Megan's Second Darkness: PbP Recruitment


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Megan Robertson has generously volunteered to run a Second Darkness PbP campaign. And because I like to organize things and I'm a sucker for gaming I thought I'd set-up the recruitment thread.

So this is it. Post your character concepts. We're looking for four to five players. Characters will be using 20 pt buy and paizo publications only.

Anything else you'd like to add, Megan?


Will be glad to either play a Zen Archer or an Arcane Duelist. Will adjust if needed.

Liberty's Edge

Only thank you for keeping me organised!


I want to throw in a human male witch for that game!


Megan Robertson wrote:
Only thank you for keeping me organised!

Seems the least I can do for all that you're doing for us players. :)

Kozaric and KenderKin: Can you provide any more information about your characters? Simple background/ personality info perhaps?


Background for Kozaric, the half elf Zen Archer.

Spoiler:
Kozaric was born to a young elf maiden whom succumbed to the advances of a passing adventurer. Unwilling to shame her family, she fled to the closest monastery to be cared for until her birthing of her half-human child. Afterwards Kozaric was left to be raised by the brothers of Erastil. Upon reaching his coming of age, Kozaric received a bag of gold and a letter with the description of his father and a suggestion to leave the Mierani Forest and learn more of his human heritage elsewhere.
Kozaric has finally made his way to Riddleport and is starting to finally understand his human heritage.


I'm up for this. I'm thinking a human fighter. An ex-sailor with a short fuse who has taken up bar brawling for the thrill of it.


Barnabus
Race Human

Classes/Levels Witch / 1

Gender Male

Size M

Age 20

Spoiler:

Alignment TN

Languages Common, orc, sylvan, celestial, abyssal

Occupation Minor healer

Strength 13
Dexterity 16
Constitution 13
Intelligence 18
Wisdom 7
Charisma 7
About Belsarious
Combat Stats

Hit points
8

Initiative
5 (+3 dex +2 familiar)

Armor class
16
studded leather (3)
Dex (3)
spell failure Somatic 15%

Fortitude 1
Reflex 3
Will 0

Hexes

Spoiler:

1. Misfortune (Su): The witch can cause a creature within 30 feet to suffer
grave misfortune for 1 round. Anytime the creature makes an ability check,
attack roll, saving throw, or skill check, it must roll twice and take the
worse result. A Will save negates this hex. At 8th level and 16th level, the
duration of this hex is extended by 1 round. This hex affects all rolls the
target must make while it lasts. Whether or not the save is successful, a
creature cannot be the target of this hex again for 1 day.

2. Healing (Su): A witch can soothe the wounds of those she touches. This acts
as a cure light wounds spell, using the witch’s caster level. Once a creature
has benefited from the healing hex, it cannot benefit from it again for 24 hours
At 5th level, this hex acts like cure moderate wounds.

3. Cackle (Su): A witch can cackle madly as a move action. Any creature that
is within 30 feet that is under the effects of an agony hex, charm hex,
evil eye hex, fortune hex, or misfortune hex caused by the witch has the
duration of that hex extended by 1 round.

Magic

Spells Orisons
1. Detect magic
2. Light
3. Daze

1st level spells
1. Command (0%) Options: Approach, Drop, Fall, Flee, Halt
2. Sleep (15%)

Weapons

Longbow attack bonus +3
Damage (regular arrows) 1d6 1d8
Piercing
100 ft. *3 critical

Longspear attack bonus +1
1d6+1 1d8+1
Piercing
critical *3
brace & reach

Traits:

Faction Trait....
Hunter's eye (Andoran)P
Source Guide to Society Organized Play 15
Your parents had you blessed by Erastil as a youth and you are a prodigy with
a bow. You do not suffer a penalty for the second range increment when using a
longbow or shortbow and you are always considered proficient with one of these
weapons (your choice).

Magical Knack

You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks.

Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.

