| Gander Longstalks |
Gander watches the attack with a look of distaste on his face. "Really? You're going to slaughter the hairy-men? Very well."
He chooses the baboon that's not wrestling with Romo and flings a sling bullet at it. His heart isn't quite in it, however.
Attack Roll: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
"Wrestling with the hairy-men. Where are the bloody gnolls? Now that's a battle worth fighting." He mutters under his breath as he prepares another throw.
Megan Robertson
|
Rats! Distracted by someone calling with a job interview next week :) and the PostMonster got what I'd just written for you :(
Lessee...
Romo can have an AOO on the baboon which is grappling him.
Hale narrowly misses said baboon, probably due to pulling her blow at the last minute when the darn ape pulls on Romo's arm, tugging his head right into what would have been the path of her knife.
Gander, muttering, lets fly but the bullet goes who knows where? (Possibly to join my first post...)
| Gander Longstalks |
Gander watches the baboons fleeing for a second and then shrugs, drops another bullet into place and flings it with a smooth, practiced motion.
Attack Roll: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Range on the slingstaff is 50', in case that matters.
"And don't any of you come back here!" he calls.
Megan Robertson
|
Five austere beds line the north wall of this humble office and living quarters. A dented metal chest rests at the foot of each bed, and a simple mosaic pattern of red and orange glass chips brings some color to the wall. A layer of grime and filth coats many of the surfaces in this small room, and the redolent stench of dirty fur hangs heavy in the air.
You have a poke around, but all of the dented chests are empty.
Megan Robertson
|
Moving forwards (that is, westwards) you see that the hallway opens out and a weatherworn statue of a winged woman stands in the middle of the hall. The roof is pretty decrepit here, with many gaping holes.
Anyone want to poke around in the library before you move on? Else there's an archway up ahead to the left, or a couple of doors on the right - one behind the statue and one further on, opposite the archway. Straight ahead, you can see what appears to be the nave you originally entered through, the surviving baboons have run out that way.
Oh, and you can smell... cooking? Not very appetising, the sort of boiled cabbage smell that haunts institutional hallways.
| Khismia, Rose-golden Kismet |
Glad to see the statue semi-intact and with no danger in sight for the time being, Khismia makes a quiet prayer at the foot of the statue while Hale looks through the books.
Once she is done she heads over to Hale in the library and sees if she managed to find a readable book, “What do you have there, Hale? Is it a prayer book?” Being curious, Khismia tilts her head and tries to see the title as Hale reads.
| Gander Longstalks |
"Not much time for reading," Gander says gruffly. "Something's trying to cook breakfast up ahead. It doesn't quite smell like roasted human, but it could be that they're working on the garnish."
With his slingstaff in hand, Gander moves forward toward the scent of boiled cabbage, nostrils flaring with distaste.
Megan Robertson
|
Through the archway up ahead, you can see two or three pugwampis engaging in surprisingly domestic activities... one catches movement out of the corner of his eye and hurls the heel of a loaf of bread towards the archway you are peering around, shouting something a bit like "Please go away, baboon, we'll call you when it's ready" only not nearly as polite, but continues his work without taking a proper look and seeing that you are not a baboon.
| Gander Longstalks |
Gander picks up the bread and returns to the others.
"More pugwampis," he says softly. "It seems that they're cooking dinner for the hairy men. Wouldn't you prefer to spill their blood now? The idiots don't seem to know we're here."
He allows the others to lead the way into battle, not considering the pugwampis to be a particularly worthy foe.
Megan Robertson
|
The book is, as described earlier, called Courts of Stone and Flame, and is appears to be a treatise on genies of the elemental planes. It is written in the common tongue in a very clear handwriting, and has neat little illustrations of various genies and diagrams of where they are found, but very little in the way of decoration.
From what you saw through the archway - Area A17 on the map - the kitchen area has several large tables, making it pretty cramped to move around in.
How do you wish to proceed?
Oh, and your bit of bread is mouldy, Gander!
Megan Robertson
|
It looks as if you will surprise the pugwampi kitchen brigade, so please may I have your initiative rolls, and actions/rolls for the first (surprise) round, folks. Please note I have a job interview today, so won't be back here before the weekend...
| Hale Caress |
Good luck!
