Megan's Legacy of Fire 1


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Gander slows as he examines the fungus more closely. "Hmph. There's almost a pattern to this crap."

He looks for a piece of wood to scrape away some of the fungus with.


Romo slows down as he sees Gander stop. He turns in response to Gander's comment and has a closer look at the fungus.

Will try K(nature) if possible :D
Knowledge Nature: 1d20 + 4 ⇒ (13) + 4 = 17


Hale joins Romo and Gander in their exploration. Hale adds her opinion on the strange fungal distribution, based on her wilderness education.

Survival 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

Female Depemds on the game system (human in the real world)

Romo, your knowledge of nature informs you that the distribution of the mould is extremely curious and far less random than what might appear unadulterated in the wild - no wonder it caught Gander's attention. It's almost as if an intelligence directed its growth.

Hale, you just have this feeling that it's harmless... but best not messed with.

Going on down?


Gander shrugs. "Well, it's mold. Not naturally grown here, but mold nonetheless. Shall we continue? I'd guess something is waiting to kill or eat us below."

He takes a firmer grip on his staff and waits to follow Romo.


"Let's get it on!" Hale goes and leads the way, half-pulling Romo down with her.

Liberty's Edge

Female Depemds on the game system (human in the real world)

You all make your way downstairs, finding that the stairway opens out into an enormous laboratory. Against the north and south walls are two identical daises raised about five feet from the laboratory floor, each accessed by a wide set of curved stairs. Atop each dais is a wide workbench covered in a bewildering series of glass beakers, tubes, alembics, athanors, and other alchemical tools. Some of these containers are filled with a murky green substance.

A massive mould-encrusted basalt table dominates the entrance of the room, flanked by two small tables to the east and west containing surgical tools and sheaves of old parchment. The walls of the subterranean lab were clearly fashioned from the living rock under the monastery, but carefully cut mould-encrusted tiles line the floor, interrupted occasionally by metal drains the size of dinner plates.

A narrow, rough-hewn passageway leads off to what is probably an undercrypt, but it's closed off by a solid-looking door.

Here's a map for you

Remind me, has anyone sustained an injury that left an open wound? Said individuals might want to be careful down here...


I think i'm woundless!

Romo allows Hale to whip him about a bit, but then slows down as he enters the vast laboratory. After making sure nobody is inside, he starts to have a careful look through the room for anything suspicious or valuable.

1d20 + 6 ⇒ (20) + 6 = 26


I think Khismia fixed all wounds that were had

Liberty's Edge

Female Depemds on the game system (human in the real world)

That's odd! Romo, as you commence your thorough search, you notice that the liquid within the glass apparatus quivers ever so slightly as you approach. It's fairly vile-looking: seems to be sloppy, near-liquified plant matter festooned with tiny mushrooms and patches of sickly green and mustard-hued mould.

There's a sheaf of notes on the eastern table flanking the basalt block.


Distrustful of the equipment in the lab, Gander allows the others to lead the way, keeping a watchful eye with his slingstaff at the ready.

Perception Check: 1d20 + 8 ⇒ (14) + 8 = 22
I think Hale's right and that Khismia healed us all of our wounds. And Gander has been staying out of melee combat anyway.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Good to hear you are all whole, we don't want anything... untoward... to happen :)

Gander, you're certain that the nasty gloop is quivering, especially if anyone gets near...

What are you all doing, folks?


Frowning with disgust, Gander gestures toward the glass apparatus filled with the offensive liquid.

"I think there's something alive in there. You might want to keep away from it, Romo. It looks almost...hungry."


"Seriously?" Hale cannot resist to investigate the strange goo.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, Hale...

As you move to take a closer look, it suddenly lashes out with a pseudopod extruded from the surface!

Attack roll: 1d20 + 3 ⇒ (17) + 3 = 20

Wetly, the pseudopod attempts to wrap itself around your arm... 1d20 + 8 ⇒ (19) + 8 = 27

May I have a Fortitude save, please, Hale

You may now all roll your initiatives and post actions/relevant die rolls...

