Need a little help with an item


Advice


i will be running a game tomorrow and i had an idea to get the game going but i need just a little help.

the characters will be given simple looking cloaks from an old man as a reward for helping him but this old man is in fact a spy who is going to frame the players for an assassination, the idea is that the characters will be caught and questioned by an Inquisitor who will use detect lies on them and the idea i am going with is that even when they tell the truth the cloaks will make them register as lying.

now i plan on this effect lasting for about a day in game time even after the players take off the cloaks, now the problem is i am not sure if they should get any save or anything from the effect.

the cloaks will also make the characters register as evil (they will not be effected by anything that effects evil) only such as smite evil just that they will register as evil

could some one help with this please?


Treat the cloaks as cursed magic items.

If they cast detect magic on it, i'd probably give them a reading of strong transmutation.


should they get a save vs the effect or should it just happen?


No save.

If they're smart, they won't just accept the cloaks at face value, but examine them properly. And Detect Magic is a cantrip, so there's no excuse...unless they don't have a caster - and it will be a lesson learnt.

*edit* check out cursed items in Core to get a comparison.


thank you very much for the help


is there a way to hide magic on an item?


My pleasure.

Scarab Sages

northbrb wrote:
is there a way to hide magic on an item?

I just usually had a "getting to know the new owner" period, say 48 hours or so before the actual magic takes hold and activates.


that is not a bad idea, thank you very much for your help


northbrb wrote:
is there a way to hide magic on an item?

Magic Aura

School illusion (glamer); Level bard 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (a small square of silk that must be passed over the object that receives the aura)
Range touch
Target one touched object weighing up to 5 lbs./level
Duration 1 day/level (D)
Saving Throw none; see text; Spell Resistance no

You alter an item’s aura so that it registers to detect spells (and
spells with similar capabilities) as though it were nonmagical,
or a magic item of a kind you specify, or the subject of a spell
you specify. If the object bearing magic aura has identify cast on it
or is similarly examined, the examiner recognizes that the aura is
false and detects the object’s actual qualities if he succeeds on a
Will save. Otherwise, he believes the aura and no amount of testing
reveals what the true magic is.
If the targeted item’s own aura is exceptionally powerful (if it is
an artifact, for instance), magic aura doesn’t work.
Note: A magic weapon, shield, or suit of armor must be a
masterwork item, so a sword of average make, for example, looks
suspicious if it has a magical aura.

Scarab Sages

or, that. ;)


lol that works too, thank you both, this helps a lot for my game. i appreciate the fast responses and the help

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