
DM Azure_Zero |

This game is looking for some players to replace one's who have gone missing and or off-line due to technical difficulties or RL problems.
Base creation rules:
Stats: 20-Point Buy (no stats below ten before racial mod)
Traits: 2
Sources allowed: Official Pathfinder books (through I restrict certain classes) and "In Company of Giants"
Starting Cash: Max
Starting HP: Max
Character Background: Ideal, if none I'll make one
Custom Character Add-on:Paradox system
There are to be NO EVIL characters, And True and Chaotic Neutrals have to watch there actions. I will be noting evil, neutral, good, lawful and chaotic actions.
This Home brew requires the player's race to have 50% or more Human DNA, to compensate for the loss of PC races new options get opened up (a few official 3.5 templates and my own custom templates and races)
New racial Templates and base races open:
Official WotC
Draconic (RotD) (template)
Custom stuff
Mountain Folk (base)
Glaistig Touched (base)
Half-frost Folk (base)
nymph touched (base)
Oread touched (base)
Succubus Touched (base)
Visilight Infused (template)
Yuki-onna touched (base)

DM Azure_Zero |

Male: (+1STR, +1CON, -1CHA)
Female: (+1DEX, +1WIS, +1CHA, -1STR, -1CON)
Body Types:
Males
******************PURE TYPES***********************
Endo (+1 CON, +1CHA, -1 DEX)
"You have a round waistline, can stomach any food, are cheery, but slow"
Meso (+1 STR, +1 CON,+1 DEX, -1 INT, -1 WIS)
"Your physical perfection of muscle, but mentally weak"
Ecto (+1 DEX, +1 INT, +1 WIS, -1 STR, -1 CHA)
"You have a perfect mind though socialially clumsy and physically weak, though accurate"
"Your very skinny and wirey"
******************MIXED TYPES***********************
Meso/Ecto (Select 2 Positive (@ +1), -1 CHA)
P*(STR,DEX,CON,INT,WIS) (one mental, one physical)
"You are balanced mentally and phyically, but are socially disconnected"
Meso/Endo (Select 1 Positives (@ +1), +1 CON, -1 DEX)
P(STR, WIS, CHA)
"Your hardy and as agile as a Heavy tank, with some brain power"
Ecto/Endo (Select 2 Positives (@ +1), -1 WIS)
P*(DEX,CON,INT,WIS) (one mental, one physical)
"Your balanced mentally and physically, but weak willed"
**************************************************************
Females
******************PURE TYPES***********************
8 Frame (P Meso) (+1 STR, +1 CON,+1 DEX, -1 INT, -1 WIS)
"Your physical female perfection, the Hourglass figure, but mentally weak"
Ruler (P Ecto) (+1 INT,+1 WIS, +1 DEX, -1 STR, -1 CHA)
"You have a perfect mind though socalially clumsy and physically weak, though accurate"
"Your very skinny and wirey"
A Frame (P Endo) (+1 CON, +1CHA, -1WIS)
"You have a round Hips and thighs, Hardy and cheery, but slow to notice"
******************MIXED TYPES***********************
V Frame (Meso/Ecto) (Select 1 Positive (@ +1) +1STR,+1CON,
(Select 1 Negative (@ -1) -1INT)
P(DEX, WIS, CHA)
N(DEX, WIS, CHA)
"Your body has wider than normal shoulders, a bigger bust and great abs, but narrow Hips and legs, your Strong, and Hardy, but not bright."
O Frame (Meso/Endo) (Select 1 Positives (@ +1), +1 CON, -1 WIS)
P(STR, DEX, CHA)
"Your body has wider than normal sholders, a bigger bust and great abs, but narrow legs, Your Hardy, but not strong willed."
H Frame (Endo/Ecto) ((Select 1 Positive (@ +1) +1 DEX, -1 CHA)
P(STR, CON)
"Your body has no curves, this makes you feel socially out of place, but it's agile and is great for physical feats."
**************************************************************
Body Type: Ecto
Benefit: You take no penalty for disguising as the other gender and gain a +2 on disguise checks.
Name: Brain Person
Body Type: Ecto
Benefit: You tend to use your brain in fights, you gain a +1 insightful dodge bonus to AC when you don't wear armour.
Name: Iron Gut
Body Type: Endo
Benefit: You can digest things better than most you gain a +4 on Fort saves for ingested poison.
Name: Cheery Fellow
Body Type: Endo
Benefit: You have a relaxing aura about you. you gain a +1 on Diplomacy and bluff checks.
Name: Attractive Body
Body Type: Meso
Benefit: You look attractive to the other gender +2 on Diplomacy and bluff checks with those of the other gender and of the same type as you.
Name: Brawn Person
Body Type: Meso
Benefit: You tend to use your brawn in unarmed fights, you gain a +1 on damage rolls using unarmed strike.

