Questions about the Tibbit race


Conversions


I have a question on the Tibbit race printed in the Dragon Compendium for 3.5, is this race fine as is or do you think this race needs updated at all?


i could really use some input on this


As long as they're monks, they'll be fine. ^_- (Just because a kung fu kitty is an awesome mental image.)

Seriously though, they seem fine. They had no LA in 3.5, so you might want to give them an extra +2 to something (Wisdom or Charisma, probably), and switch them to humanoid instead of monstrous humanoid...


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northbrb wrote:
i could really use some input on this

theyd need an additional +2 somewhere. charisma is my opinion. id also look over their shape change ability and ensure thats its inline with pathfinder rules. probably the beast shape spell or take a look at how the rules for the doppelgangers ability.


They are extremely powerful, as is. I have a friend that plays in a game with Tibbets as a player race and 'everyone' replaces dead characters with Tibbets. That is, two of the 7-8 players. The size change and the ability to 'blend in' are the game changing abilities.

Theirs IS a 3.5 game, so your mileage may vary.


I would say that the tibbit is pretty solid without many modifications. Remove the -5 penalty to their bite attack, change Spot to Perception, and Jump to Acrobatics then you are pretty much set.

I would suggest against bringing the polymorph effect in-line with the beast shape spells because I think they are a bit too powerful for a low-level character to have at will (even if it were limited to cat form only).

If I had to suggest an ability score to give a +2 bonus to, I would suggest Wisdom. That might bring the race into line with the other updated Pathfinder races, but I think that most players don't really need any extra incentive to play a tibbit.


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Blazej wrote:
I would suggest against bringing the polymorph effect in-line with the beast shape spells because I think they are a bit too powerful for a low-level character to have at will (even if it were limited to cat form only)

Perhaps setting the shape change from at will to say, 3/day?


Dhampir984 wrote:
Blazej wrote:
I would suggest against bringing the polymorph effect in-line with the beast shape spells because I think they are a bit too powerful for a low-level character to have at will (even if it were limited to cat form only)
Perhaps setting the shape change from at will to say, 3/day?

Even at 1/day I think that the bonus given by beast shape II (which covers becoming a tiny animal) are too much compared to the bonuses other races get. I think that decreasing the size penalty to Dexterity and increasing the penalty to Strength to match the tibbit's adjustments in Dragon Compendium make the benefits work for a low level character.


Perhaps a staggered progression as with the 3.5 flying race, the Raptors, might serve as a model for the abilities grading by level?


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Bwang wrote:
Perhaps a staggered progression as with the 3.5 flying race, the Raptors, might serve as a model for the abilities grading by level?

It's sort of like racial levels, but without the having to take a level in your race then. I'm iffy on the execution, ok with the core concept of it.


Bwang wrote:
Perhaps a staggered progression as with the 3.5 flying race, the Raptors, might serve as a model for the abilities grading by level?

That can work out as well if you want to still go that route. I just don't really want tibbit's in my game having their alternate form become much, much stronger than a normal cat as they level.


I guess my real problem is having any race get all their benefits at the start and never advancing with any as they progress in levels.


Bwang wrote:
I guess my real problem is having any race get all their benefits at the start and never advancing with any as they progress in levels.

In that case, if you want to have racial abilities improve with levels, I think that improving the ability scores of the tibbit alternate form is a good idea.


I have played a Tibbit Soulknife/Soulbow before in 3.5 and it was one of my favorite characters.

The alternate form thing was really just a way for him to ride around on the wizard's shoulder and freak enemies out with how the wizard 'had' two Familiars and one of them could 'Magic Missile' at will. IE: A housecat, however fierce, does not a great combatant make. (references to housecats being able to kill level 1 commoners aside...) My Tibbit in serious encounters was either pelting them from range, (which the housecat form was great for BTW,) or He was going humanoid and stabbing things. In cat form, he was a Housecat. Granted, he was shoulder ornamentation for a mage, and could talk, but still was just a housecat.

As for bringing it in line with Pathfinder, I would say similar to humans and halfbreeds, you get the choice of where to put it, but only allow the +2 in DEX, WIS, INT, or CHA, to go in line with the Tibbits being a naturally smaller race with less power and endurance than the larger and sturdier races.

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