Smerg's Star Wars - A Secret Beginning


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I like the idea of the melee build, pretty much because we don't have one, and I like variety. Like Smerg said though, all would work.

Also, funny song. ^^

Grand Lodge

Okay, here's my first pass.. I've tried to be thorough, and i took a little bit of liberty with the background, so let me know if it works.

I havent done gear, but I think I'm gonna keep his gear super-simple.. as in, his clothes, some creds and his lightsaber.

Let me know if anyone thinks i need to move in another direction on anything.

Im not sure about my talent, by the way.


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:

Okay, here's my first pass.. I've tried to be thorough, and i took a little bit of liberty with the background, so let me know if it works.

I havent done gear, but I think I'm gonna keep his gear super-simple.. as in, his clothes, some creds and his lightsaber.

Let me know if anyone thinks i need to move in another direction on anything.

Im not sure about my talent, by the way.

Could you increase Kidd's age a few years? Seventeen is a bit on the young side when I need to fit in back story events to the Mandalorian War.

I would suggest an age of 21 as the minimum.


Okay, a few comments and bits of advice:

You may want to fiddle your stats, wisdom controls number of powers but charisma controls the effectiveness of them. So I would suggest having higher charisma rather than wisdom, you can have as many force powers as you like, but they're useless if they don't work. Also, we have two other force users, so number of powers is less important, especially if this is more of a lightsaber build.

You can't finesse a normal lightsaber (as opposed to a short lightsaber) unless you have weapon focus as well, the combination of the two feats lets you do it. You're going to want weapon focus as a prerequisite for a lot of your good stuff anyway, so I would suggest taking it now instead of finesse. Finesse is useless without it, and you don't want to lose force training because then you'll have no powers.

Force slam is rubbish compared to move object which does all the same stuff and more, and does it better. I suggest switching them out. Battlestrike is also an invaluable force power for a lightsaber character.

As a lightsaber focussed character lose force perception, take block, deflect, or weapon specialisation. I personally would recommend deflect at this point, you'll probably want them all eventually.

Other than that I think you're okay, let me know your thoughts.


All excellent feedback. I forgot that I originally had in Skill Focus (Use Force) but had to take it out in order to get force powers. I guess I could switch those again. My intent was to have a guy that despite having a lack of personal persuasion common to force-users but still be able to run circles around them at their own game.. kind of an idiot savant approach.

I can definitely change the age thing. Just makes him that much more of a bum, but that works.

Good advice on the Weapon focus/finesse thing. I didn't realize I couldn't finesse a normal lightsaber without focus. I'll switch those up.

I agree with you on the Talent thing. i hate character without Perception, but in this case, ther are just so many combat ones I should take over a perception-based one.

So what about this... switch out Weapon Finesse for Weapon Focus. Then switch out Force Training for Skill Focus (his abilty to actually use his powers must still be locked away). that makes his ability to use Block or Deflect much, much better. If I make that change, which talent do you think is strongest. I like the style of ether block or deflect, but the utility of Deflection seems too good to pass up as well.


Also, where does it state that you can finesse a standard lightsaber if you have focus and finesse?

I just see the entry under teh Finesse feat that states:

Benefit:When using a light melee weapon or a lightsaber, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.

I read that to mean you could finesse a regular lightsaber.


Male Half Orc Cleric 2 Fighter 2
Stormchaser wrote:

Okay, a few comments and bits of advice:

...

Other than that I think you're okay, let me know your thoughts.

Thanks for the help and input Stormchaser. This is where your knowledge and experience are way ahead of mine.


Also, Smerg, since you've ok'd the basic premise/backstory, is there a specific place/way you'd like Kiddrik introduced? i saw you left it up to the players to make their own intros, but I don't know how much more complicated that will get now that you have the story rolling.


Happy to help Smerg. :)

Uh, yeah sorry that's how it works for melee weapons, I always forget lightsabers auto finesse. As far as the other stuff goes:

Skill focus use the force is a very good idea, you can do lots of force things without the training feat anyway. Force training gives you useable major powers, but just with the skill trained you can use telekinesis on objects less than a kilogram, use telepathy, and a number of other sensory applications.

As for the talent, at this level in this setting I recommend deflect.

All the same, take weapon focus as your second level bonus feat, you'll want it.

EDIT: I still recommend you rearrange your stat array.

Current: 10, 15, 12, 8, 14, 11

Recommended: 10, 15, 11, 8, 12, 14


Done and done. Thanks for the help, Stormy? [schmooze] (can I call you Stormy?)[/schmooze]

The help has been... well.. helpful, and much appreciated. And that's a good call on weap. focus at lvl 2.


Also note my above edit. ^

No worries, and yes you can, I have friends on other forums who use that nick. ;)


Cool, and i"m gonna bow to your experiencedness on this one and switch those stats. I guess that loss of one hp won't kill me... hopefully.


Male Half Orc Cleric 2 Fighter 2
Eben TheQuiet wrote:

Also, Smerg, since you've ok'd the basic premise/backstory, is there a specific place/way you'd like Kiddrik introduced? i saw you left it up to the players to make their own intros, but I don't know how much more complicated that will get now that you have the story rolling.

You have two options.

Option 1 is that you were running a bit late and are just entering the Aquarium now. There is the closed Gift Shop with one bear still available for sale.

Option 2 is that you came a bit earlier when HK drew his blaster and the Sullustan teen closed the gift store. You at that point decided to use the Force to help you guide you to finding another possible source of a bear. That has taken you to the stands of the Aquarium where you can see a youngling Sullustan hugging a sea bear waiting for Bollto to perform.

-----------------

The other details of waking up and retrieving your cache of gear you can include along with that decision.


Glad to be of help. :)


Eben TheQuiet wrote:
Cool, and i"m gonna bow to your experiencedness on this one and switch those stats. I guess that loss of one hp won't kill me... hopefully.

I'll do my darndest to keep your mystical parts in one place.


Male

Just wanted to point out that the 11 should be a 13. The stat array is 15, 14, 13, 12, 10, 8... ther's no 11 in there.


Male Half Orc Cleric 2 Fighter 2
Eben TheQuiet wrote:
Cool, and i"m gonna bow to your experiencedness on this one and switch those stats. I guess that loss of one hp won't kill me... hopefully.

I think this goes under the category of 'Famous Last Words of Players'. hehe


Even better... thanks for the catch, Sigz.

Smerg wrote:
I think this goes under the category of 'Famous Last Words of Players'. hehe

I wondered if that would come back to bite me.


Er, based on Sigz catch:

Quote:

Current: 10, 15, 12, 8, 14, 11

Recommended: 10, 15, 11, 8, 12, 14

Should be:

Current: 10, 15, 12, 8, 14, 13

Recommended: 10, 15, 12, 8, 13, 14

So you can keep the hit point. ;)


Smerg wrote:

You have two options.

Option 1 is that you were running a bit late and are just entering the Aquarium now. There is the closed Gift Shop with one bear still available for sale.

Option 2 is that you came a bit earlier when HK drew his blaster and the Sullustan teen closed the gift store. You at that point decided to use the Force to help you guide you to finding another possible source of a bear. That has taken you to the stands of the Aquarium where you can see a youngling Sullustan hugging a sea bear waiting for Bollto to perform.

I'll go for option number 2... even though i'm highly ill-equipped to undertake such a task. Damn me and my lack of Mind Trick!


This wouldn't be a good idea for you, because you should invest in the awesome lightsaber combat talents, but you'd be amazed how many skills you can use use the force for by spending a talent. Perception, Persuasion, Initiative, and Pilot to name just a few.


I'm confused.. what is tha in reference to?


You didn't want to lose perception, and you have few skills in general. Just pointing out how most Jedi get around it, since Jedi get the least skills in the game.


ah. yes. i agree. I had that in originally, but as i"m going to be our primary melee guy, i didn't want to choose a skill-based talent over a melee one... at least not this early on. I'd love to get it, but thought it as a lower priority.


Yeah, there are much better talents for your build, just pointing out that these exist.


Male Half Orc Cleric 2 Fighter 2
Eben TheQuiet wrote:
Smerg wrote:

You have two options.

Option 1 is that you were running a bit late and are just entering the Aquarium now. There is the closed Gift Shop with one bear still available for sale.

Option 2 is that you came a bit earlier when HK drew his blaster and the Sullustan teen closed the gift store. You at that point decided to use the Force to help you guide you to finding another possible source of a bear. That has taken you to the stands of the Aquarium where you can see a youngling Sullustan hugging a sea bear waiting for Bollto to perform.

I'll go for option number 2... even though i'm highly ill-equipped to undertake such a task. Damn me and my lack of Mind Trick!

done and done.

Start posting your arrival in the Aquarium and what you are planning to do to get the toy. There are roughly twenty family units in the stadium (two to eight in number). Many of the families have a couple nanny droids here to help keep track of the various children. There are a couple of support staff moving around with a couple of droids making sure everything is ready for the feeding of Bollto and Bollto's friends.