BigCoffee |

I'd like to have more details. What's the paradox thing. And what about those weird new races? I'm looking for a new campaign to join and can play many roles. I would prefer not to be a healer, but secondary healers is something I can do. I have about 4-5 character concepts on the boiler, depending on what's available. Also is this level one?

DM Azure_Zero |

Type: Humanoid (Human, Fey Blood)
Special Qualities: Lowlight Vision, Lesser Unearthly Grace.
Bonus feat : Fey Heritage (Complete Mage)
Class skills: +2 racial bonus to Stealth and Perception
Abilities: +2 DEX, +2 WIS, +2 CHA.
Environment: Same as Human or temperate forest.
Organization: Same as Base or solitary.
Alignment: Usually good or chaotic.
Lesser Unearthly Grace: Same as nymph's Unearthly grace but you use 0.5xcha mod instead of 1.0xcha mod.
Succubus Touched ver3
Type: Humanoid (Human, Demon Blood)
Special Qualities: Dark vision 60ft, Minor Shape Change (same gender and base race only)(from Changling, Race of Eborron)
Bonus Feats*: (Succubus Heritor)
*note (the character can be non chaotic so long as they do not take another Abyssal heritor feat before Ordered Chaos feat after 1st level)
Abilities: Dex +2, Int +2, and Cha +4
Environment: Same as Human
Organization: Same as Human or solitary.
Alignment: Usually evil or chaotic.
Succubus Heritor [Abbysal Heritor, Succubus Heritor]
Your demonic ancestral blood can be traced back to a Succubus.
Prerequisite: Cha 15
Benefit: You gain a bonus equal to half the number of Succubus Heritor feats taken to Charisma checks and charisma-based skill checks against those who are sexually attracted to your race and gender.
Special: you take a penalty to charisma checks and charisma-based skill checks equal to 1/4 the number of Succubus Heritor feats to those of the same gender.
Special: Can only be taken at first Level.
Special: You can only take this feat if you have not taken any abyssal heritor feats, and can't select any abyssal heritor feats after selecting this one.

DM Azure_Zero |

Size And Type: Medium Humanoid.
Speed: 30ft
AC: +1 Natural Armour
Special Qualities: FrostFolk Heritance
Bonus feat: Light Armour Proficency
Abilities: +2STR +2DEX +2CON.
Environment: Same as base or any cold.
Alignment: Any.
FrostFolk Heritance: During Character creation select one trait you inherited from your frost folk parent listed below.
FrostFolk Sight: Gain Darkvision 60ft and constantly under the effect of SnowSight as a extrodinary ability.
FrostFolk Resistance: You gain 5 cold resistance until 10HD where it becomes 10 cold resistance.
FrostFolk Subtype: You gain the cold subtype, gaining immunity to cold and vunerability to fire.
FrostFolk Skill: You gain a +2 to Perception, stealth and survival checks, these double when in a frostfell environment.

Dragonserpent |

I'd be quite interested in playing, if you don't mind a couple of questions. It sounds morality isn't glossed over in your game, which I like. I'd really enjoy playing a LG Paladin of Shelyn, with an interesting racial twist like a succubus touched. I noticed several heritage feats as racial bonus feats and I was wondering where you allow feat choices from. Would you mind posting up some more of the races and templates so I know what I'm working with?
About me as a player, I love a good game of any kind and am more than willing to experiment with homebrew. I am a student, and usually have plenty of time to post at least once a day, and often much more than that. My time zone is EST. If you have any questions for me, or more info about the campaign such as what character types you'd like to see, additonal rules, ect ect, then please let me know!

