Chili Powder in the face!


Rules Questions

Scarab Sages

Pathfinder Adventure Path Subscriber

My players come up with crazy ideas, usually I have to make a quick ruling and then worry about it later. Usually my quick rulings are not perfect and more often than not, they benefit the players a little too well.

Anyhoo this weekend one of my player's characters bought a sack of chilli powder and used it in combat to hurl into opponents faces. So I was hoping someone on the messageboards with mad rules creating skillz could write up some rules for a Chilli Powder attack, maybe even a Pepper attack since both spices would have different effects.

Thanks in advance
Reebo


Pepper ball/chili bomb
Thrown splash weapon.
Initial target: blind X rounds or until washed out (full round action).
Secondary targets: reflex negates, dazzled 1 round.
DC 12-14?

So it's a ranged touch to blind initial and all adjacent make saves vs. dazzle.

Shouldn't be too OP that way. As far as differing effects? They're both eye irritants. That'd be about all that'd matter, I think.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

This sounds like a perfect use of the Dirty Trick combat manouvere in the APG!


What size of bag are we talking here that it can cover a 3x3 spaces ground and blind/dazzle someone in it?

Chili/Pepper is not that much irritating and in no way guaranteed to disperse over such a large area once the back breaks (also how does the back "break", is it made of paper??). IRL it would only cover a very small fraction of a square while the rest falls to the floor in one packed lump from the avergae humidity of air alone.

So if they insist on using this instead of black dragon acid bombs or the like I would make it a ranged touch attack with -4 (must hit eyes) that calls a fort save of 13 or else blinds for 1d4 rounds or until washed out.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Dirty trick is a new combat maneuver from the Advanced Player's Guide (which makes it official and free to share).

DIRTY TRICK RULES:
Dirty Trick (Combat Manuever)
You can attempt to hinder a foe in melee as a standard action. This maneuver covers any sort of situational attack that imposes a penalty on a foe for a short period of time. Examples include kicking sand into an opponent’s face to blind him for 1 round, pulling down an enemy’s pants to halve his speed, or hitting a foe in a sensitive spot to make him sickened for a round. The GM is the arbiter of what can be accomplished with this maneuver, but it cannot be used to impose a permanent penalty, and the results can be undone if the target spends a move action. If you do not have the Improved Dirty Trick feat or a similar ability, attempting a dirty trick provokes an attack of opportunity from the target of your maneuver.

If your attack is successful, the target takes a penalty. The penalty is limited to one of the following conditions: blinded, dazzled, deafened, entangled, shaken, or sickened. This condition lasts for 1 round. For every 5 by which your attack exceeds your opponent’s CMD, the penalty lasts 1 additional round. This penalty can usually be removed if the target spends a move action. If you possess the Greater Dirty Trick feat, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds your opponent’s CMD. In addition, removing the condition requires the target to spend a standard action.

Improved Dirty Trick (Combat Feat)
You are skilled at pulling dirty tricks on your foes.
Prerequisites: Int 13, Combat Expertise.
Benefit: You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. You also receive a +2 bonus to your Combat Maneuver Defense when an opponent tries a dirty trick on you.
Normal: You provoke an attack of opportunity when performing a dirty trick combat maneuver.

Greater Dirty Trick (Combat Feat)
When you pull a dirty trick, your foe is truly hindered.
Prerequisites: Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.
Benefit: You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target’s CMD. In addition, removing the condition requires the target to spend a standard action.
Normal: The condition imposed by a dirty trick lasts for 1 round plus 1 round for every 5 by which your attack exceeds the target’s CMD. Removing the condition requires the target to spend a move action.

The Exchange

MicMan wrote:

What size of bag are we talking here that it can cover a 3x3 spaces ground and blind/dazzle someone in it?

Chili/Pepper is not that much irritating and in no way guaranteed to disperse over such a large area once the back breaks (also how does the back "break", is it made of paper??). IRL it would only cover a very small fraction of a square while the rest falls to the floor in one packed lump from the avergae humidity of air alone.

So if they insist on using this instead of black dragon acid bombs or the like I would make it a ranged touch attack with -4 (must hit eyes) that calls a fort save of 13 or else blinds for 1d4 rounds or until washed out.

I'd have to agree with MicMan in theory, if you give the party a very powerful attack for cheap (a bag of chili powder can't be more than a few GP), you're messing with balance--I like the idea of a -4 ranged touch, or maybe using splash weapon mechanics, and it's gotta use up the whole bag. Look up equivalent potions or scrolls that can cause dazzle or disable in a large area, and figure out the cost, giving players this attack for no money is going to get really annoying REALLY fast.

And you could just be a dick and tell them there's only a bag or so of chili powder in each town, pretend you're in bland-foodia.

Scarab Sages

Pathfinder Adventure Path Subscriber

Thanks guys, given me something to work with. It was an on the spot call at the time but now I have some balanced rules for it.
Reebo


I would have just used the rules for flash powder (from Advanced Player's Guide or Adventurer's Armory) and called it chili powder.

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