Slurk

Tusk the Monster Hunter's page

52 posts. Alias of David Rowe 95.


Strength 20
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 14
Charisma 9

About Tusk the Monster Hunter

Inquisitor Character -- Tusk, Half-Orc

attributes:

Str 18 +2 Belt of Str
Dex 15
Con 12
Int 12
Wis 14
Cha 9

7 +2.5 dex
5 +2 wis
2 +1 Int
2 +1 Con
-1 -1 Cha
7 +2.5 Str
= 22pts
Orc +2 Ability Str
4th Str +1
Belt of Strength +2

Combat Abilities:

Combat Abilities
Initiative +4 (+2 Dex +2 Cunnning Initiative)
BAB +3
CMB +8 = +3 BAB +5 Str
CMD 20 = 10 + 3 BAB +5 Str +2 Dex

AC and Hit Points:

Armour Class and Hit Points
Hit Points 36
AC 22 = 10 +6 Breastplate + 2 Heavy Shield + 2 Dex +2 Magic
Touch 14 = 10 +2 Dex +2 Magic
Flat Footed 17 = 10 +6 Breastplate +1 Magic

saves:

Saves
Fort +5 = +4 +1
Ref +3 = +1 +2
Wil +6 = +4 +2 (+2 vs Demon affects)

Feats:

Feats
1st Two-Weapon Fighting
3rd Power Attack
5th Keen Scent *APG Feats (Scent Ability)

Half-Orc Racial Abilities:

Half-Orc
Size Medium
Move 30'
Vision Darkvision 60'
Scavanger +2 Appraise, +2 Perception find Hidden Objects including Traps and secret doors *APG Racial Trait
Orc Blood
Toothy Primary Natural Attack 1d4 Piercing damage *APG Racial Trait
Weapon Familiarity Chain Fighter proficient Flail and Heavy Flail *APG Racial Trait
Languages Common, Orc, Abyssal

Traits:

Traits
Asmodeun Demon Hunter +3 Knowledge (planes) Checks Demons and +2 Will Save mind affecting spells and effects from demons
Dirty Fighter +1 Trait Damage when flanking

Inquisitor Class Abilities lvl 5:

Inquisitor
Favoured Class Inquisitor (choose +1 skill rank per level)
1a> Domain Knowledge
-- 1st All knowledge skills are class skills
-- 1st Lore Keeper (Sp) Touch Attack for Skill check result 15 + Inq level + Wis Bon (22+mon lore=24)
1b> Judgement (Su) Swift Action 2/day
1c> Monster Lore (Ex) + Wis Bon to identify monsters
1d> Orisons
1e> Stern Gaze (Ex) +1/2 Inq level on Intimidate and Sense Motive (+3)
2a> Cunning Initiative (Ex) + Wis Bon to Initiative (+2)
2b> Detect Alignment (Sp)
2c> Track (Ex) +1/2 Inq lvl to Survival (+3)
3a> Solo Tactics (Ex)
3b> Teamwork Feat Standard Action to change and may change (Wis Bon)/day (2/day)
5a> Bane (Su) Swift Action Bane Weapon (Inq lvl) rds/day (5 rds/day)
5b> Discern Lies (Sp) Immediate Action (Inq lvl) rds/day (5 rds/day)

Spells per Day and Spells Known:

Spells Per Day
Orisons unlimited
1st level 5/day
2nd level 3/day

Spells Known (APG spells marked *)
Orisions (6 spells) - Sift*, Brand*, Stabilize, Detect Poison, Read Magic, Detect Magic
1st Level (4 spells) - Burst Bonds*, Wrath*, Expedius Retreat, Comprehend Languages
2nd Level (3 Spells) - Bloodhound*, Flames of the Faithful*, Perceive Cues*

skills:

Skills (Favoured Class bonus is +1 skill rank per level) (40 skill ranks)
(all Knowledge skills are class skills)
+3 Bluff (1 ranks -1 Cha +3 Class)
+8 Climb (1 ranks +5 Str +3 class)
+3 Diplomacy (1 ranks -1 Cha +3 Class)
+3 Disguise (1 ranks -1 Cha +3 Class) (+10 Hat Disguise)
+6 Heal (1 ranks +2 Wis +3 Class)
+8 Intimidate (3 ranks -1 Cha +3 Class +3 Stern Gaze)
+5 Knowledge (Arcana) (1 ranks +1 Int +3 Class) (+2 Monster Lore)
+5 Knowledge (Dungeoneering) (1 ranks +1 Int +3 Class) (+2 Monster Lore)
+5 Knowledge (Nature) (1 ranks +1 Int +3 Class) (+2 Monster Lore)
+5 Knowledge (Planes) (1 ranks +1 Int +3 Class) (+2 Monster Lore +3 Demons Lore)
+5 Knowledge (Religion) (1 ranks +1 Int +3 Class) (+2 Monster Lore)
+5 Knowledge (geography) (1 ranks +1 Int +3 Class)
+5 Knowledge (history) (1 ranks +1 Int +3 Class)
+5 Knowledge (local) (1 ranks +1 Int +3 Class)
+5 Knowledge (nobility) (1 ranks +1 Int +3 class)
+10 Perception (5 ranks +2 Wis +3 Class) (+2 Scavenger) (Spells) (Darkvision 60', Scent)
+6 Ride (1 ranks +2 Dex +3 Class)
+13 Sense Motive (5 ranks +2 Wis +3 Class +3 Stern Gaze)
+5 Spellcraft (1 ranks +1 Int +3 Class)
+6 Stealth (1 ranks +2 Dex +3 Class)
+10 Survival (5 ranks +2 Wis +3 Class) (+3 Track) (Scent to track see Bestiary)
+9 Swim (1 ranks +5 Str +3 Class)
+2 Appraise (1 ranks +1 Int) (+2 Scavenger)
+5 Craft (Alchemy) (1 ranks +1 Int +3 Class)
+5 Craft (Traps) (1 ranks +1 Int +3 Class)
+6 Profession (Monster Hunter) (1 ranks +2 Wis +3 Class)
40 ranks

Weapons, Attacks, and Damage:

Weapons
Tusks
--Nat Att Prim +8 = +3 BAB +5 Str Dam 1d4+5
----Nat Att Prim w Pow Att +7 = Nat Att -1 PA Dam 1d4+7

Spiked Gauntlets x2
--1H +8 = +3 BAB +5 Str Dam 1d4+5
----1H w Pow Att +7 = 1H -1 PA Dam 1d4+7
--2HR +6 = 1H -2 mH Dam 1d4+5
--2HL +6 = 1H -2 sH Dam 1d4+2
----2HR w Pow Att +5 = 2HR - 1 PA Dam 1d4+7
----2HL w Pow Att +5 = 2HL - 1 PA Dam 1d4+3

Flails x2
--1H +8 = +3 BAB +5 Str Dam 1d8+5
----1H w Pow Att +7 = 1H -1 PA Dam 1d8+7
--2HR +4 = 1H -4 mH Dam 1d8+5
--2HL +4 = 1H -4 sH Dam 1d8+2
----2HR w Pow Att +3 = 2HR - 1 PA Dam 1d8+7
----2HL w Pow Att +3 = 2HL - 1 PA Dam 1d8+3

Sickles x2
--1H +8 = +3 BAB +5 Str Dam 1d6+5
----1H w Pow Att +7 = 1H -1 PA Dam 1d6+7
--2HR +6 = 1H -2 mH Dam 1d6+5
--2HL +6 = 1H -2 sH Dam 1d6+2
----2HR w Pow Att +5 = 2HR - 1 PA Dam 1d6+7
----2HL w Pow Att +5 = 2HL - 1 PA Dam 1d6+3

Morningstar
--1H +8 = +3 BAB +5 Str Dam 1d8+5
----1H w Pow Att +7 = 1H -1 PA Dam 1d8+7

Heavy Repeating Crossbow 400gp
--2H +5 = +3 BAB +2 Dex Dam 1d10

Armour Worn:

Armour
Breastplate +1 1,200gp
Heavy Shield +2 1,020gp

Equipment and Mount:

Equipment
Hat of Disguise 1,800gp
Belt of Strength +2 4,000gp
Ioun torch 75gp
Wand Cure Light Wounds 1500gp
Backpack
Climbing Kit
Riding Horse with saddle and saddlebags