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OK, I'm going to play an elf. Now to find a d10...
WS: 30
BS: 41
S: 37
T: 29
AG: 47
Int: 38
WP: 32
Fel: 27
A: 1
W: 11
SB: 3
TB: 2
M: 5
Mag: 0
IP: 0
FP: 1
Skills: Common Knowledge (Elves), Speak Language (Eltharin), Speak Language (Reikspiel), Animal Care, Common Knowledge (the Empire), Navigation, Outdoor Survival, Secret Signs (Scout), Perception, Ride, Swim.
Talents: Aethyric Attunement, Coolheaded, Excellent Vision, Night Vision, Orientation, Seasoned Traveller
Trappings: Light Armour (Leather Jack), Map Case, Riding Horse with Saddle & Harness, Shield.
Starting Career: Messenger.
What else do you need? A name might help, he's called Yavandir.
Hugs from Megan

Torillan |

We'll need to come up with some way of presenting that information on an alias. Any ideas?
Unfortunately, these boards don't allow for good table building, so we may just have to go with how Megan has it listed. Not ideal, but readable.
I should have my rolls up soon. Is it OK to use the dice roller here?

Smerg |

Hi All!
When you create an Alias, you get a 'blank' area that you can copy in all sorts of information.
To make it 'cleaner' you can use /Spoiler/ tags to put the information into chunks that can be viewed or hidden.
I'll post my alias Tusk that I use in a DnD game as an example. Note that if you don't fill in the Characteristic boxes on the Alias then they won't appear when you look up your character.

Smerg |

Doing rolls for a Halfling.
WS 2d10 + 10 ⇒ (1, 4) + 10 = 15
BS 2d10 + 30 ⇒ (3, 8) + 30 = 41
S 2d10 + 10 ⇒ (3, 6) + 10 = 19
T 2d10 + 10 ⇒ (9, 4) + 10 = 23
Ag 2d10 + 30 ⇒ (8, 7) + 30 = 45
Int 2d10 + 20 ⇒ (3, 10) + 20 = 33
Wil 2d10 + 20 ⇒ (8, 9) + 20 = 37
Fel 2d10 + 30 ⇒ (4, 10) + 30 = 44
A: 1
W roll 1d10 ⇒ 7 = 10 wounds
SB
TB
M: 4
Mag 0
IP 0
Fate Points roll 1d10 ⇒ 3 = 2 points
Shallya's Mercy taken on >> WS so WS is 11 + 10 = 21
Halfling Abilities
Skills
Academic Knowledge (Genealogy/Heraldry)
Common Knowledge (Halflings)
Gossip
Speak Language (Halfling)
Speak Language (Reikspiel)
Trade (Cook)
Talents
Night Vision
Resistance to Chaos
Specialist Weapon Group (Slings)
Random Talent Roll 1d100 ⇒ 95 = Very Strong (+5% to Str)
Starting Career
Roll 1: 1d100 ⇒ 47 = Outlaw
Roll 2: 1d100 ⇒ 34 = Mercenary
Choose starting career Mercenary

DM Barrdyn |

Adventure Background
Following the aftermath of the war already being dubbed "the Storm of Chaos", led by Archaon, the Lord of the End Times, you find yourself in the township of Untergard which is not far from the city of Middenheim.
Your reason for being in Untergard may be one of many but regardless you find yourself in the celebrations being hosted after the Chaos warband, led by Beastmen, has been chased off by Count Boris Todbringer.
If you need more background about Untergard, feel free to ask questions and I shall answer them. You can either be part of the fighting forces that had inhabited the town until recently, or you could have grown up in or around the town itself.

Max Fire |

Having been a Mercenary, it certainly fits that I was part of the forces gathered and paid to fight off the Storm of Chaos. I will choose to be part of the forces gathered to fight off the Chaos and am just lingering along with the celebrations.
The Bloodbowl season has been terribly disrupted but with the Chaos sent off, I am sure there are more than a few people running an unofficial pitch near the city.
I'll say that I'm looking to get involved with any unofficial 'street' games by celebrants or just offering to help with any of the cooking for any 'tailgate' type parties being held.
I worked with a Tilean mercenary group out Tilea (where else ;>).
Anyone else that I might have known from working in the mercenaries or defending Untergard? If not that then someone who is a Bloodbowl fan or might just like to hang around a pitch to get a couple of hots in the celebration fever?
Just let me know if you want to join up your background a bit with mine by having come across each other.
For combat skill, I am mostly a sling user but I was issued a crossbow for firing on the line in support of the main company.
I figure that I probably earn a few silvers on the road hunting with my sling to catch a few game that I then served up cooked to soldiers that don't want to trust what mystery meat is in the pot this week.

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As a messenger, I likely have found plenty of work during a war scampering around delivering orders and other missives. Anyway, a town-wide street party sounds like fun, time to kick back and relax, sip a glass of wine and not worry too much about tomorrow.
Hmm. What's that halfling cooking? Smells good...

Goodwin von Carstein |

These are my rolls for a Human, called Johann von Smittstein.
WS 2d10 + 20 = (7, 6) + 20 = 33
BS 2d10 + 20 = (10, 7) + 20 = 37
S 2d10 + 20 = (1, 9) + 20 = 30
T 2d10 + 20 = (6, 10) + 20 = 36
Ag 2d10 + 20 = (5, 5) + 20 = 30
Int 2d10 + 20 = (7, 9) + 20 = 36
Wil 2d10 + 20 = (6, 10) + 20 = 36
Fel 2d10 + 20 = (11, see below) + 20 = 31 + 5 (suave) = 36
A: 1
W roll 1d10 = 7 (+2 free advance) = 14 wounds
SB: 3
TB: 3
M: 4
Mag :0
IP: 0
Fate Points roll 1d10 = 5 = 3 points
Shallya's Mercy taken on >> Fel so Fel is 11 + 20 = 31
Human Abilities
Skills
Common Knowledge (The Empire)
Gossip
Speak Language (Reikspiel)
Talents
Suave
Sixth Sense
Starting Career
Roll 1: 1d100 = 35 = Initiate
Roll 2: 1d100 = 32 = Hunter
Choose starting career Initiate
Free Advance is +2 Wounds
Trappings
Priestly clothing, cloak, a dagger, a stout wooden club, boots, backpack, silver hammer symbol of Sigmar on a chain, 14 gc.
Description
Height 5’ 9”
Bald headed with brown eyes.
Dark red facial tattoos
Age = 19
Birth place : small village called Gluckshalt, just a few miles west of Altdorf.
I will post under a different avatar for Johann as well. Will also supply some background info.

Johann von Smittstein |

Johann grew up not far from Altdorf. He was raised by his grandfather who was the local Sigmarite priest. Johanns parents were both murdered by beastmen whilst traveling home from a produce fair in Altdprf when he was only five years old.
During the recent war he served as the nominated protector of the village shrine., but saw no action. Recently he has been having disturbing dreams and seeing what he believes to be omens which he has interpreted as instruction to make the journey here.

DM Barrdyn |

And it lives!
Please make your way over there and start RPing! We'll make dice rolls in the thread, so to do so please use the following format:
Gossip 1d100 ⇒ 96 which was created by using the following, without spaces:
[ooc]Gossip[ /ooc] [dice]1d100[ /dice]