New Feat


Homebrew and House Rules


Sunderfist: Prerequisites, Improved Initiative, Improved Sunder.
You may make a Sunder attempt vs a foes unarmed attack, natural attack. you make the attack as per normal rules for sunder attempts, if you hit roll damage, consider your opponents number of HD as their hardness and consider 1/4 their Hit Points as the hit points of there unarmed attack. if you succeed in doing the full hit point damage consider their unarmed attacks to have the broken condition (counting as both weapons and tools)

Special: if used vs a monk they lose one of their attacks off of their flurry of blows.

i figure there should be a level requirement for it but i cant think of a good level to for it.

any help or ideas or opinions would be much appreciated


i had another feat idea

Counter Attack: Prerequisites. Improved Initiative, Combat Reflexes
Benefit: when an opponent attempts to attack you with a melee attack, you may give up all of your attack of opportunities that round to get a free attack against them, if your attack hits their attack fails.

again i am sure this needs a minimum level but don't know what to put it at

Sovereign Court

northbrb wrote:

i had another feat idea

Counter Attack: Prerequisites. Improved Initiative, Combat Reflexes
Benefit: when an opponent attempts to attack you with a melee attack, you may give up all of your attack of opportunities that round to get a free attack against them, if your attack hits their attack fails.

again i am sure this needs a minimum level but don't know what to put it at

That's really broken. Put a minimum base attack bonus of at least +16, and ramp up the prerequisites. This should be at the end of a really long feat tree, if it exists at all.

As for your Sunderfist feat, I'd have to say that it doesn't seem like a bad concept. I'm not really sure about the execution of it; your method of setting the hitpoint and harness values of the natural attacks seem too arbitrary; perhaps the health should be based on the type of natural attack as well. Also, monks are underpowered enough as it is; there's no need to make a feat that specially screws them over.


Let me attempt a tweak to the Counter Attack feat.

Counter Attack
Prerequisites: Combat Expertise, Combat Reflexes, Int 13, Dex 13
Benefit: When you use the Total Defense action, you may choose to use this feat and gain no benefit to your AC from Total Defense. If you do, then enemies using melee attacks (including melee touch attacks) against you provoke attacks of opportunity from you.

I don't think this is particularly broken, is it? You essentially have to give up your action to use it, and you're still limited to your normal number of AoOs.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New Feat All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules