| idsuck |
Did I make the score accurately for character base objects:
Zane:
Lv.2
Class: Fighter
Age: 18
Str.: 18
Dex.: 15
Con.: 13
Int.: 13
Wis.: 10
Cha.: 12
Skill:
Climb 2
Swim 2
Survival 2
Knowledge: Dungeoneering 2
Intimidate: 2
Feat:
Two weapon fighting
Two weapon Defense
Bravery
Weapon Specialization (Long Sword)
Quick Draw
Equipment:
Breast Plate, Long sword X 2, Shortbow, Arrow common (30), silk rope, tent small, scroll case, map of the silken way, back pack, compass, G.P. 966
H.P. 11
+2 Base attack
Fort Save +3
Init.: 4
|
Not sure what you are asking here, id.
If this is supposed to be a starting PFS character, he should be first level. The feats, BAB, saves, equipment all would be adjusted.
If this is a 2nd level character, the hp are low.
Also, my math comes up with a 25 point buy, PFS characters are 20 points.
Is he human?
|
Your character has a LOT of invalid things... A LOT. I don't think there is anything right. After a few basic spot checks, I could not find anything that added up right.
You're the wrong level, your skills don't add up, you have too much gold, Weapon Spec is not before 4th level, you have too many feats, your HP are wrong.
In fact, I'm wondering if you should ask "what is right?" My answer is "you did not do anything right here".
If you are having issues with math (as I do), go Here and use one of the Pathfinder-specific tools. It will save you a lot of time and effort and print a nice character sheet...
|
Your character has a LOT of invalid things... A LOT. I don't think there is anything right. After a few basic spot checks, I could not find anything that added up right.
You're the wrong level, your skills don't add up, you have too much gold, Weapon Spec is not before 4th level, you have too many feats, your HP are wrong.
In fact, I'm wondering if you should ask "what is right?" My answer is "you did not do anything right here"....
Maybe you should have used some smiley face emoticons JP ;)
| Enevhar Aldarion |
Hey guys, per idsuck, 's post history, his fighter just leveled up to level 2, and he is newer to the rule system, as i understand it. Please be helpful and lay off the scalding remarks
I am not going to say anything one way or the other about the other posts here, but you did read what they wrote, right? The numbers do not add up to being a legal character, so if he legitimately got to level two, then there are somewhere between one and three GMs out there that did not bother to read his character sheet at all and they are just as liable, if not more so, for his character being incorrect.
|
I think only the ability scores and HP are off. His scores are:
18/15/13/13/10/12
To get the lowest points spent, we'll assume he put his +2 from being a human in Strength and started with a 16.
16 (10p), 15 (7p), 13 (3p), 13 (3p), 10 (0p), 12 (2p) = 25 points spent
So that would be too high for Society play.
The rest though doesn't look horrible. It looks like he's just showing where he put his ranks in skills, not the total. 2 ranks each in 5 skills makes sense for a human fighter (2+1 int+1 human) but only if he's also putting his favored class bonus there as well.
His HP should be much higher. 10+1 at 1st (11), +5+1 at 2nd, for a total of 17 at level 2.
The feats look fine. He'd get 3 at 1st level (Human, Fighter, 1st) and one at 2nd (Fighter) for a total of his 4 feats.
|
|
Welcome to Pathfinder! Let's see if I can help you!
If I understand correctly, Zane is an 18 year old fighter who has completed three adventures and reached second level. I assume that he is human, but he could easily be a half-orc or half-elf.
Str.: 18 Assuming the racial +2 goes here, this costs 10 points.
Dex.: 15 This costs 7 points.
Con.: 13 This costs 3 points.
Int.: 13 This costs 3 points.
Wis.: 10 This costs 0 points.
Cha.: 12 This costs 2 points.
These would add up to 25 points, which is more than you are allowed. I'd recommend lowering his Intelligence, Wisdom, and Charisma to free a few points.
Skills: Climb 2, Intimidate 2, Knowledge (dungeoneering) 2, Survival 2, Swim 2
If he's human, these skills are possible. This number of skill points suggests that you placed your favored class points into skills instead of using them for hit points. With a fighter, I'd generally prefer more hit points.
Feats: Two-Weapon Defense, Two-Weapon Fighting, Quick Draw, Weapon Specialization (long sword)
As noted by other posters, you probably meant Weapon Focus (longsword) instead of Weapon Specialization. You become eligible for Weapon Specialization at 4th level.