Gloop's initiative: 1d20 - 1 ⇒ (4) - 1 = 3


"What did I tell you?" Gander shouts. "You don't mess with the vile pulsing slime!"

Initative: 1d20 + 3 ⇒ (10) + 3 = 13

Gander moves back and tries to figure out whether or not he can shoot the thing wrapped around Hale's arm without hitting her.

No other action aside from getting the heck out of the way.


Init:1d20 + 4 ⇒ (13) + 4 = 17

Romo moves up to within swinging reach of Hale."What in the name of.. !"

Knowledge Nature 1d20 + 4 ⇒ (15) + 4 = 19

"I don't think you should be playing with that thing."


Fortitude 1d20 + 5 ⇒ (13) + 5 = 18
Initiative 1d20 + 2 ⇒ (5) + 2 = 7

"Damn tentacles!? Not again!" Hale cusses as she pulls against the strain of the pod.

Liberty's Edge

Female Depemds on the game system (human in the real world)

You need to grapple with it, Hale, if you want to break free - especially as everyone else appears to be standing about watching the fun!

Perception checks from everyone else, please.


Perception Check: 1d20 + 8 ⇒ (16) + 8 = 24


Perception 1d20 + 6 ⇒ (12) + 6 = 18


Grapple, to break free 1d20 + 5 ⇒ (19) + 5 = 24

Hale tears off the weird tentacle cussing a string of curses that could only have been developed in the seclusion of a palace filled with bored princesses.

Assuming "24" is enogh :)

Liberty's Edge

Female Depemds on the game system (human in the real world)

Yep, Hale, you pull free all right...

... the rest of you can see the gloop climbing, oozing out of the glassware, moving towards you....


"By Sarenrae's glare! What's this thing?"


Female Human, Keleshite Oracle of Life

I am very sorry to announce, but I will not be able to play pbp anymore. Stopping my other games as well :(
Enjoy the rest of the adventure

Liberty's Edge

Female Depemds on the game system (human in the real world)

Sorry to lose you, dear heart. Hope everything works out well for you, stay safe.


Khismia, Rose-golden Kismet wrote:

I am very sorry to announce, but I will not be able to play pbp anymore. Stopping my other games as well :(

Enjoy the rest of the adventure

Sorry to hear it! Good luck to you and your future endeavors!

Gander shakes his head. "Damned if I know what it is. But I don't think my sling bullets are going to do any good against it."

He returns his slingstaff to his back and looks around for something that might make a decent club. The idea of getting all that goo on his greataxe does not appeal to the halfling at all.

Liberty's Edge

Female Depemds on the game system (human in the real world)

OOC: Job interview tomorrow (Friday), not sure when I'll get online


Hope the interview went well!

Hale spits in the direction of the thing, and readied her daggers to strike back at the creature should it try to come after her again.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Thanks, but unfortunately a certain university did not recognise the quality of what was on offer to them... oh, well, more time for gaming!

Slithering around the floor, even dodging down drains and back up again, this insiduous gloop is making a determined attempt on all of you.

(Another) Attack on Hale: 1d20 + 3 ⇒ (7) + 3 = 10

Attack on Gander: 1d20 + 3 ⇒ (13) + 3 = 16

Attack on Romo: 1d20 + 3 ⇒ (10) + 3 = 13

All these attempts have failed, but that doesn't seem to be deterring the gloop.

Meanwhile, Khismia takes fright and runs screaming from the room and back up the stairs...

What will you do now?


Romo dodges as the slithering creature has a go at him. He readies his blade for when it comes back within reach.

Attack 1d20 + 5 ⇒ (6) + 5 = 11
Damage 1d10 + 9 ⇒ (6) + 9 = 15

DAMN YOU!


Hale smashes back at the thing with a vengeance. But her anger holds her captive and her slice goes wide.

Attack 1d20 + 5 ⇒ (2) + 5 = 7 damage 1d4 + 3 ⇒ (3) + 3 = 6


Gander is still looking around for an object he can use as a club.