Feats:
Extra Hex
Extra Hex

Skills:

Knowledge (arcana) 8
Knowledge (history) 8
Knowledge (nature) 8
Knowledge (planes) 8

Perception 1*
Spellcraft 8
Sense motive 0*

*if familiar is close......

Quotes
A traveler's* debt is always paid:
Once for any simple trade
Twice for freely given aid
Thrice for any insult made
from "The Name of the Wind" by Patrick Rothfuss.
*changed from tinker's

Let fate decide
It is a longshot
Don't tempt fate

Equipment:

Longbow
Arrows (common) 60

Longspear
Studded leather armor
Spell component pouch
Backpack
winter blanket
grappling hook
rope (silk) 50
waterskin (2)
Explorerer's outfit

10 gold pieces
4 silver
10 copper

Familiar
Greensting Scorpion

The scorpion the size of a house cat scrabbles forward,
small but fierce claws raised in challenge, stingered tail arched
over its back.

Greensting Scorpion
CR 1/4
XP 100
N Tiny vermin
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE
AC 21 touch 16, flat-footed 18 (+3 Dex, +6 natural, +2 size)
hp 4
Fort +2, Ref +3, Will +0
Immune mind-affecting effects

OFFENSE
Speed 50 ft.
Melee 2 claws +3 (1d2-4 plus grab), sting +6 (1d2-4 plus poison)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks constrict (1d2-4)

STATISTICS
Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB -6 (-2 grapple); CMD 7 (19 vs. trip)
Skills Climb -1, Perception +4, Stealth +15; Racial Modifiers +4 Climb,
+4 Perception, +4 Stealth

SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 12; frequency 1/round for 6 rounds;
effect 1d2 Strength damage; cure 1 save. The save DC is Constitutuion-based
and includes a +2 racial bonus.

Alertness (Ex): While a familiar is within arm's reach, the master gains the
Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a
Reflex saving throw for half damage, a familiar takes no damage if it
makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his
familiar (as a touch spell) instead of on himself.
A wizard may cast spells on his familiar even if the spells do not normally
affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to
a 1 mile distance. The master can communicate emphatically with the familiar,
but cannot see through its eyes. Because of the link's limited nature, only
general emotions can be shared. The master has the same connection to an item
or place that his familiar does.

Spells the familiar "knows"
All orisons

1st level spells
1. Command
2. Enlarge Person
3. Sleep
4. Summon Monster I
5. Identify
6. Mount
7. Obscuring mist

Patron
Trickery

Background:
Raised in the wilderlands by his mother and a Hag.
Was a rare male child that learned the art of magic notably associated with
women....

Valued highly in the martial world as a healer as the soothing healing hex
can heal many individuals in a day, as long as the wounds are not too severe!

Often mistaken for a ranger, casually refers to himself as a traveler....


Megan this was my CoT character, Should I convert him or maybe use a different one, based on 20pt buy?

He was built using the Teifling (Rakshasa heritage)


I am flexible, but could do with an academic bard, got into some serious trouble in Korvosa and wisely exiled himself to the bustle of Riddleport, where now he tries to etch a living by following less scholarly pursuits...


Sats on Kozaric

Spoiler:
Kozaric
Male Half Elf Monk (Zen Archer) 1
LN Medium Humanoid
Init +4; Senses Perception +10
--------------------
DEFENSE
--------------------
AC 16, touch 16, flat-footed 14. (+4 wisdom, +2 Dex)
HP: 9 (1d8+1)
Fort +3, Ref +4, Will +6
--------------------
OFFENSE
--------------------
Spd: 30 ft.
Melee:
Long Bow, Composite +2 (1d8+2/20/x3)
Unarmed Strike +2 (1d6+2/20/x2)
Flurry of Blows (Bow) +1/+1 (1d8+2/20/x3)
Special Attacks: Unarmed Strike, Flurry of Blows (Bow), Perfect Strike 1/Day
Spell-Like Abilities:

--------------------
STATISTICS
--------------------

Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +6; CMD 18
Feats: Precise Shot (Bonus), Point-Blank Shot
Traits: Warrior of Old +2 Init, Rich Parents,
Skills: Acrobatics +9, Climb +2, Craft (int), Escape Artist +2,Intimidate -1, Knowledge (history) 0, Knowledge: Religion +0, Perception +10, Perform -1, Profession (Wis), Ride+2, Sense Motive +7, Stealth +6, and Swim +2.
Languages: Common, Elven
Special Abilities: Skill Focus (Acrobatics +3), Keen Senses: Perception +2, Elven Immunities: +2 enchantment.