Initiative 1d20 + 2 ⇒ (8) + 2 = 10
Hale grins a little sickly, almost as if she's about to enjoy herself too much. "These buggers are about to get really unlucky." Daggers to hand she rushes in to the nearest critter, slicing his guts before the flat-footed bugger can even pull up a spoon in defense.
Standard action charge, if there's no obstruction, otherwise just move in. Use the attack roll for next turn/attack-of-opportunity as appropriate if the charge cannot be done.
Attack 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 damage 1d4 + 3 ⇒ (4) + 3 = 7
| Gander Longstalks |
Initative: 1d20 + 3 ⇒ (2) + 3 = 5
As Hale rushes in to attack the pugwumpis, Gander lets the bread fall from his hand and slings his staff forward, firing a bullet through the air at one of the other creatures.
Attack Roll: 1d20 + 6 ⇒ (4) + 6 = 10
Damage Roll: 1d6 + 1 ⇒ (1) + 1 = 2
Small note: Gander is trying to stay far enough back to avoid the Pugwampis bad luck thing. If you need a second roll for attacks and damage, let me know! Although all these rolls already seem badly plagued by bad luck.
Megan Robertson
|
It does look as if those blasted pugwampi reach out into the real world - the die roller seems infected and I didn't get the job :(... and I've just realised I got the map slightly wrong!
Revised map - A16 is the kitchen and A17 appears to be a mess hall. Sorry about that...
OK, let the brawl commence.
Romo, you're up first. There are 3 of them in there, all oblivious to your presence (even the one who thought Gander was a baboon...
So, you attack the nearest, hitting it squarely and... well, it will not trouble anyone again.
Hale, you are next. You charge pell-mell at one who is stirring something dubious in a pot, sinking your daggers into its belly. It drops its spoon and sinks to its knees, squealing and attempting to hold its innards in place. You think it's failing in this attempt.
Gander, you then let fly with a sling bullet, which hits the pot... soup (if we are being polite about their culinary skills) showers out, over the one who is clutching its guts.
Megan Robertson
|
Yes, Romo, that pugwampi HAS met his doom :)
You can now get a proper look around what appears to be a large kitchen complete with walls lined in shelves and cupboards, a huge central table, and an enormous oven against the north wall. Several drawers and cupboard doors stand askew, and the floor here is a jagged field of broken glass, smashed pottery, bits of sharp stone, jagged bones, and discarded cutlery. (Probably just as well you didn't end up in melee in here!)
On t'other side of the hall, three long wooden tables and dozens of chairs that once lined this mess hall are in shambles, mostly rotted away with the passage of years. Light shines through several large holes in the ceiling, illuminating a closed door on the east wall.
Sorry, just noticed that the pugwampis got my map link... here it is again
| Khismia, Rose-golden Kismet |
Khismia gives Gander an ugly look as she pities the dead pugwampi and its further humiliation.
Being curious what the pugwampi’s cooking skills are like Khismia looks into the pot of soup
Can she identify some of the ingredients?
Perception:1d20 + 1 ⇒ (1) + 1 = 2
Megan Robertson
|
Hale, you have a root around, but don't find anything much of interest - low-quality kitchen equipment, battered tools, etc.
Gander - the pugwampi, being dead and all, does not reply.
Khismia, you peer into the pot. Soup of some sort, you reckon. Root vegetables? And perhaps some split peas or lentils...
... and far too much salt!
| Hale Caress |
Case 1: door doesn't open
Hale attempts to push open the door, failing that she motions over Romo her grin slightly overt: "Come and do your manly duties."
Case 2: door does open
Hale attempts to push open the door, finding it offers little resistance the room beyond is exposed.
Perception 1d20 + 4 ⇒ (1) + 4 = 5
Megan Robertson
|
You'll probably need Romo's assistance, but the door's stuck rather than locked and a really good shove does the trick.
Inside, it appears to be a dormitory, with bunk beds in various stages of disrepair. The roof is mostly intact, but there doesn't seem to be much else in here.
Where next? There's an archway to the east of the room the baboons were in that you haven't looked at yet, and a couple places back to the north.
Megan Robertson
|
As you lead the way in, Romo, you realise that this small chamber in the south-east corner is in fact the base of a tower than has long since succumbed to the ravages of time. It's open to the skies above, and there's a jumble of debris - wood and stone - where the tower's collapsed.
Looking around as you follow Romo, Gander, you notice that the fungus has a strange distribution, not all-covering nor truely random.
Going on down?