
bittergeek |
15 people marked this as FAQ candidate. Answered in the FAQ. 2 people marked this as a favorite. |

I've been looking at the ranger's guide archetype, but I don't see what ability replaces Master Hunter. Clearly the base ranger version won't work for the guide, since the guide doesn't have Favored Enemy. Should the save or die ability be applied to Focus? Or was the guide supposed to have a different capstone ability that didn't make the book?

bittergeek |

As far as I can tell, the Rangers Focus ability only replaces the first of your 5 Favored enemies, so it should work fine. For precedent on this look at the replacements for armor and weapon training 1-4 for fighter and how the archetypes reference them.
The Favored Enemy class feature is replaced in its entirety by Ranger's Focus. If the first choice of favored enemy were simply delayed until a standard ranger was choosing his second enemy, this would be clearly noted with a further note that the effective level for favored enemy was level - (something), similar to the description of the change to Wildshape for some of the druid archetypes. Without that, Master Hunter as written cannot properly work for the Guide archetype.

Matrixryu |

*digs up this old topic*
Has any answer for this come up? It is an issue for me because I was thinking of playing a Guide ranger in a game where the GM is planning to bring us to level 20.
My guess is that each time the ranger chooses a target with Ranger's Focus it counts as a new favored enemy and he can use his capstone abilities on it.

mozartdminor |

I was going to ask this same question in a new topic, but I figured some thread necromancy may be easier. (Please note, I tried to research this for a quite a while before posting but due to the necessity of the word "Guide" in the search, results were easily muddled. My apologies if this was answered elsewhere).
Is there a solution for this yet? The way I see it, there are a few options, and none of them seem quite right. Either:
A) Guide's don't get a capstone/get a capstone that they can't use.
B) Master Hunter works with Ranger's Focus, instead of FE
C) Ranger's Focus only replaces one level of FE, and Master hunter still works with the other 4
D) Something I'm too new to the rules to think of
E) GM Discretion

Gauss |

A) is what it appears to be by RAW
B) is how I would houserule it.
C) is not what the archetype states. It would specify if it only replaced one favored enemy instead of the entire ability. This is supported by the fact that the bonus increases every 5 levels (same levels you get additional favored enemies at).
D) nothing you are missing that Im aware of.
E) See B.
As PFS only goes up to level 12 it wont become a problem there. GMs can houserule this for B until they correct this.
- Gauss

Gauss |

A) is what it appears to be by RAW
B) is how I would houserule it.
C) is not what the archetype states. It would specify if it only replaced one favored enemy instead of the entire ability. This is supported by the fact that the bonus increases every 5 levels (same levels you get additional favored enemies at).
D) nothing you are missing that Im aware of.
E) See B.
As PFS only goes up to level 12 it wont become a problem there. GMs can houserule this for B until there is a correction on this topic.
- Gauss

StreamOfTheSky |

Yeah, I noticed this a while ago when making my own Bounty Hunter archetype based off the Guide's Ranger's Focus ability. I'm shocked it's still not been addressed. I know most people don't play to level 20, but if capstones are so important that they can singlehandedly prevent me from combining two archetypes that are otherwise compatible (*shakes fist angrily*), they should be important enough to not be rules black holes!