Is there still room for a female Human Bard?

Silver Crusade

Hum, how about a Tiefling or Halfling Rogue, I know its cliche, but I would play him well. Grew up in one of the cities in Cheliax. Perhaps Senara or Corentyn respectably. Playing kinda of a dashing scoundrel type.


Andreas Skye wrote:
I am flexible, but could do with an academic bard, got into some serious trouble in Korvosa and wisely exiled himself to the bustle of Riddleport, where now he tries to etch a living by following less scholarly pursuits...

Firing up Hero lab to role it now =)


Here is my bardic scholar

CAVAN PRYLFELLOW CR 1/2
Male Human Bard 1
CN Medium Humanoid (Human)
Init +2; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +2 Dex, +1 dodge)
hp 8 (1d8)
Fort +0, Ref +4, Will +2
--------------------
OFFENSE
--------------------
Spd 20 ft.

Whip +2 (1d3-1/20/x2)
Ranged Crossbow, Light +0 (1d8/19-20/x2)
---------------------

Special Attacks Bardic Performance (standard action) (8 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Courage +1
---------------------
Bard Spells Known (CL 1, -1 melee touch, +2 ranged touch):
1 (2/day) Comprehend Languages, Cure Light Wounds (DC 15)
0 (at will) Read Magic, Ghost Sound (DC 14), Detect Magic, Prestidigitation (DC 14)
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 10, Int 15, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 12

--------------------
Feats Bard Weapon Proficiencies, Dodge, Weapon Finesse
--------------------
Skills Acrobatics -1, Climb -4, Diplomacy +8, Disguise +8, Escape Artist -1, Fly -1, Knowledge: Arcana +7, Knowledge: History +7, Linguistics +6, Perception +4, Perform: Wind Instruments +8, Ride -1, Sleight of Hand +3, Spellcraft +6, Stealth -1, Swim -4, Use Magic Device +8
--------------------
Languages Chelaxian, Common, Draconic, Sylvan
SQ Bardic Knowledge +1 (Ex)
Combat Gear: Whip, Crossbow, Light, Studded Leather; Other Gear Potion of Cure Light Wounds
--------------------
SPECIAL ABILITIES
--------------------
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (8 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.

Created With Hero Lab® - try it for free at http://www


Here is the stats for my fighter.

Kurth Dalton

Spoiler:

Male Human Fighter (two hander) 1
CN Medium Humanoid
Init +2; Senses Perception +0
--------------------
DEFENSE
--------------------
AC 17, touch 12, flat-footed 15 (studded leather)
HP: 13 (1d10+2+1)
Fort +4, Ref +2, Will +0
--------------------
OFFENSE
--------------------
Spd: 30 ft.
Melee:
Switch knife +5 1d4+4
Earth breaker +6 1d10+6

Ranged:
Dagger +3 1d4+4
Special Attacks: Power attack, Dirty fighter, Pushing assault
--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 15
Feats: Weapon focus (earth breaker), Power attack, Pushing assault
Traits: World traveler, dirty fighter
Skills: Intimidate +4 1 rank +3 class +0 cha
Knowledge (local) +5 1 rank +3 class +0 int +1 trait
Climb +8 1 rank +3 class +4 str
Languages: Common,


Here is my hungry ghost monk as discussed in the other thread.

Shadow Lodge

Any room for one more? Was hoping to either play a LG Cleric-Knight seeking to regain family honor and combine the best attributes of Taldor and Andoran or try out a Flame Oracle. Preferably the first.