When you reach 3rd level you become eligible for another feat. I'm fond of Power Attack: Not only is it a decent feat, but it opens up other fun feats. Since you took Int 13, you might prefer Combat Expertise. Dodge is also popular.
Bravery +1 This is technically a class feature, not a feat.
Equipment: breastplate, longsword X 2, shortbow, arrows (30), silk rope, tent small, scroll case, map of the Silken Way, back pack, compass, 966 gp
Your character has extra penalties if he fights with a longsword in each hand. You're better off to use a longsword and a short sword. Also, arrows are usually purchased in sets of 20. I'd recommend that you buy a cold iron shortsword and a few cold iron and silver arrows: They aren't expensive and you never know when they might be handy. It's also wise to carry food and a waterskin.
H.P. 11 As a 2nd level fighter, Zane should have 18 HP. He could have 20 if he invests his favored class points as HP.
+2 Base Attack Good!
Fort Save +3 Good!
Init.: +4 I assume that he used a Trait to get this. A high initiative is certainly beneficial.
| idsuck |
I though I counted right on stats. Still thank you for what your saying on the other things. Right now I was lost on the bonus on h.p. and skills. I am trying to create two character. The first one I was doing was that I was working on was my fighter since he level up and needed the most work since it was once a premade and I didn't like aspects of it. Plus I didn't know that racial traits were ten. So can I remove that traist or no? I was iffy on using a two bladed character and my prefer one, but don't know what the advantages or disadvatages to it. Plus what would those arrow you mention cost, and should I get an better bow?
|
20 Cold Iron arrows cost 2 gp (total).
Alchemical silver arrows cost 2 gp each.
A composite longbow which takes advantage of your strength is a good idea. A comp longbow with no strength bonus costs 100 gp, and the price goes up by 100 gp for each strength bonus increase. So if you wanted a bow which would add your full +4 bonus from strength to damage, it would cost 500 gp. If you want it to be Masterwork (so you get a +1 to hit, and could enchant it later) it costs an additional 300 gp.
Hope that helps.
Have fun!
|
|
Plus I didn't know that racial traits were ten. So can I remove that traist or no? I was iffy on using a two bladed character and my prefer one, but don't know what the advantages or disadvatages to it. Plus what would those arrow you mention cost, and should I get an better bow?
I may have been unclear: The racial bonus gives you a +2 to one attribute. Strength 16 costs 10 points and Strength 18 costs 17 points, so the most efficient way to get the 18 would be to raise the attribute score to 16 and add +2.
|
|
I didn't know that racial traits were ten. So can I remove that trait or not?
I'd give the character the following stats:
STR 18 DEX 15 CON 13 INT 10 WIS 12 CHA 8When he reached 4th level, I'd boost his DEX to 16, then boost his CON when he reached 8th level.
I was iffy on using a two-bladed character. I'd prefer one, but don't know what the advantages or disadvantages are.
The major disadvantage is lack of a shield, which means that your AC will be 2 points lower while low-level and about 4 points lower at high level. To make up for this, you may want a small spiked shield or a madu in your off hand.
What would those arrows you mention cost, and should I get an better bow?
If you plan to use it regularly, get a better bow. As mentioned above, a mighty (Strength 18, so +4 Damage) masterwork (+1 to Attack rolls) composite longbow will cost 800 gp total.
If you don't see yourself using missile weapons often, you might just buy some javelins. They will only do 1d6+4 Damage when you throw them, but you can then spend your gold on other things. Use your present bow only when fighting distant foes.
|
|
I am lost on food, what types do you get or is it the various meal (poor, common, or good) that you refer or just various foods? Plus how do the various stat modifer work. Is it every 2 points aove ten add a bonus or +2?
Don't worry about the food that much. You can iron that out with your GM when you go to play.
Every two points above ten gives a +1 bonus, for example:
Str 6 = -2
Str 8 = -1
Str 10 = 0
Str 12 = +1
Str 14 = +2
etc...
Str 22 = +6
The same is true for each attribute.
If you have more questions, you may want to drop by www.DMTools.org/chat . The wonderful folks there can advise you.
| idsuck |
Well re did it, but don't know if I made any flaws. Tell me what you think. After making this I was thinking on doing my first character without doing pre gen I was thinking on doing an sorcerer or ranger. So far haven't decided. Both have their ups and downs.
