Is contact with target needed on Oracle of Life Life Link revelation?


Rules Questions


7 people marked this as FAQ candidate.

The wording for the Oracle Life revelation called Life Link seems to be missing information about establishing a bond with other creature. It states that as a standard action, you may create a bond between yourself and another creature. It mentions that the bond exists as long as you are within medium range and can end the link as an immediate action.

Nowhere in the description does it say exactly how you can create the bond. Do you need to be touching the target or can the link be created from a distance as long as the target is within medium range?


medullaoblongata wrote:

The wording for the Oracle Life revelation called Life Link seems to be missing information about establishing a bond with other creature. It states that as a standard action, you may create a bond between yourself and another creature. It mentions that the bond exists as long as you are within medium range and can end the link as an immediate action.

Nowhere in the description does it say exactly how you can create the bond. Do you need to be touching the target or can the link be created from a distance as long as the target is within medium range?

I would assume as long as the target is within range you can form the link by using a standard action.

Dark Archive

You spend a standard action to establish it with any creature within medium range... I don't see the problem here.


Carbon D. Metric wrote:
You spend a standard action to establish it with any creature within medium range... I don't see the problem here.

I actually didn't see the problem either, but the GM in my game decided that since it doesn't explicitly say you can establish the connection at a range, then it has to be touch.

I figured I'd see how others interpreted the rules to make sure I wasn't assuming too much in the absence of explicit instructions.

Dark Archive

medullaoblongata wrote:
Carbon D. Metric wrote:
You spend a standard action to establish it with any creature within medium range... I don't see the problem here.

I actually didn't see the problem either, but the GM in my game decided that since it doesn't explicitly say you can establish the connection at a range, then it has to be touch.

I figured I'd see how others interpreted the rules to make sure I wasn't assuming too much in the absence of explicit instructions.

Hmmmm... Guess I can't help much other than flag this for a FAQ, in the meantime tell him I said to light up.

The best policy I ever adopted as a DM was always to say yes to a player when the rules are vague or flubbed a little. A DM has a million and 1 ways to counterbalance anything and one little thing wont break a game. Unless the player is obviously trying to munchkin his way into some stupid combo in which case a meteor lands on his family.


Carbon D. Metric wrote:

Hmmmm... Guess I can't help much other than flag this for a FAQ, in the meantime tell him I said to light up.

The best policy I ever adopted as a DM was always to say yes to a player when the rules are vague or flubbed a little. A DM has a million and 1 ways to counterbalance anything and one little thing wont break a game. Unless the player is obviously trying to munchkin his way into some stupid combo in which case a meteor lands on his family.

I'm the player of the Oracle in this particular game. The rules interpretation regarding Life Link came up in last night's session. The character is basically 100% built around his healing capabilities, and he's damned near combat ineffective otherwise -- because the character concept is a guy who doesn't like hurting people but, due to circumstances somewhat beyond his control, finds himself traveling with the rather more confrontational members of this party. He's basically their combat medic.

What would you consider a case of munchkining my way into some stupid combo? The basic use case for Life Link in the case of my Oracle is to absorb damage from other PCs without having to be close enough to touch them for a Cure spell, then using Cure spells on himself to keep from falling over. Aside from that, he mostly tries to avoid getting hit and to stay out of the way of the other PCs when they swing their big bladed weapons around.

The question of whether the Life Link can be established at a distance, rather than by touch, is kind of important because it determines whether it would *ever* be a good idea to drop the Life Link. Once it's down in a given encounter, chances are it *stays* down if the Oracle has to actually touch the other PCs to reestablish it, thanks to the tactical realities of combat.


Carbon D. Metric wrote:


Hmmmm... Guess I can't help much other than flag this for a FAQ, in the meantime tell him I said to light up.

Well, I guess we can just see if it gets officially cleared up in the FAQ. In the meantime, I'll tell him you said to lighten up and see if that does the trick.


As it happens, the campaign came to a screeching halt because half the players (me and medullaoblongata) decided to quit while we were ahead. Our play style and that of the GM simply do not mesh at all.

. . . in case anyone was curious, and is actually still paying any attention to this discussion.


Carbon D. Metric wrote:
What would you consider a case of munchkining my way into some stupid combo?

Two Oracles of Life using Life Link on each other, while constantly casting virtue on themselves to soak up a little of the damage they absorb each round. Infinite free healing, though not terribly effective during combat.


Adam Moorhouse 759 wrote:
Carbon D. Metric wrote:
What would you consider a case of munchkining my way into some stupid combo?
Two Oracles of Life using Life Link on each other, while constantly casting virtue on themselves to soak up a little of the damage they absorb each round. Infinite free healing, though not terribly effective during combat.

lol... I think that falls alittle short of munchkining.


thepuregamer wrote:
lol... I think that falls alittle short of munchkining.

I S'pose you're right. Free out-of-combat healing for the whole party isn't gonna break very many adventures.


Adam Moorhouse 759 wrote:
I S'pose you're right. Free out-of-combat healing for the whole party isn't gonna break very many adventures.

Then why'd they bother nerfing Cure Minor Wounds? Because free out of combat healing dos break many adventures. In short, you no longer care about HP attrition and the only combats that matter are CR = Level+2 ones.


Kitsune YMG wrote:
Adam Moorhouse 759 wrote:
I S'pose you're right. Free out-of-combat healing for the whole party isn't gonna break very many adventures.
Then why'd they bother nerfing Cure Minor Wounds? Because free out of combat healing dos break many adventures. In short, you no longer care about HP attrition and the only combats that matter are CR = Level+2 ones.

except between the ease of access to wands of cure light wounds, or ability to use channeling to heal, and other class abilities that provide access to healing, there is very little difference between free out of combat healing and supremely cheap out of combat healing.

Also minor note, can you even get to full hp using two life links and virtue? I would think the closest you can get is max -4 for one character.

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