| Banpai |
Sorry for all the typos, but its late and I felt "inspired" .. also I am a bit drunk :P
So currently we have no special witch prestige class, and since support for classes introduced it non-core books has always been slow IRC lets write our own.
The witch class has several main elements to focus on
- Spellcasting: with a spell list that encompasses elements from "traditional" arcane spellcaster as well a some divine spell from the cleric and druid list.
Each witch can add a couple of thematicly linked spells, not unlike domains or the sorcerer to her spell list. While this help to make the class more specialized, say to show a difference between a city witch and the weird old lady that lives in the swamp (and creates zombies), i feel, that there is a chance here.
- Hexes: THE witch class feature, adding some new functionality to existing hexes, like sleep affection more than one target, or evil eye cursing more than one aspect at once.
Another path might be to go towards Gish/Hexblade, allowing the witch to hex with physical attacks, maybe add some new functionality to the Bestow Curse spell.
So what do you think are these ideas worthwile following through, or should i just spare the time effort?
I actually did some work on the first version already, haven´t found a good name yet though, so for the moment i´ll call it Master witch ...
Fluff:
Requirements: Coven Hex, and two other Hexes
Spellcasting: must be able to cast arcane spells of 3rd level or higher.
Special: must have made contact with at least 3 witches with a different patron.
Saves: As witch
BAB: as witch
Level 1 additional Patron: Chose another Patron, whenever you add spells to your familiar/ spell list, add the spells from this new Partron as well.
The Master Witch can gains an aditional Patron at level 4 and 7.
Level 1 :Level in this class stack with levels in the witch class for determining your familiars abilities and the DC of your hexes.
Spellcasting: Spells per Day
At each level other than 1 and 10, a master witch gains new spells per day as if he she also gained a level in an arcane spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming an master witch, she must decide to which class he adds the new level for purposes of determining spells per day.
Level:2 4 6 8 Expanded Knowledge: "Insert fluff here about how special the witch is" add a spell from the cleric, druid, wizard or bard spell list to your spell list. If the spell appears on several spell list you gain the spell at the highes spell level, in the case of bard spells always 1 level higher.
Level 3: Embrace into the coven: One non witch caster can enhance your spells as if using the Coven hex, other witches can assist you using the coven hex as well. At level 5 and 9 one more caster without the coven hex can assist your spells. (you don´t name people, it´s just the limit how many can assist you per spell).
Level 10: insert fluff - "power at a price"
Add all Patron spells not already on your spell list to your spell list, you can use spell completion and spell triger items using these spells without problems, but whenever you cast a memovized spell gained this way you lose hit points equal to the spells level.
Hit points lost this way can´t be healed until you have rested and memorized new spells.
| Banpai |
I've been toying around with the idea of a witch prestige class as well, and I like the looks of what you have here.
Regarding the ideas of paths, perhaps the witch could gain certain abilities, maybe every 3 levels, depending on which path (i.e. traditional archetype) they've chosen.
So your are proposing something like :
When you take level 1 in this class, chose one of the following types:
White witch
Ice Witch
Voodo Lady (yeah name sucks I know ^^)
Black witch
Nature witch
Mirror witch
well sounds like fun.
| Lyingbastard |
That's pretty much how the 4WFG witch base class works. There are 4 traditions: Healer, Protector, Soothsayer, and Black Magic with. The Black Magic witch fulfills most of the tropes of a Voodoo practicioner, creating zombis (not undead, mind controlled thralls) and using sympathetic magic (dolls), etc.
| Banpai |
That's pretty much how the 4WFG witch base class works. There are 4 traditions: Healer, Protector, Soothsayer, and Black Magic with. The Black Magic witch fulfills most of the tropes of a Voodoo practicioner, creating zombis (not undead, mind controlled thralls) and using sympathetic magic (dolls), etc.
Ok how about this
Healing witch path
level 3 add you (prestige class name) level to the damage healed by your healing and major healing hex.
level 6 Whenever a target benefits from your healing or your major healing hex, it also gains temporary hit points equal to your int mod + class level, these points last for up to 1 hour.
level 9 You can use your healing and your major healing hex in the same action, if you do the target receives temporary hitpoints equal to your int mod + twice you class levels.
gotta more maybe more later
| Selgard |
The hardest parts I would think'd be:
Decide what you are giving up.
Decide what you are replacing it with.
Frame it in such a way that its not just an awesome 1-2 level dip for the witch.
I mean, thats really why PRC's have gone the way of the dodo bird in favor of archtypes. Its very difficult to make an effective, flavorful PrC that doesn't just end up being a 1-2 level dip in some guys class progression.
Once you have those two things nailed down you have to consider how to make the class worth taking all the way. If its just flavor and no bite, you failed. If all the power is at the last two levels- you still failed.
It needs to have a meaningful progression throughout the class to prevent it from being frontloaded (and thus irrelevant) or so backloaded that no one wants to take it (and thus being irrelevant).
I love witches though and hope you are successful at this endeavor.
-S
| Corlindale |
Yeah, Selgard is right on the money. Pathfinder explicitly tried to steer away from the whole "base class, but better" PRC philosophy (hence, no archmage).
I think losing (some) spell progression in favour of greater Hex power/versatility could be a nice starting point - similar to the way the Master Chymist works for the alchemist (buffing some aspects of the mutagen, but sacrificing extract/discovery progression). I feel the prc should focus on what makes the witch special, not just be a bunch of expanded knowledge, culminating in getting even more spells known (then you're just turning into a wizard). Therefore I think you should look primarily at hexes.
The Hexmaster prestige class, or something, There could be a number of unique, powerful hexes tied to the class, or it could give you new ways of using your existing hexes. A way to "quicken" hexes a few times per day might be cool, for instance, or a way to simultaneously launch a Major Hex and a regular Hex on an enemy.
Don't fall into the trap of letting it access Grand Hexes earlier, though - they are balanced with a very high level witch in mind, and this probably shouldn't be tinkered with.