Attack of opportunity stops a person's movement?


Rules Questions


1 person marked this as FAQ candidate.

I have read through the acrobatics threads where you can tumble through a person's square that they occupy so long as you beat their CMD with your check. The consensus also seemed to be that if you failed you check, you stopped in the square in front of that person.

How about if you try to use the acrobatics skill to move past a person's threatened square, but not the one they actually occupy. For example, a Fighter is using a polearm and threatens 10ft away from themselves. A Thief wants to use acrobatics to move through one or more squares threatened by the Fighter.

1) Do they have to roll for each threatened square they move through?

2) If they fail, do they stop moving?

3) Could a person just choose to run through the threatened squares, not using acrobatics, knowing they will provoke an Aoo. Would their move be stopped if the Aoo hit them?


1)No! Reason= AoO allows you to attack or to be attacked, if enemy moves out & in / you move in & out of threatened, but only once!

Attack of Opportunity wrote:


This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.
2) This is harder to answer. Answer is Yes 1)
Quote:
While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone

Otherwise no

3)You will not stop movement. Only if the enemy has the feat -Stand Still- you will stop, but you can still use your other actions. Otherwise, you will take the AoO (successful-> take dmg or failure: evade it) and continue your way

Stand Still (Combat) wrote:


You can stop foes that try to move past you.


1. No, the roll is to avoid the foe, not to be safe in any specific square. You either avoid provoking the foe or you don't, regardless of how many squares you move through. This is because the rules for AoO tell us that you can only provoke one AoO (from each enemy) by moving through threatened squares, even if you move through more than one threatened square.

So chart out your movement, and see how many enemies can take their one single AoO against you as you make that movement, then roll one Acrobatics check, remembering to add +2 to the DC for each additional opponent that gets an AoO (after the first one).

2. No. You will get where you're going regardless of your Acrobatics check. Unless you fail the check and take enough damage from the AoOs that it kills you or knocks you out.

Of course, some foes may have special abilities, feats, etc., that can stop your movement (Grab is one example of such an ability), but this is not a feature of general Attacks of Opportunity (if an enemy can stop you, it is explicitly granted by some special ability, not granted by the basic AoO rules).

3. No. Either way, Acrobatics or not, you get to finish your move. Unless you're dead, unconscious, or affected by one of those special abilities.

Note: the above assumes you're moving through unoccupied squares. If you try to move through an enemy's square, things are different. Because it is perfectly legal to move through unoccupied squares but it is illegal to move through occupied squares. So moving through unoccupied squares, being a legal move, cannot ordinarily be stopped by an AoO. But moving through an occupied square, which is normally an illegal move, requires a successful Acrobatics roll (and you must be trained in Acrobatics to even try it); failure means you are not allowed to move through that occupied square and your movement ends.

edit: I seem to have been ninja'd, but I think Sir Aventi needs to rethink his answer to #2.


Ahah :D Didn´t see you Blake answering. Noticed my typo / mistake in answer 2 and was typing it out and didn´t check before hand if someone else answered but mhm, corrected my answer 2.


Aventi D´Gaudon wrote:
Ahah :D Didn´t see you Blake answering. Noticed my typo / mistake in answer 2 and was typing it out and didn´t check before hand if someone else answered but mhm, corrected my answer 2.

It should be noted that you quoted the part about taking damage while using acrobatics causes you to roll again to avoid being knocked down - this rule applies to when you are moving on narrow surfaces or on slippery or uneven terrain. There is no such restriction on the section about moving through threatened squares.

And now that you have edited your answer to #1 (your answer was correct before you edited it), you have made it more confusing and unless I'm misunderstanding you, you're also incorrect. You never provoke two AoOs from any one opponent by moving through multiple squares he threatens. Even if he has combat reflexes, you can move through every square he threatens if you want to, you can even run circles around him if you have enough movement, but as long as your movement happens all in one round then he only gets one AoO. And this is true whether you use Acrobatics or not, so you only need one Acrobatics roll to avoid that AoO, regardless of how many threatened squares your movement passes through.


Ah, correct! *Slap himself to face* This is what you get from not sleeping enough.

Yes, correct. and my quoting ended up wrong place than intended but too late to edit it :S

However, if I look at this sentence *This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity)*. This clearly imply to act in one round.

Of course, this is now kinda of *gray area* but.. hmm... if you move IN and then you also move OUT, I am thinking it like this but might be wrong I admit. More likely an action like-> moving inside threatened square: *1st AoO and then casting spell, *2nd AoO.

EDIT: oh, got some minutes left but then, just in time, before time is closing to edit first message.


Aventi D´Gaudon wrote:

Ah, correct! *Slap himself to face* This is what you get from not sleeping enough.

Yes, correct. and my quoting ended up wrong place than intended but too late to edit it :S

However, if I look at this sentence *This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity)*. This clearly imply to act in one round.

Of course, this is now kinda of *gray area* but.. hmm... if you move IN and then you also move OUT, I am thinking it like this but might be wrong I admit. More likely an action like-> moving inside threatened square: *1st AoO and then casting spell, *2nd AoO.

Nope, no gray area. You just have to provoke two different AoOs from him.

