
Umbral Reaver |

Turncoat
CL 0, no aura
The turncoat appears to all senses as an ordinary coat. However, when turned inside out, the coat is a completely different colour, its former colour becoming the inner lining and vice versa.
It defies all divination, no known magic being able to detect that it is has this property. Even the gods are unable to discern what magic enables it to do this.
Price 5 sp

HaraldKlak |

this magical vestment appears as a simple coat but when ever you turn it inside out it changes into any number of new coverings such as a cloak, a vest, a robe, a cape, a shirt and so on. it takes a move action to turn it inside out, the appearance of the coat is completely up to you.
Changes into ANY NUMBER of new coverings...? So it spawns a number of new garments when turned inside out? or is it just able to simultaniously being a cloak, a vest, a robe and a shirt...? ;-)

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This item already exists - it's called the Hat of Disguise. Just have it take up the cloak slot instead and you are in business.
If you want something that actually, physically changes, then we're getting more complicated. Does just the cloak/coat item change, or does the entire person change? Because the entire person changing is a second level spell, Alter Self. But just the cloak/coat changing is... something else. And if it is just the cloak/coat changing, what are the mechanical benefits?
In either event, True Seeing still sees the "actual" object - almost nothing can get around True Seeing.
The added expense of having the cloak/coat change just doesn't seem worth it to me, personally. Buy a "cloak" of disguise and call it a day.

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I like it, especially since it is cheap enough to buy at first level. All sorts of little role-playing uses run through my head when I think about a garment that can be almost any kind of over clothes. Especially since it changes color. Infiltrate a church, anyone?
But it wouldn't be available at level 1. I mean, heck, most first-level characters can't even afford a Continual Torch, after they buy minor things like their weapons and armor. This does more than that.
This item is multiple hundreds of gold pieces. Seems like the effect is a more powerful, but also more specialized, version of Prestidigitation (clean, soil, change color slowly). If it's unlimited uses per day and on command, that's 900 gold (1,800 * 0.5 (0th level spell) * 1 (1st level caster)).
The mechanical benefits.... hmm. A disguise kit is +2 circumstance bonus, but has "charges" and presumably takes time to apply... *investigates* aha! idea!
The cloak offers no benefit at all (or maybe just a +2 circumstance, if you are feeling generous). But it does let the use make a disguise check as a standard action, instead of taking 1d3*10 minutes of work. Not a bad deal for 900 gold.
On further thought, the +2 bonus is fine as well - otherwise, you're forcing the owner to keep a disguise kit on hand and use it, even though he's paid 900 gold for this magic item. The hat of disguise can change everything about how you appear, not just your clothes, which is why it gives a +10 bonus.

Sphen86 |

Sphen86 wrote:I'd make it a no bonus, 5 sp item just for the fun of seeing how my players can make use of it.I wouldn't do it that low. In the hands of a skilled and imaginative player this would be very powerful but also very fun.
Yeah, but it is the fun that I'm concentrating on.

ItoSaithWebb |

ItoSaithWebb wrote:Yeah, but it is the fun that I'm concentrating on.Sphen86 wrote:I'd make it a no bonus, 5 sp item just for the fun of seeing how my players can make use of it.I wouldn't do it that low. In the hands of a skilled and imaginative player this would be very powerful but also very fun.
Then let your players find it as loot only to discover how much it really is worth later on. They would treasure it that much more.