Wizard / Duelist Build?


Advice

Dark Archive

Playing in an unusual high-level campaign.

Premise: The gods put us aside, because rovagug got out. He has killed off all the major gods, and the world has plunged into darkness.

We're divinely inspired and leveled up to 15 (from the level 4 we were) to deal with rovagug when we come out. We're coming out as demigods. All the non-rovagug domains (not counting alignments) got divvied up between 5 of us (worked out to 7 each. we split a few into subdomains to make the numbers even), the ones we got were based on what fit or characters personalities, and what the gods we worshipped had.

So I got lots of hero/swashbuckler type things, but also ended up with Arcane Magic.

So now:

I need a good light or medium armor fighter/wizard type build.

I was thinking I want to cast like a wizard, and maybe build the swashbuckler type levels with skirmisher ranger. Not entirely sure how to mesh them together.

Advice for builds?

Note: I can take the 3.5 feat Practiced Caster. If there is a comparable feat for spells/day or spells known, that is 3.5 or 3rd party or homebrew I could probably convince him to let me take it, if my casting is too far behind.


Not to point at the elephant in the room, but why not bard? The arcane duelist variant from APG could fit very well.

That said what are the others players planning to play? Its might help to give you sound advise, especially considering that you try to beat a monster thats killed gods?

Also, where is the campaign going? Are you supposed to go into Epic level play or will you somehow do it sooner? Depending on how high can expect to advance before fighting Mr. Big and Ugly himself, different builds become available.

You could go Wizard 5 / Fighter 1 / Eldritch Knight 9 this would give you the spellcasting, the BAB and the Fighter level to get some of the good feats.

And since you are quite likely to meet MR T :

http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-t/tarrasque

My suggestion there would be a Bestow Curse after that you are on your own ^^

Dark Archive

Banpai wrote:
Not to point at the elephant in the room, but why not bard? The arcane duelist variant from APG could fit very well.

That's mostly a fluff thing. Bard doesn't fit so much thematically, and the spell list is wrong for the idea. Casting more like a wizard matters plot-wise.

Banpai wrote:
That said what are the others players planning to play? Its might help to give you sound advise, especially considering that you try to beat a monster thats killed gods?

Ex cleric of sarenrae. He's picked up most of her domains, a few more, and the divine magic domain.

Orc ranger gone orc war god.
Dwarf God type.
Thievery and death.
and me:
My domains: Artifice, Heroism, Arcane Magic, Water, Charm, , Chaotic, Good, Gnome(adapted from FRCS, cause they wanted a domain for each race.)

Banpai wrote:
Also, where is the campaign going? Are you supposed to go into Epic level play or will you somehow do it sooner?

I think we're supposed to go into epic play and deal with being gods and rebuild the world after 20, Rovagug I believe will be the situation AT 20.

Banpai wrote:
You could go Wizard 5 / Fighter 1 / Eldritch Knight 9 this would give you the spellcasting, the BAB and the Fighter level to get some of the good feats.

I get a full rebuild, keeping the character personality, race, and name, so I can repick the levels I had before.

I was thinking either Mobile Fighter, Two Weapon Fighter, (or mesh the two together somehow and get the GM to let me take it - I doubt that would be a problem, for the abilities that overlap, I could pick one or the other, so long as I did it in advance.) Or was maybe thinking Skirmisher. Really? Only one level in melee? Wouldn't I want any of the other abilities? or would it just be too much spellcasting given up?

Banpai wrote:

And since you are quite likely to meet MR T :

http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-t/tarrasque

My suggestion there would be a Bestow Curse after that you are on your own ^^

lol. Fair enough.

Hmm. I see your point I think...


Darkholme wrote:
Banpai wrote:
Not to point at the elephant in the room, but why not bard? The arcane duelist variant from APG could fit very well.

That's mostly a fluff thing. Bard doesn't fit so much thematically, and the spell list is wrong for the idea. Casting more like a wizard matters plot-wise.

Ok Bard is out, just had to mention it.

Banpai wrote:
That said what are the others players planning to play? Its might help to give you sound advise, especially considering that you try to beat a monster thats killed gods?

Ex cleric of sarenrae. He's picked up most of her domains, a few more, and the divine magic domain.

Orc ranger gone orc war god.
Dwarf God type.
Thievery and death.
and me:
My domains: Artifice, Heroism, Arcane Magic, Water, Charm, , Chaotic, Good, Gnome(adapted from FRCS, cause they wanted a domain for each race.)

Clarification needed here, to you actually get the domains for your character? Domain powers are clear, but without cleric casting you won´t be able to use the spells by RAW.
Since becomming demigods isn´t covered by Pathfinder RAW I would suggest adding the spells to your spellcasting classes spell list and or giving every character a domain spell slot like a cleric, even if he can´t cast spells of that level jet.. so the Orc god of War would get Domain slot in each level from 1-8.

But check with your DM here.
[{b]

Banpai wrote:
Also, where is the campaign going? Are you supposed to go into Epic level play or will you somehow do it sooner?

I think we're supposed to go into epic play and deal with being gods and rebuild the world after 20, Rovagug I believe will be the situation AT 20.

[b]Hmm even demon lords an the like are about CR 30 so either you get a big "equalizer" that buffs you up for the final fight or drags him down. But that falls to your DM of course.

Banpai wrote:
You could go Wizard 5 / Fighter 1 / Eldritch Knight 9 this would give you the spellcasting, the BAB and the Fighter level to get some of the good feats.

I get a full rebuild, keeping the character personality, race, and name, so I can repick the levels I had before.

I was thinking either Mobile Fighter, Two Weapon Fighter, (or mesh the two together somehow and get the GM to let me take it - I doubt that would be a problem, for the abilities that overlap, I could pick one or the other, so long as I did it in advance.) Or was maybe thinking Skirmisher. Really? Only one level in melee? Wouldn't I want any of the other abilities? or would it just be too much spellcasting given up?

[b]Your group is a little low on spellcasting , especially "protect me from the giant terrible monster kind" as well as blasting. So I would recomment that you use your level 1 Fighter feat and the bonus feats from Eldritch Knight to flesh out your fighting style, but make heavy use of spells like Mage Armor, Blur, Shield, Haste (benefits your group too), Slow (works even on Mr. T), True Strike and well everything.

Mixing Duelist and Wizard half and half is IMO just to weak to go god killing with, sorry but in the epic battle between Zorro vs Gozilla my money is on the lizard^^ [/]

Banpai wrote:

And since you are quite likely to meet MR T :

http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-t/tarrasque

My suggestion there would be a Bestow Curse after that you are on your own ^^

...

The Tarrasque and quite a lot of nasty critters have lousy will saves, Mr. T makes upo for it by beeing immune to so damn much, but if you can find a hole in its immunities like bestow curse (permanent duration ^^) or slow...

Pretty much the same could hold true for its daddy.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Wizard / Duelist Build? All Messageboards

Want to post a reply? Sign in.