More people are coming in to the stadium. The ticket price is 15 credits.


When you use the telepathy (Use Force) power, does the person automatically know who they are hearing from? Like, if i were using it unseen on someoen unsuspecting, would they know it's coming from me? :D


Not necessarily, it's mostly determined by fluff, it's a voice in your head so by default I would say no. Think of it like in the movies.


Eeeeeexcellent! : rubs hands together vigorously :

That's what I figured, but I didn't want to take too many liberties with this stuff.


Male Half Orc Cleric 2 Fighter 2

Make sure to list on your profile what Force powers that you know. You currently have listed your Feats, Skills, and Talents.


I don't get them for free, right? I removed the Force Training Feat for Skill Focus. I'll have to pick up Force Training down the road.

Unless I missed something and jedi get a set number for free?

If you're referring to my post, I stuck with abilities within the Use the Force skill entry (or thought i did).


Yeah, you have the right of it, you just used skill applications.


Male Half Orc Cleric 2 Fighter 2

You still write on your profile the Jedi given feats of 'Force Sensitivity', 'Weapon Proficiency (lightsabers), and 'Weapon Proficiency (simple weapons)'.

You actually need Force Sensitivity feat to Use the Force as a trained skill. You have it; so, you can do all the things listed as a trained skill.

But you are right that I thought you were using more powerful versions of the Jedi powers then the ones under the Use Force skill listing.

You are good and I'll update the post.


Question: As Kidd has joined in the fray and he has the bear from the gift shop, I'm wondering: Wouldn't we know this since he arive before HK then there shouldn't be an extra bear right? (Unless your gona send us after the wrong one..>;). Plus, as I'm looking at the feeds wouldn't I see him swipe the bear of the kid? I mean, we found the bear right? In the kids hands through the feeds... We are watching right?


Male Half Orc Cleric 2 Fighter 2
Vash'elie wrote:
Question: As Kidd has joined in the fray and he has the bear from the gift shop, I'm wondering: Wouldn't we know this since he arive before HK then there shouldn't be an extra bear right? (Unless your gona send us after the wrong one..>;). Plus, as I'm looking at the feeds wouldn't I see him swipe the bear of the kid? I mean, we found the bear right? In the kids hands through the feeds... We are watching right?

Watching the feed, you'll see that the youngling at the Bollto show has tossed down the toy bear. You won't see that Kidd did that because he used the Force. If he picks up the bear then you'll see that (or whoever does end up picking up the bear).

There are still six bears with six chips. You have four of the chips now. There is one bear sitting in the Gift Shop which I think Kol, Gol, and Doc are planning to recover. Kidd has got the other bear out of the hands of the youngling (which you can see) and just has to now finish obtaining and head to the coastal exhibit.


Bottom line, we tapped into security to find the bear that Kidd did, so once we see he has it we should recognise him like we did each other. At which point we just need to wipe the system of evidence and gtfo.

Also, clarification on this please.

Vash is using computer, HK is directly assisting. I was under the impression Gol, Doc, and Kol could spend a force point each to assist (for example causing a distraction, your 3PO cheering example) where they would not ordinarily be able to. Doesn't that mean, they burn a force point each, and Vash gets +6 (+2 each). That would mean by taking ten twice she auto succeeds. In which case, why do the force points need rolling if they're just being spent to grant an assist?


Male Half Orc Cleric 2 Fighter 2
Stormchaser wrote:

Bottom line, we tapped into security to find the bear that Kidd did, so once we see he has it we should recognise him like we did each other. At which point we just need to wipe the system of evidence and gtfo.

Also, clarification on this please.

Vash is using computer, HK is directly assisting. I was under the impression Gol, Doc, and Kol could spend a force point each to assist (for example causing a distraction, your 3PO cheering example) where they would not ordinarily be able to. Doesn't that mean, they burn a force point each, and Vash gets +6 (+2 each). That would mean by taking ten twice she auto succeeds. In which case, why do the force points need rolling if they're just being spent to grant an assist?

Well, for starters. Vash's Use Computer is +7. With her Cha she can have a total of 1+2=3 Aids Others for +6. Taking 10 is 23. Without a roll of 12+ or spending a Force Point somewhere you're not getting to 25. (I think you may have double added HK's Aid other in your math since you had already included it originally).

Vash is slicing the system's core so she doesn't get the Int bonus for having a friendly system on her Use Computer test. She has the bracer computer but I'm not sure that she could hack the system without it. It would be like doing Use Mechanics without the tools and be a negative circumstance.

