Games Mastery Guide Chase Rules - could someone give me an overview?


Pathfinder First Edition General Discussion

Liberty's Edge

Apparently the Pathfinder Games Mastery Guide includes rules for chases. Could someone give me an overview of what these rules are like?

How many pages do they take up?

Are they at all like the OGC chase rules as seen in Spycraft 1e and M&M 2e's Masterminds Manual?

Are they geared at chases on foot, on mounts, in vehicles or all of these?

Do the rules introduce any new Stats for vehicles etc?

Do the rules take into account different base speeds for characters and / or the Run feat?

How complicated are the rules?

Are the rules Open Game Content?

Any experiences of using the chase rules would be welcomed.

Cheers!


The chase rules are neat and fairly simple. They take up 2 pages IIRC. The idea is that there are different paths and there are obsticles in each path. Each obsticle has 1 or more skill checks at various DCs. As you pass or fail skill checks, you get closer or further from your pursuers. If you have gotten onto the same check as an opponent, you have caught up to them.

There are no rules for mounts or vehicles specificly that I saw, or for different base speeds. I have just read them quickly though, since I had a use for them in game but didn't want to hold it up.

I have used them in a fast and loose way, and they were fun. They allowed the rogue to really shine, and the druid did pretty well too (woodlands chasing a fleeing bandit). I would use them again.


the rules take up two pages

Not sure bout the rules comparing to the other books u mentioned since I don't play those games.

The rules are geared toward everything, foot, horse, vehicles.

Not sure bout the stats for things, but it does give options for how far ahead u are of the other group or vice versa.

For this question see above.

The rules are really easy.

I think they are ORC


the rules take up two pages

Not sure bout the rules comparing to the other books u mentioned since I don't play those games.

The rules are geared toward everything, foot, horse, vehicles.

Not sure bout the stats for things, but it does give options for how far ahead u are of the other group or vice versa.

For this question see above.

The rules are really easy.

I think they are ORC

The Exchange

Just added (click here to see the chase rules).

As always, service with a smile.

Oh, but buy the book, you won't be sorry.


There aren't any new convinces in the GMG. It isn't about wagon or cart chases, although you could use Ride and Handle Animal as the skill checks for obstacles in place of Acrobats or Climb.

Actually you could even adapt rules to from the bases for *skill challenges* at say a ballroom dance. Using Bluff, Diplomacy, Perform(Dance), and other 'social' skills in the format of a rival competition for some persons attention (a lord, a lady, a court adviser, etc.).

Liberty's Edge

d20pfsrd.com wrote:

Just added (click here to see the chase rules).

As always, service with a smile.

Oh, but buy the book, you won't be sorry.

Much obliged!

Well the rules are pretty simple, so much so that I don't think it worth buying the book (I don't run PF RPG, but 3.5).

The rules do sort of take account of different base speeds by giving a +/-2 modifier per 10' faster or slower than 30.

I might use some of the ideas, but wouldn't likely use concrete distances (e.g. each card being 30' in foot cases). I am a fan of the James Bond RPG chase rules where ranges are abstract.

I will probably use just a series of skill contests, sometimes with the GM specifying a skill check (e.g. Jump to jump to the next rooftop), and sometimes allow the fleeing character's player e.g. choosing to use Knowledge (Local) to take shortcuts.

Sort of like a 4e Skill Challenge but rather than failing when you get 3 failures, the chase ends when the pursuer is X many successes behind the pursued, or when the pursuer overtakes the pursued in terms of number of successes (with the initial lead being determined by number of successes for the pursued).


no, u should still buy the book, and nothing against 3.5 but PF fixed a lot of problems in 3.5 so you should definately buy the books and convert your system, which isnt that hard. or at least take a look at the books and the mechanics. and the campaign setting is by far my favorite of all time, much better IMO than forgotten realms, dragonlance, and dark sun COMBINED!

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