Beckett wrote:
Any room for one more? Was hoping to either play a LG Cleric-Knight seeking to regain family honor and combine the best attributes of Taldor and Andoran or try out a Flame Oracle. Preferably the first.

I haven't seen a healer yet so I'mm sure you would get a nod.


Wow; five hours and there's already how many people applying for places? Well, might as well throw the hat in just in case with my Urban Skirmisher Ranger I mentioned in the previous thread (no spells, and a couple of Rogue type features instead of nature based features); probably a bounty hunter of some description. I did create a character alias for him, but the site logged me out before I had chance to save the stats :(.


<===== Full character I talked about previously in thread.


What holes are we missing, I could totally go for one of the new classes, like an Oracle. I'm already playing an Alchemist for my PFS PbP game, I could play pretty much anything.


Okay, so far we've got:

A half elf Zen Archer
Human Male Witch
Human fighter/ ex-sailor
Tiefling Bard
Academic Bard
Female Human Bard
Hungry Ghost Monk
LG Cleric/ Knight
Urban Skirmisher Ranger

That fills pretty much every space except straightforward casters (wizard or sorcerer). Now there's only space for five players at the max. So someone's going to have to whittle them down. People can keep bringing character concepts ideas to the thread but at some point choices will have to be made.

Megan won't be able to post again until tomorrow (9/13) after 7am GMT +1. So you've probably got up until then.


Ok, i'll take a stab at this. I'm thinking of a Human or Half-elven Infernal bloodline Sorcerer. Specializing in being more of a "face" type than a blaster.
Will have to give it some thought and post up a background tomorrow.

Shadow Lodge

Looking at Aasimar, Human, or Half-Orc straight Cleric, depending on what is allowed.


Semenya Darkborn:

Female Half-Orc Sorcerer (Draconic, Brass), CG
Replace Orc Ferocity with Sacred Tattoos (+1 to all saves)

STR 14(5), DEX 12(2), CON 12(2), INT 12(1), WIS(10)(0) CHA 16+2(10)=18

Traits: Killer (+N damage on critical hits), Looking For Work [Diplomacy]

Feats: Deepsight (Darkvision 120')

Skills:
Intimidate: +10 (1 rank, 3 class skill, 2 for Half Orc, 4 for CHA)
Diplomacy: +9 (1 rank, 3 class skill, 1 for Trait, 4 for CHA)

Spells:

0: Resistance, Acid Orb, Detect Poison, Detect Magic
1: Burning Hands (1d4+1 Fire Damage), Hypnosis

Favored Class Bonus: +1/2 damage to all fire based spells.

Equipment:

Falchion
A set of robes, embroidered in green and gold.

Samenya's mother, Tanila, was an adventuress, a sorceress who was the great great granddaughter of a brass dragon. She was separated from her adventuring party, and captured by the Deep Orcs of [Insert Campaign Locale here].

What happened next can't be stated in any genteel way. She was raped. Eventually, she was rescued, the Deep Orc tribe more or less exterminated over the course of that adventure.

Tanila respected all life, even the child of rape in her womb. Against the advice of her friends, the pregnancy was not terminated by herb or spell.

The birthing was terrifying and painful...and the child was born with the deep jade hide of the Deep Orcs, and a set of birthmarks that manifested as whorls of draconic protection. The face was striking, a mixture of human, Orcish and vaguely draconic bone structures.

After she was weaned, her mother sporadically took up adventuring again, leaving Semenya with nurses and guardians - the world needed saving. By the time Semenya could talk, her mother had effectively retired from adventuring to protect her daughter.

Even with her mother's protection, Samenya's childhood was challenging. At one point, teased by children for being taller than they, and worst of all, different, she lashed out, and the aspect of the dragon transformed her hands into claws, and one child nearly died, the rest screaming "Monster!" as they fled.

At this, Tanila took closer action on protecting her daughter, teaching her right from wrong, and teaching her to cherish and protect those weaker than herself, and to not let the temper of the dragons, or of the Deep Orcs rule her. Even discovering the nature of her conception was tempered with this message.