There is also the time consideration. How long do you want to spend doing this. Taking 10 takes slightly longer. Also, if you are doing two slices or just one big slice. If you are starting to spend Force Points then you might just go for the one Big Slice since you are going to end up likely being between 25 and 30 if one or two people spend a Force point and almost guaranteed if three do it.

The one Big slice cuts the time in almost half.


ok lemme see...
Skill +7, 3 x aid another +6, Doc force point +2, Kol force point +4 makes 29 on a take 10. The standerd brace computer has an int 12 giving a +1 equipment bonus making it 30 on a take 10.
Since you gave it to me I'll understand if it's sub-par with no equipment bonus but if not then we should be making the DC 30 check.
Do you want me to spend a force point?


N/A Droid (4th-Degree) Soldier 2

Oh I see, sorry I was confused before about the mechanics you gave for the number of aid anothers. I thought since Vash and I were doing it directly that was fine, and she could three additional 'cheerers' for her CHA, but each had to spend a force point to do so. Now I see what you really meant.

I which case either Vash or I spending a force point will do it, I'm happy to.

One more thing, Vash doesn't need the bracer computer as a tool, because her interface tool is the terminel itself. She's using that to connect, not the bracer computer. Not having its INT bonus is correct though, because as I just said, she's using the terminal not her computer.

Grand Lodge

Ok, so my plan was half-baked at best... hopefully I can still salvage this thing.

I might have been tempted due to my new shiny force powers; who can blame me? And i'd think that I'd be on your security feeds. I've made no attempts at staying out of their field of view, although i haven't done anything obvious yet. Though that may change soon. :D


Seemed like a good plan to me, sure as hell made me laugh. Just make the bear get up and start walking off on its own. ;)

Seemed very much to me like the action of a grey jedi, just play the character as he comes and if the balance keeps then it does.

Grand Lodge

Stormchaser wrote:
Seemed like a good plan to me, sure as hell made me laugh. Just make the bear get up and start walking off on its own. ;)

OH CRAP! I hadn't even thought of that... though it's not very subtle, is it?

Stormy wrote:
Seemed very much to me like the action of a grey jedi, just play the character as he comes and if the balance keeps then it does.

This was my thought as well. It's my goal, in the end, to walk the line... we'll see how that goes. Best laid plans and all that.


Well that's just the thing isn't it, the dark side is a slippery slope. ;)

Grand Lodge

But it can be a fun ride, no?


Indeed, indeed... I'm sure HK will be egging you on the whole way. :P

Grand Lodge

We don't recognize the other members of the team, right? we just know that there is a team.

Also, i never naied down how many credits I have. i can't find the post from earlier where SMerg talked about that.

Can i get some help on this?


Starting cash was max from the rollable value by class in the core book I think, but any item within reason if you could justify it. So not that strict. We do recognise the team, it's part of our memories, images of faces etc.


Male Half Orc Cleric 2 Fighter 2

Previous posts on credits.

Smerg wrote:


8> You can have 'reasonable' equipment. Each of you will have 'memory' of a cache where the items that were normal to your Heroic Class were kept to be reclaimed for this moment. No starships to start the campaign but being in a space yard there is a good chance you will be able to 'acquire' a ship in the near future.

2> Starting credits, licensees, and equipment. You each have a full cover identity. That includes a place to live, furnishing for your place, several sets of clothing for work and relaxation, and some sort of transportation (speeder bike, landspeeder, or airspeeder). You are living an average lifestyle unless you have a specialty skill which could have you living at comfortable lifestyle (computer tech, medical professional, etc). You have roughly one month's of rent in savings (1,000 credits average lifestyle and 2,000 credits for comfortable lifestyle).

You can have 75% of the starting wealth (listed by class) for your 1st level character in equipment that is in your hidden cache.

You can have licensees for anything that is part of your normal cover story life. Most people will only have access to Licensed items unless their cover story is working in something like security where they may have a license for restricted items. You may not have licensees for any military or illegal items from your cover story.

Your cached items you may pay the price (as in book pg 119) for licenses of anything licensed or restricted. If you want something that is military or illegal then you can have that too (you are covert sleeper agents). The military and illegal licenses will be forgeries (you are covert sleeper agents). Having a license for military and illegal items will only slow down the paperwork of the police if you are caught with the item.

Grand Lodge

Ah, got it. Feats and equipment updated. And I took out the creds for buying a ticket for the sea-bear show, too.


Yeah, or that.

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