DM Azure_Zero |

The heritage feats feats came from either Complete mage, Fiendish Codex I, or is a custom heritage feats (based on abyssal heritor feat design)
The homebrew is based on a 3.5 GreyHawk pantheon with secrets that are Hidden.
The homebrew takes place on the Island of Twilight (I used Twilight before those freaking Vampire books did). The Island's west side is mountainous, the east side is mostly grassy plains with few mountains, the north is a Frostburn environment, the centre of the island contains forests, the River Chrono, grassy plains, a great lake, and is bordered with mountains in the north that prevents the cold air from going farther south. The southern part is like the central part, but warmer.
Major powers in the world;
Church of Zarus, Have complete control of the southern third of the Island and are trying to get the rest, the church only sees humans has superior to all the other whom they believe be their slaves (they are a**-h***s)
Chief Odin (mountain folk) of the North, Has kept the Church of Zarus out of the north and has protected it's people.
King Osric (Human), Keeper of the East, he keeps the church of Zarus out of the East with cunning, words, and information.
Zarg (Orc), Orc Lord, lives in the Western Mountains, his hatred of other races is on par with the church of Zarus against them, If it came between raiding a defenseless human settlement or a company from the Church or Zarus, he'll pick Zarus every time.
Power houses with no Country;
Stein (Half-dragon), a wandering arcane monk who prefers to observe things then interfere, he has taken a few disciples and some have earned a name for themselves.
Sarah Calligenia (??), A disciple of Stein who works as a merc, but for missions that require more of a subtle touch.
the rumoured and mysterious power houses
Azure Knights, are a generally unknown power in the world only appearing near the Lost Sacred Ruins and rarely elsewhere.
The Epitaph Clan, a group of ninja clans that hold very old and power secrets about the world.

DM Azure_Zero |

If you want to look at other templates, just mention the ones that you might be interested in.
Some can evolve into a 1/2 race state (listed below)
Draconic (RotD) (template)
Glaistig Touched (base)
Movanic Deva touched (base)
nymph touched (base)
Oread touched (base)
Succubus Touched (base)
Yuki-onna touched (base)

Azure_Zero |

Size And Type: Medium Humanoid(Human, FeyBlood)
Speed: 30ft
AC: +1 Natural Armour
Special Qualities: Lowlight Vision, Lesser Natural grace (CHA mod/2 = deflection AC)
Freezing Touch(+1 cold damage touch attack or unarmed/nat atks)
Bonus feat : Yuki-onna Heritor, Yuki-onna resistance
Abilities: +2 DEX, +2 WIS, +2 CHA.
Yuki-onna Heritor [Abbysal Heritor, Yuki-onna Heritor]
Your fey ancestral blood can be traced back to a Yuki-onna.
Prerequisite: Cha 15
Benefit: You gain a bonus equal to half the number of Yuki-onna Heritor feats taken, Knowledge(Nature), Perception, Perform, Sense Motive, and Survival
Special: in hot or warmer environments you do not gain any of the above bonuses (except Perception, perform and sense motive)
Special: Can only be taken at first Level.
Special: You can only take this feat if you have not taken any abyssal heritor feats, and can't select any abyssal heritor feats after selecting this one.
Yuki-onna Resistance [Abbysal Heritor, Yuki-onna Heritor]
Prerequisite: Con 13, Yuki-onna Heritor
Benefit: You gain 2 points of cold resistance for each Yuki-onna Heritor feat that you have, and a +1 bonus to will saves against enchantments for every four Yuki-onna Heritor feats. These resistances stack with any racial abilities you may have.
Special: As your body becomes more Yuki-onna like, it gives off a slight aura of chaos, registering as a Faint aura of Chaos.
Special: 1/2 Yuki-onna gain at a rate of 3 cold resistance for every Yuki-onna heritor feat

Azure_Zero |

Size And Type: Medium Humanoid(Human, Feyblood)
Speed, 30ft
Special Qualities: Lowlight Vision, 5 fire resist, 5 cold resist
Natural Armour +1
Abilities: +2 DEX, +2 CON, +2 CHA.
Racial Skill Bonuses +2Bluff, +2 Sense Motive, +2 Swim (Can Take 10 on swim even if distracted or endangered), Perform (Sing) is always a Class Skill.
Bonus Feat: Fey Heritage(Complete Mage)

