| rocklax |
So I am crafting a new NPC to throw into Kingmaker to be an added thorn in the party's side. Anyways in our combats so far we have a caster who I'd really like to mess with, as that so far he almost NEVER gets hit and is getting just a bit to cocky for his own good.
Since it is a wilderness theme I was thinking...
Ranger 2/Barbarian 1 Half Orc
The Ranger archtype would be the shapechanger so to get the 2 claw attacks and I'd also be taking the alternate half orc abilities to gain a primary bite attack.
So I want this guy to be able to run all over the battle field to chase said caster down. I plan on taking the weak willed flaw so as to have 3 total feats.
My first thought for feat selection is...
Power Attack
Fleet
Fleet
So I'd have a 50' to run around. Should I only take one fleet and something else? Should I take no fleet and focus on another feat.
Thoughts?
Carbon D. Metric
|
If you want to ward him against magic my opinion is to take him dwarf, give him the magic resistant racial trait and pick up Steel Soul. So any spell has to hit 5+HD spell resistance and then if it does go through you have +4 to whatever save that you might have to make.
Yeah you will lose the one bite attack but it is really no loss on the face of a mage killing maniac.
| Majuba |
Right, a base +0 Will, -3 flaw could be a bit rough. But if he doesn't have offensive spells, that should be fine (and a fair "ah ha!" if they figure it out). Weak Will also sort of fits such an animalistic character.
I'd say drop a Fleet for Cleave. Stay on the one character, cleaving if he moves and is next to someone else. Max the Acrobatics to tumble into position if needed.
| Caineach |
Ok, if you don't have to worry about the will save, its not that huge. Weak will is still probably not the best choice but hey, its the character's fault for not having the right counters. A +2 from wisdom and +2 from rage would work, at least giving him close to a 50/50.
I would max this character's stealth and survival. Perhaps skill focus. Have him stalk the party and then attack when they are weak, like in another fight. Remember to include penalties for distance and blocked LoS from dense foliage on the parties perception checks, and he could probably follow them for some time. When the cleric is in back firing the bow, you hit him hard from behind.
| rocklax |
Yea, I was def planning on going with the animalistic type character and using him to stalk the party. With the whole animal thing is why I figured the weak willed flaw, but like someone said while raging is a +1, so basically a wash.
Would three feats look better as
Power Attack
Cleave
Scent (but with ranger tracking is it worth wasting a feat here, seems like while cool it is nothing other than fluff)
The character is built with a 25 pt buy so he will have an 18 str with the +2 from half orc. Being that claws only will do d4+6 with PA should I try for improved grapple or something to use when he only has a standard action?
Full attack obviously will be 2 claws and 1 bite
I am somewhat liberal with using stealth in combat so I could be ok with a bit less speed. Running around the board with a 45' or 50' movement just sounds cool!