Still, the blood of dragons, and the heritage of the Deep Orcs have granted her power, and muscle memories generations deep have given her facility with a falchion and the greataxe. That power must eventually come to good use, and Riddleport is as good a place as any. She's currently working as a negotiator for [Insert Interesting NPC here], and looking for a chance to make a difference.

Appearance:

Semenya is a 6'2" tall woman with skin the color of deep jadeite, and a face that has a mildly protruding snout and jaw, with deep black eyes that appear to have nothing but pupils. Her canines go beyond her lips, and her entire exposed skin is covered in whorls of brass colored tattoos. She has broad shoulders, broad hips, and is muscular. Her hair is lustrous black with a green tint, and is worn in braids down her back. She dresses in embroidered robes, and sometimes has a falchion in a scabbard over her back.

Notes:

It should be clear how I've justified the melange of abilities here. Her starting gear comes out to 75 gp for the falchion, and roughly 3 gp for nice clothing.

She's got 2 GP in loose change for food.

Liberty's Edge

I'm here: as ever there's been a fair bit of chatter whilst I've been asleep.

I think 5-6 is the most I can manage, so see if you can sort yourselves out a coherent party.

Who has the Second Darkness player's guide (alas, one of those that Paizo produced as a commercial product)?

As you probably know, we begin in the town of Riddleport. There are two main topics of conversation, the 'Blot' (a strange shadow in the sky that is puzzling scholars) and the 'Cheat the Devil and Take his Gold' gambling competition at the Golden Goblin Gambling Hall. For whatever reason, each character has decided to attend the competition...


Well, being a scholar Cavan would probably be there to study the 'Blot.'


Well, going from bar to bar isn't cheap, so Kurth would definitely be at the competition to win some money he can waste.

Oh, and i have the players guide.


Kozaric: Since you were the one who was going to get the ball rolling before I stepped in the way, do you want to just pick characters and create an OOC thread?


I have the Second Darkness Guide, and used it pretty heavily on the monk's backstory.


Sure, will probably be after i get back from work though, unless i can roll my stealth on my boss.

Liberty's Edge

That shows, Mikhail, he seems well embedded into Riddleport society. You are probably well-enough known to the gambling community that you can get the position you're after. Have you fought publicly, or do you prefer to spectate and train in private?


Ok got time before work so here goes....

Party:
Kozaric- Zen Archer
Mikhail- Monk
Ravn - Fighter
Beckett - Cleric
Deleon - Bard

Alts:
Xaandros
AdAstraGames

Unless Megan vetoes me.

Will set up OOC thread noow

Liberty's Edge

I'm happy with that, and my apologies to those left out... hate having to do that but need to keep things manageable.

Are we so short of DMs here that every offer to run something gets deluged?


Link to OOC page


Good choices, Kozaric!

There are a lot of good characters presented here. One of these days I'll probably run a game and there are definitely some options here that I would have loved to see in play.


Megan Robertson wrote:
That shows, Mikhail, he seems well embedded into Riddleport society. You are probably well-enough known to the gambling community that you can get the position you're after. Have you fought publicly, or do you prefer to spectate and train in private?

Megan, he is more of a spectator, afraid that he does not have quite enough knowledge to fight in the arena yet. He is the "face in the crowd" that is at every big fight.

Megan, if I got too specfific on entanglements at the arena or with Zincher, let me know and I can peel it back some.


Bumping this for the peeps that were selected to see.


Thanks for the vote of confidence Wander. If you start a game I would be more than happy to play.


Megan Robertson wrote:
Are we so short of DMs here that every offer to run something gets deluged?

Yep. There's maybe one GM for every ten-fifteen players (taking into account that people often play in more than one pbp), and the GMs like to play too ;).


I'll bow out, I have plenty of other PbP games I'm in.

good hunting guys.

I'm running 2 games and playing 3 FWIW

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