Azure_Zero |

Size And Type: Medium Humanoid(Human, AngelBlood)
Speed: 40ft
Special Qualities: Dark vision 60ft, Minor Shape Change (same gender and base race only)(from Changling, Race of Eborron)
Bonus Feats: (Movanic Deva Heritor)
Abilities: +2 STR, +2 DEX, +2 CHA.
Movanic Deva Heritor [Abbysal Heritor, Movanic Deva Heritor]
Your angelic ancestral blood can be traced back to a Movanic Deva.
Prerequisite: Cha 15
Benefit: You gain a bonus equal to the number of Movanic Deva Heritor feats taken to Charisma checks and charisma-based skill checks except for bluff and disguise. +1 bonus to fortitude saves against Disease and Petrification for every four Movanic Deva Heritor feats.
Special: -2 Disguise and Bluff.
Special: Can only be taken at first Level.
Special: You can only take this feat if you have not taken any abyssal heritor feats, and can't select any abyssal heritor feats after selecting this one.

Calen Calour |

Alright, here's Calen, mechanics only. His backstory isn't very detailed, just grew up as an orphan, wanted to learn more about his heritage and found out he was of a draconic blood line. He spent several years in an Io monastery and then set out to experience the world and seek self perfection and balance. Any thoughts or questions? Also, should I have a higher starting gold because he's starting at level 2? I also took the eye for talent pathfinder racial human trait in the place of my bonus feat, and was wondering if that would apply to recruitable NPCs.

DM Azure_Zero |

Here is the HomeBrew Calendar
Took me a while to find a copy of it
Name: __ # _ Season
Aura ___ 1 _ Spring
Macha___ 2 _ Spring
Magus___ 3 _ Spring/Summer
Ryos ___ 4 _ Summer
Gorre __ 5 _ Summer
Skeith__ 6 _ Summer/Fall
Cubia __ 7 _ Fall
Tarvos__ 8 _ Fall
Fidchel_ 9 _ Fall/Winter
Helba __ 10_ Winter
Innis __ 11_ Winter
Corbenik_12_ Winter/Spring
Each month is 30 days.
With the Full Moon being present for 4 days (1,2,29,30)
And the New moon present for 2 days (15,16).

DM Azure_Zero |

Here's a quick list of Lost Sacred Ruin sites (yes, I am with holding information)
Arche Koeln Falls: An open place with brick flooring on the ground with statues and other stone carvings in and around the waterfall of the River Chrono. It is south of the Keel mountains
Coite-Bodher Fortress: An old run down fortress on an Island on the River Chrono. North of Twilight lake
Great Temple of Caerleon Wedb: Location Unknown
Morrigu Barrow Wall: A large stonewall that looks to be craved into the Cliffside
Briona Gwydion Skyway: This sacred ground is in the Keel mountain range, about 100 km north of the Arche Koeln Falls. Briona Gwydion is a beautifully stone craved and crafted bridge across a very deep ravine.
Grand Forge Alchema: This sacred ground is in a volcano.
Hulle Granz Cathedral: A large stone structure on an island in Twilight lake on the eastern side
Shadow Mortis Graveyard: This graveyard is on an island in Twilight lake on the western side.

AdamWarnock |

2nd level,
max starting wealth,
HP should be maxed first, and roll (better than half the die) for the second, but I'll give as max.Any other info needed?
Yeah, do all the modifiers stack?
ie Start off with-----------: 10, 10, 10, 10, 10, 10+2 CON for Human------------: 10, 10, 12, 10, 10, 10
Modifier for female---------: 9, 11, 11, 10, 11, 11
Modifier for Hframe(+ CON)--: 9, 12, 12, 10, 11, 10
Modifier for half-frost folk: 10, 14, 14, 10, 11, 10
I was looking at Calen Calor's build and saw that he had stacked them, so I was wondering if that was right.

Azure_Zero |

I did that once and it was because the players missed an area to find a replacement PC (as the player's previous PC died), and the place was collapsing. I had him appear in the sky over a well after the place finished caving in.
I don't mind campy ideas, so long as it could make some sense.
And I don't think you want to be chased by my version of Pikachu.