white horse, and surveys the exterior of the monastery, clearly expecting to be greeted and shown around her new base.
| Hale Caress |
Hale notices the commotion early, as it approaches the monastery. She smiles inwardly, just no way for a caravan to be stealthy. She keeps her eyes open for Khismia, who might have rejoined the camp in their absence, but otherwise awaits the arrival of Lady Almah. "Sarenrae's blessings upon you Lady Almah. The building is still secure, as far as we can tell; though the clearing out and renovation process will take several days, or weeks even. Please, allow me to guide you through this sacred site." If not otherwise instructed, Hale will start with the main body of the monastry, emphasizing the various remnants of artistic symbolism, before moving on to the more mundane parts of the building.
Megan Robertson
|
"Thank you, Hale," says Lady Almah, who is graciously interested in what you have to show her... although she orders her pavillion set up outside until somewhere is cleared out for her.
Around you, organised chaos as everyone darts around staking their claims to whichever part of the monastery they fancy. Garavel stalks around trying to establish some kind of order. He's got some ideas about who ought to go where... he insists that Lady Almah takes A14, the Library, with her personal guards occupying A15 (where the baboons were) next door.
Dashki wants A12, the Shrine to Vardishal.
The camel driver and his wife take over A16, the kitchen, and after a thorough tidy - and a lot of comments about pugwampi housekeeping - delicious smells start to waft through the building.
Father Zastoran, rather to everyone's surprise, takes a fancy to the underground laboratory, A19.
Garavel suggests that you lot might fancy A18, the dormitory.
Found a nice map of the surrounding area for you.
The rest of the day is occupied with settling in. Are you happy with Garavel's suggestion, or would you like somewhere else?
In the evening, there's a celebratory feast, served in A17, even though there are some holes in the roof. At the end of it, Lady Almah announces that while the main party will settle here for the time being, she wants you folks to begin investigating the village of Kelmarane and its surroundings, with a view to driving the gnolls out and neutralising other threats.
"But," she ends, "You may start that tomorrow, tonight is for celebration of the first phase of my mission: reclaiming the monastery!" She orders wine served...
| Erevale Greenleaf |
The dormitory seems a fine a place as any. Seen worse. Seen better.
Erevale gladly accepts some wine, sipping it thoughtfully as he watches the antics of the more rowdy celebrants. Of particular interest is how much the halfling can consume, maybe he is still growing?
At some point during the celebrations, Erevale locates Romo. "We have not spoken much, Romo. Any thoughts on the combat tomorrow?"
| Romo Vendelev |
Romo indulges his new friend, if only to escape boredom,"We will probably be fighting Gnoll tomorrow. They are largely predictable in combat, resorting to tactics used by most men. I say largely, because I can't say that I have fought as many as I would have liked. We could possibly be facing spellcasters or other types of well trained warriors. All these are in addition to the natural hazards we will face in our journey to Kelmerane."
"So to answer your question: No, I don't really know much of anything about what we will be facing or how combat will be. I guess we should just prepare for the worst"
| Erevale Greenleaf |
Erevale continues to have a bottle or two of wine during the night, sharing it with all who would care to have some. The wine seems to loosen his tongue somewhat as he tells of his youth some decades ago: Exploring Kyonin, the lay of the land and the plants and animals that frequent it. He rumbles on until he finally falls asleep.
Megan Robertson
|
The party eventually winds down, most people having enjoyed themselves and ended up in a pleasant alcoholic glow.
Just as everyone is settling down around midnight, there is an almost impossibly loud, yelping howl that - when you all rush outside - seems to come from the roof of the largest structure in Kelmarane, a big domed building that can just about be made out in the moonlight. (Must be substantial, the village is the best part of two miles away!)
A minute or two later, a faint, similar call can be heard from the distant Pale Mountain.
Lady Almah, who had already retired for the night given the attire she came outside in, says that she will hold a meeting of everyone in the chapel in the morning. She then goes back to bed, leaving the rest of you to your own devices. A rota of her personal guard and the mercenaries are attended to watchstanding, so you do not need to stay up.