Perception Check: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Female Depemds on the game system (human in the real world)

Tables, laboratory glassware, a pile of notes...? Nothing very club-like here, alas.

Attack on Hale: 1d20 + 3 ⇒ (16) + 3 = 19

Attack on Romo: 1d20 + 3 ⇒ (15) + 3 = 18

Attack on Gander: 1d20 + 3 ⇒ (13) + 3 = 16

May I have Fortitude saves from Hale and Romo, please?


Fortitude 1d20 + 5 ⇒ (9) + 5 = 14

"Bluddy curr! Kill this thing! Romo! What are you doing?!"


Fort Save 1d20 + 5 ⇒ (16) + 5 = 21


Gander utters a curse of frustration when he comes up with nothing and finally draws his greataxe.

"I told you to leave the stuff alone! Bloody woman..."

Attack Roll: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d10 + 1 ⇒ (8) + 1 = 9


"Pshh - hahaha! Nobody tells me what to do!"

Liberty's Edge

Female Depemds on the game system (human in the real world)

The mould slithers back into the drains.

Hale:
You have an urge to go dig in a particular part of the overgrown garden - A8 on the map


What the hell? Okay...

"Where does that thing try to hide? -- wait, I think I... lemme have a look." Hale suddenly moves back out, to the courtyard, and dig in the ground.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Hale suddenly bolts out of the room and up the stairs...

What are the rest of you doing?

Hale:
You scamper through the passages and back to the cloisters. All is quiet, and you fling yourself to your knees scrabbling at the dirt. Eventually you reveal an old-looking, but still serviceable weapon: an example of your favourite weapon type (is that a dagger? Or do you use anything larger, a sword or scimitar?).


GM:
That is random but nice :)

Hale technically is building into fighting unarmed using natural attacks when she rages; but when she's not raging she'd by using a dagger, yes. I can change her (future) build if it helps?


Gander walks over to the sheaf of notes and takes a look at them.

He can only read Common, Halfling and Gnoll.

Liberty's Edge

Female Depemds on the game system (human in the real world)

Common will suffice, Gander, although they're a bit esoteric. The sheaf of paperwork on the eastern table flanking the basalt block contains several alchemical formulae of great value to an alchemist. These include instructions covering the construction of restorative ointment and marvellous pigments - who knows, might be worth up to 300 gp to the right buyer!

Hale:
Dagger it is, then. It will be... interesting, but probably not enough to drag you completely away from your chosen path!


Hale returns to where she left the others. "Lo behold commoners! Sarenrae has blessed me with a vision to lead me to her treasured dagger Tear of the Sun!"


Romo sees Hale run out of the room, then looks at Gander walking over to the notes.

"Maybe, we should see what has her so worked up."

He quickly follows Hale back up, then watches the peculiar display of her digging for, and then finding the dagger.

"How in the name of all that is divine, did you know to dig there?"


Gander considers the papers and shrugs, tucking them away in his pack before following Romo up the stairs.

"What's the big deal about a dagger?"


Hale grins at him, a slight high swinging in her voice. "A vision guided me to find it, right here in Sarenrae's temple. This Fang of the Light will guide us and be a source of power and reckoning!"

With fresh vigor she looks about. "There must be a few more things around here we haven't looked at?" Megan: if you could highlite what's still unexplored. Is it just the top-right corner? Is there a downstairs that is more expansive than what we've looked at up to now?

Liberty's Edge

Female Depemds on the game system (human in the real world)

Downstairs:

Here's the laboratory - there's a passageway leading to the west with a solid door closing it off. A crypt, perhaps? Or merely storage for the lab?

Above ground:

Map of Monastery

You have explored just about everywhere now. The only inhabitants you've found are pugwampis, baboons, stirges and the gloop - all of whom have either been driven off or killed.

You are all standing in A8 at present, Hale clutching her new dagger.


"Let's have a look at the room over there," Hale gestures towards western most portion of the monastry. "I think we've overlooked that part. Afterward we can have a look at the cellar again, or did you two look at that passage?"

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