Pathfinder Character: Zane Rosewood
Lv.2
Class: Fighter
Age: 18
Str.: 18
Dex.: 15
Con.: 13
Int.: 10
Wis.: 12
Cha.: 8
Skill:
Climb 2
Swim 2
Feat:
Shield Focus
Two weapon Fighting
Weapon focus (Long Sword)
Quick Draw
Equipment:
Breast Plate 200 gp 20 lbs, Masterwork Long sword 315gp 4lbs (1d6, 1d8), spike heavy steel shield 30gp 20 lbs (1d4, 1d6), Short bow 30gp 2lbs (1d4, 1d6), Arrow common (30) 1gp 3lb, silk rope 10gp 5lbs, tent small 10gp 15lbs, scroll case 1gp 1/2lbs, map of the silken way 100gp, back pack 2gp 2lbs, compass 1gp 1/2lbs, water skin 1gp 4lbs, 20 cold iron arrows 20 2gp, G.P. 652
H.P. 20
+4 Base attack
Fort Save +3
Will save +1
Initiative: 3
Ac: 20
|
|
I did it, but don't know if I made any mistakes. Tell me what you think.
It looks good, with one minor problem: You have him fighting with a longsword and a heavy shield. Unfortunately, a heavy shield and longsword are both considered "one hand" weapons: If you wield both of them together, you suffer a -4 to each attack.
If you want to use a shield, I recommend one of two choices: Either replace the longsword with a short sword, or replace the heavy shield with a light shield or madu. If you do this, two-weapon fighting only carries a -2.
|
MisterSlanky wrote:His character is invalid, he's no so much rebuilding as fixing from what I can tell.Your stats are correct, but here's the problem I'm having.
Why is your character level 2? If you're new, you should be level 1. If you're level 2, you shouldn't be rebuilding.
Reading the thread;;;
I am trying to create two character. The first one I was doing was that I was working on was my fighter since he level up
|
okay. See your point. I was given a premade character and didn't like it, but I will keep with it since I don't want to do anything wrong.
Yeah.
So it sounds like you actually have to characters, one level one who is new, and the one you've been posting here who is level 2 but was originally a pregen. You cannot modify pregen characters other than adding two traits, so you should go back to the stats/skills/feats on the pregen character sheet and work from there.
| Noteleks |
I wouldn't say one was better. I would say make whichever one you think would be fun to play. This is a game after all.
What was your 1st character? I know it was a pregen but was it a fighter, a ranged fighter, a healer, or a spell caster type?
Did you have fun playing that character?
What was it about that character you didn't like?
What was it about that character you did like?
What other characters did you see played in your group that you had an interest in playing and why?
These are just a few questions you might want to ask yourself when making a new character. For by answering some of these questions you may make up your mind on what type of character you would like to play.
| idsuck |
Well with me the character was fine, but I didn't like that the character wasn't balance. It had high evasiveness and could hit hard. It mostly was melee, but I prefer to be balance in that section. I haded on one campain that a spell mess with me and I couldn't do much in combat situation. Also I had poor rolls during that day so that also kind of sucked. In the end, I was relying more on melee due to the two sword attacks. Well with me I want to get into an good character and not worry too much on worry about a whole lot. Here's the stats of both of the characters I am creating. Don't know if they're good or not. Both has it's up and downs.
Handion
Race: Half Elf
Age:
Class: Sorcerer (dragon bloodline)
Str. 10
Dex. 12
Con. 10
Int. 12
Wis. 9
Cha. 16
Skill:
Diplomacy
Intimidate
Knowledge: Arcana
Feat:
Eschew Materials
Spell:
0: Acid Splash, Ray of frost, Detect Magic, Read Magic
1: Charm Person, Burning Hands
Equipment:50 gp Explorer’s outfit 10gp 8lb, Dagger 2gp 1lb, backpack empty 2gb 2lb, rope hemp 1 gp 10lbs, tent small 10gp 15lbs, waterskin 1gp 4lbs, wrist sheath 1gp 1lb,
H.P. 5
Base Attack +0
Will save +2
Ly
Race: Elf
Class: Archer
Favorite Enemy: Animals
Str. 10
Dex. 17
Con. 10
Int. 12
Wis. 11
Cha. 10
Skills:
Stealth
Heal
Survival
Knowledge: Dungeoneering, Geography, nature
Perception
Feat: Weapon Finesse
Items: Leather Armor 10gp 15lb., Longbow 75gp 3lb, short sword X 2 20 gp 2lb. both 4lb., Arrows Common (60) 3gp 9lb., backpack (empty) 2gp 2lb., Rope silk 10 gp. 5lb., waterskin lgp. 1lb., Compass 1gp 1/2lb., Scroll Case 1gp 1/2lb.
H.P.: 8
Base attack: +1
Fort save: +2
Ref save: +2