Imagine you're a wizard next to an orc rogue who has Combat Reflexes and enough DEX to use it. You cast a spell which provokes an AoO from the orc. You survive the AoO and then you decide to move somewhere else. This means you leave his threatened square which provokes another AoO from this same orc rogue, and he can certainly take it since he has Combat Reflexes. After his AoO, if you're still alive, you can finish your move.

So, re-reading that sentence, "This feat does not let you take more than one attack for a given opportunity" (casting your spell was one given opportunity, moving out of the threatened space was a different given opportunity) "but if the same opponent provokes two attacks of opportunity from you" (the wizard in my example did exactly that) "you could make two separate attacks" (which is what the orc rogue in my example would do).

Side note: Judging from your comments about moving IN and moving OUT you may be confused about how movement provokes AoOs. Moving IN (into) a threatened space does not provoke. Ever. Moving OUT (out of) a threatened space always provokes (I say "always" but sometimes the enemy may not be able to take the attack, such as when he has already used up his AoO for the round or when he is flat-footed; you still Provoke the AoO but the enemy is unable to take advantage of it).


Ok. Was then like I though it to be although other way-> 1) casting spell & 2)moving out-> 2 AoO.

Was thinking just the in and out moving. Not sure how I was unable to see the spot *moving out* or to just take it to my head. From my side just not enough careful reading.

Mhm, otherwise there should not be problem with question and OP got what he wanted.

Grand Lodge

DM_Blake wrote:
Moving OUT (out of) a threatened space always provokes (I say "always" but sometimes the enemy may...

except for a 5-foot step of course :)


Krome wrote:
DM_Blake wrote:
Moving OUT (out of) a threatened space always provokes (I say "always" but sometimes the enemy may...
except for a 5-foot step of course :)

Yes, except for that. It was remiss of me not to mention it.

I maybe should have also given some time to withdrawing (though you can't withdraw after casting a spell or taking any other standard action). And some time to moving with concealment or cover (both of which prevent AoOs). Or to forced movement such as being Bullrushed out of a threatened square (which doesn't ordinarily cause you to provoke though if your bullrusher has Greater Bullrush then your movement does provoke).

I could probably find more. Exceptions abound.

Dark Archive

Xiph wrote:
I have read through the acrobatics threads where you can tumble through a person's square that they occupy so long as you beat their CMD with your check.

CMD+5 to move through their space. CMD to move through a threatened square. And for good measure: only if lightly loaded and wearing light or no armor; and move half speed or increase DC by 10.

Quote:
The consensus also seemed to be that if you failed you check, you stopped in the square in front of that person.

Rules unclear. Acrobatics text (p88) implies it is only to avoid the opportunity attack, Movement text on Tumbling (p193) implies it is to attempt to move through the square.

Note you can move normally through an occupied square - if the occupant is 3 sizes bigger or smaller than you - which provokes.

Regardless you always end your movement in the nearest legal square.


Aventi D´Gaudon wrote:

Ok. Was then like I though it to be although other way-> 1) casting spell & 2)moving out-> 2 AoO.

Was thinking just the in and out moving. Not sure how I was unable to see the spot *moving out* or to just take it to my head. From my side just not enough careful reading.

Mhm, otherwise there should not be problem with question and OP got what he wanted.

It's very easy to make mistakes with this stuff. There are a lot of rules and there is a lot to learn. It's a good thing we got this all out in the open so everyone can benefit from it.

Sorry if it felt like I was attacking your posts; I didn't want it to come across that way, but since this is the Rules forum and you were answering a rules question, I wanted to make sure we got the rules right.


rather than starting its own thread, this seems like the place to ask: what if the attack of opportunity has a movement ability linked to it?

A creature with the push, pull, or trip special attack as part of their primary natural attack comes to mind. I think I asked this elsewhere but can't find it :( If you are pushed, pulled, or tripped during your movement, where do you end up? I'm almost certain trip ends your movement immediately but with push and pull do you get to finish your move?


About "Pull": This is almost always a side-effect of being grappled. If you're grappled, you cannot move, so if the grapple is an effect of the AoO, then it's the grapple that stops your movement. If the greature grapples and then pulls, your movement is already stopped by the time it tries to pull you.

The first two examples I can think of:

Giant Frog: The sticky tongue uses the Grab special ability to automatically start a grapple if it hits. If that is sucessful, your movmement ends because of the grapple, and then the frog gets a free Pull action.

Roper: The roper does not grapple with its gooey rope "tentacles". However, it can pull someone 5' if it makes a tentacle attack. However, tentacle attacks are "ranged" attacks and therefore are not used to make AoOs. Thus, a roper can only AoO an adjacent target using its really nasty bite, and it cannot use Pull on that bite because the target is already as close as he can get (adjacent).

As for "Push", I cannot right now think of anything that Pushes. I skimmed through the Bestiary but didn't find a creature with the ability. Probably means I just don't know where to look.

But as to whether it stops movement or not, I guess that would be up to the method of the attack. If a push is a powerful slam that move enemies backward without knocking them prone, then I would say that, since they're still on their feet and still have movement left, they can continue their movement from the square where they ended up after the push.

Otherwise, I would say that IF the attack that allows the "Push" can be used as an AoO (e.g. it's not a ranged attack and it doesn't take a standard action, etc.), it should be possible to push an enemy, but if that specific attack does not also (separate from the "Push") deny further movement (like a grapple or a trip) then I would believe movement could continue.

AFAIK.

I wish I had found an example.

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